Dwarves and the elusive dwarven waraxe

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Punished Hans
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Dwarves and the elusive dwarven waraxe

Post by Punished Hans » Tue Oct 10, 2017 10:18 am

In light of this viewtopic.php?f=23&t=25&p=122182#p122182, or to be more precise, this:
ActionReplay wrote:- Dwarves can now -twohand Dwarven waraxe
I'd suggest to make the dwarven waraxe usable for dwarves without them having to spend a feat on exotic weapon proficiency.

Now, I'm aware that coding a custom 'Weapon proficiency (Dwarf)' likely requires HAK support, so what I propose is simply granting dwarves exotic weapon proficiency on creation. It's not like that'd be an insane buff, since most exotic weapons are inferior, anyways (safe for kukris, but I doubt that we'll see a swarm of dual-wielding dwarf WMs because of this).

As long as the dwarven waraxe remains """exotic""", I'd rather see dwarves able to innately wield exotic weapons.

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Traitor
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Re: Dwarves and the elusive dwarven waraxe

Post by Traitor » Tue Oct 10, 2017 10:28 am

It's possible to edit the .2da files, as far as I remember to associate a feat the dwarves have (in this case, I'd say stonecunning as it is unique to them) with the proficiency of the axe.

There's some #s in the margins of the items .2da, and the feats .2da you'd need to basically associate with eachother, but, it SHOULD work server side in the same way they've edited the dmg / crit threat of some items and the size of katanas.

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Punished Hans
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Re: Dwarves and the elusive dwarven waraxe

Post by Punished Hans » Tue Oct 10, 2017 10:30 am

Well.


good


Even better, then.

gib axe



my plan to make a dual-wielding dwarf wm was foiled

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Traitor
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Re: Dwarves and the elusive dwarven waraxe

Post by Traitor » Tue Oct 10, 2017 10:52 am

Code: Select all

108 83310    dwarvenwaraxe        2            3             0x1C030        1             2         WAxBt       0              1           1           1           it_bag        iwaxbt          0         ****        3          3          ****         1.3            10       100      1       10        1          3           1        30       1        2              83311       9            8        0        0          1          44       227      ****     ****     ****     4          0      0             83312           0               1              150      16            ****           ****        ****               100         100         0           41             1            
this looks horrible, but, basically u associate the daxe to the stonecunning feat in the baseitems.2da under REQ FEATS, its feat # 227.

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flower
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Re: Dwarves and the elusive dwarven waraxe

Post by flower » Tue Oct 10, 2017 1:38 pm

It can be granted to them as feat rapid reload was given to Drow.

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Punished Hans
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Re: Dwarves and the elusive dwarven waraxe

Post by Punished Hans » Tue Oct 10, 2017 2:10 pm

flower wrote:It can be granted to them as feat rapid reload was given to Drow.
Traitor's solution is to not give dwarves the exotic proficiency, but instead tie the axe's usability to another feat entirely (namely stonecunning, which is a feat dwarves get on creation).

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flower
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Re: Dwarves and the elusive dwarven waraxe

Post by flower » Tue Oct 10, 2017 2:57 pm

Why make things complex when can be simple? Using racial axe is IG for Dwarves thing of honor. If someone used this to get katana well let him. i do not feel somehow cheated by that.

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Re: Dwarves and the elusive dwarven waraxe

Post by MoreThanThree » Tue Oct 10, 2017 9:01 pm

Half-elves get dodge. Why not let dwarves get exotic wep prof?
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Cortex
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Re: Dwarves and the elusive dwarven waraxe

Post by Cortex » Tue Oct 10, 2017 9:37 pm

Dwarves already rival humans in mechanical power.
Scurvy wrote:This is a fine stance to have, but a little misplaced in a mechanics feedback thread, don'cha think?

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Punished Hans
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Re: Dwarves and the elusive dwarven waraxe

Post by Punished Hans » Tue Oct 10, 2017 9:47 pm

Cortex wrote:Dwarves already rival humans in mechanical power.

I'm well aware of that.


Giving them the ability to use the dwarven waraxe without having to spend a feat wouldn't change that by much, though.
Because the dwarven waraxe is more flavour than it is good.


It would, however, soothe the brain pain this issue causes me.

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Re: Dwarves and the elusive dwarven waraxe

Post by Seven Sons of Sin » Tue Oct 10, 2017 9:58 pm

Cortex wrote:Dwarves already rival humans in mechanical power.
Can we elaborate on that?

