I really, really, really like this suggestion.Remove the enchanting mechanic away from only enchantment focuses. The amount of scarcity when it comes to enchanters, being able to find them, and just, in general, the sort of silliness it comes with them being locked behind feats when in the world of Forgotten Realms basically anyone with caster levels (and usually feats) can make magical items.
What I propose, is that character level in specific classes instead determines the above.
Since the following are full caster clerics, they could instead do enchantment like above, earmarked.
Cleric
Druid
Wizard
Sorc
5th Level: +1 Skill, 33% Success with Runic, 10% Cost Reduction
15th Level: +2 Skills at 15th level, 66% Success with Runic, 20% Cost Reduction
25th Level: 100% Success with Runic, 35% Cost Reduction
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'Off casters', potentially could be considered as well as Bards, Rangers, Paladins, and Warlocks are capable of making enchanted goods in DnD, and one of the Warlock's 'big deals' is that they can micmic/falsify spell/class created enchanted goods for their own nefarious purposes anyway.
Bard/Warlock
Ranger/Paladin
10th Level: +1 Skill, 33% Success with Runic, 10% Cost Reduction
20th Level: +2 Skills at 15th level, 66% Success with Runic, 20% Cost Reduction
25th Level: 100% Success with Runic, 35% Cost Reduction
The antiquated and illogical nature of Arelith's enchanting system is a pet-peeve of mine, and many others' I'm sure. Red Ropes' original post (summarized above) pretty much addresses everything I personally take issue with, and I find myself curious as to what others think. Here's hoping this sparks some discussion.