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Re: Dwarves and the elusive dwarven waraxe

Post by Hunter548 » Tue Oct 10, 2017 9:59 pm

Seven Sons of Sin wrote:
Cortex wrote:Dwarves already rival humans in mechanical power.
Can we elaborate on that?
Free +2 con, free +2 unisaves vs spells. Very, very powerful.
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Re: Dwarves and the elusive dwarven waraxe

Post by gilescorey » Tue Oct 10, 2017 10:24 pm

Image

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Re: Dwarves and the elusive dwarven waraxe

Post by Commie » Tue Oct 10, 2017 10:33 pm

gilescorey wrote:Image
Combine that with luck of heroes and you're borderline op

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Punished Hans
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Re: Dwarves and the elusive dwarven waraxe

Post by Punished Hans » Tue Oct 10, 2017 10:43 pm

Why is my thread turning into a meme.

I just wanted to use an inferior weapon without the additional cost of my soul.



hm
Actually, I see why.

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Peppermint
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Re: Dwarves and the elusive dwarven waraxe

Post by Peppermint » Thu Oct 12, 2017 8:47 am

I could see making dwarven waraxes open to -twohand for all races and granted the weapon to dwarves for free -- but two dwarf-centric benefits seems a little weird to me.

I dunno.

The weapon is strong for dwarves, regardless.

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Re: Dwarves and the elusive dwarven waraxe

Post by Dunshine » Thu Oct 12, 2017 6:57 pm

Traitor wrote:

Code: Select all

108 83310    dwarvenwaraxe        2            3             0x1C030        1             2         WAxBt       0              1           1           1           it_bag        iwaxbt          0         ****        3          3          ****         1.3            10       100      1       10        1          3           1        30       1        2              83311       9            8        0        0          1          44       227      ****     ****     ****     4          0      0             83312           0               1              150      16            ****           ****        ****               100         100         0           41             1            
this looks horrible, but, basically u associate the daxe to the stonecunning feat in the baseitems.2da under REQ FEATS, its feat # 227.

This worked beautifully, thanks. I'm surprised no one did this before really. Or why it's not even wieldable for Dwarves by default. But! Should be the case now, next reset.

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Re: Dwarves and the elusive dwarven waraxe

Post by TimeAdept » Thu Oct 12, 2017 7:10 pm

heck yea dwarf buffs

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Re: Dwarves and the elusive dwarven waraxe

Post by Dalenger » Thu Oct 12, 2017 7:15 pm

Image
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Make me a sandwich.

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Re: Dwarves and the elusive dwarven waraxe

Post by Traitor » Thu Oct 12, 2017 8:12 pm

could you upload a new arelith specific .2da for the overrides?

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Punished Hans
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Re: Dwarves and the elusive dwarven waraxe

Post by Punished Hans » Fri Oct 13, 2017 12:32 am

YES

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

i love you all, folks, what a time to be alive

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Re: Dwarves and the elusive dwarven waraxe

Post by Iceborn » Fri Oct 13, 2017 1:02 am

Was the two-hand opened to all races or just dwarves still?
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

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Re: Dwarves and the elusive dwarven waraxe

Post by ActionReplay » Fri Oct 13, 2017 11:19 am

Iceborn wrote:Was the two-hand opened to all races or just dwarves still?
All medium races can twohand Bastard Sword.

All dwarves can twohand Dwarven Waraxe.

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Re: Dwarves and the elusive dwarven waraxe

Post by Morderon » Fri Oct 13, 2017 1:53 pm

Dunshine wrote:
Traitor wrote:

Code: Select all

108 83310    dwarvenwaraxe        2            3             0x1C030        1             2         WAxBt       0              1           1           1           it_bag        iwaxbt          0         ****        3          3          ****         1.3            10       100      1       10        1          3           1        30       1        2              83311       9            8        0        0          1          44       227      ****     ****     ****     4          0      0             83312           0               1              150      16            ****           ****        ****               100         100         0           41             1            
this looks horrible, but, basically u associate the daxe to the stonecunning feat in the baseitems.2da under REQ FEATS, its feat # 227.

This worked beautifully, thanks. I'm surprised no one did this before really. Or why it's not even wieldable for Dwarves by default. But! Should be the case now, next reset.
This alone won't allow dwarves to take weapon focus/weapon spec/improved critical/etc in dwarven waraxe though

Edit: and if you're wondering how... feats.2da -> find the feats listed above -> add stonecunning/weapon prof exotic (prob don't need to do this with weapon spec) to the feator columns. BUT this may require the client to have a copy of the 2da too.

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Re: Dwarves and the elusive dwarven waraxe

Post by Traitor » Fri Oct 13, 2017 2:09 pm

Yea, Mord is right. I mentioned it up there, but, I forgot to bring that bit of code in. I suck at this.

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