Spellsword Weapon Imbuing Feedback
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Spellsword Weapon Imbuing Feedback
Now that I've had some time to test out the different damage types on different levels, there are some that stand out to me as better (or worse) than others.
Magic: Less damage, but almost never resisted. 10% dispel is neat but not OP.
Acid: Really strong early on, but scales off pretty fast, would suggest to lower the starting damage, but increase it with higher level spells imbued.
Cold: Solid utility, haven't tested if/how it stacks, but having what is essentially an on-hit slow with decent DC is great utility.
Electric: Scales poorly, like acid. Good for clearing large mobs of weak things, and doing good DPS in a party earlygame, but almost entirely useless later on when the average enemy has 200+ HP.
Fire: Haven't tested if it stacks, but the -3 AC is a solid debuff, makes both you and your melee friends hit more.
Negative: Super OP in the early levels. 15 damage/healing means that mobs that fail the save often die instantly and top you off to full. Remains useful in later levels as the raised save DC gives you a reliable 15 HP heal on hits, lets you save a lot of gold on maintenance healing.
Sonic: Basically useless, a wand of silence cast on self can accomplish this effect more reliably, allowing you to put a useful buff on your weapon instead.
My biggest feedback would probably be to have the effects scale with higher level spells, and not the damage, right now if you just want to get some quickie heals you just need to keep a Negative Energy Ray prepped to cast on your weapon, saving you a more valuable higher level spellslot for some other casting.
Sidenote: It would be nice if two weapons could be imbued at once for dual-wielding swordmages, who already lose out on the armour bonus as a penalty.
Magic: Less damage, but almost never resisted. 10% dispel is neat but not OP.
Acid: Really strong early on, but scales off pretty fast, would suggest to lower the starting damage, but increase it with higher level spells imbued.
Cold: Solid utility, haven't tested if/how it stacks, but having what is essentially an on-hit slow with decent DC is great utility.
Electric: Scales poorly, like acid. Good for clearing large mobs of weak things, and doing good DPS in a party earlygame, but almost entirely useless later on when the average enemy has 200+ HP.
Fire: Haven't tested if it stacks, but the -3 AC is a solid debuff, makes both you and your melee friends hit more.
Negative: Super OP in the early levels. 15 damage/healing means that mobs that fail the save often die instantly and top you off to full. Remains useful in later levels as the raised save DC gives you a reliable 15 HP heal on hits, lets you save a lot of gold on maintenance healing.
Sonic: Basically useless, a wand of silence cast on self can accomplish this effect more reliably, allowing you to put a useful buff on your weapon instead.
My biggest feedback would probably be to have the effects scale with higher level spells, and not the damage, right now if you just want to get some quickie heals you just need to keep a Negative Energy Ray prepped to cast on your weapon, saving you a more valuable higher level spellslot for some other casting.
Sidenote: It would be nice if two weapons could be imbued at once for dual-wielding swordmages, who already lose out on the armour bonus as a penalty.
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Re: Spellsword Weapon Imbuing Feedback
Have you tried equipting your second hand weapon to the main hand weapon? I found that I could enchant both my weapon as well as the weapon of someone in my party by holding it.
Re: Spellsword Weapon Imbuing Feedback
Unequipping a weapon removes the imbuing, you likely tried this before that change was in.
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Re: Spellsword Weapon Imbuing Feedback
Oh, it must of been updated since I played last night.
Re: Spellsword Weapon Imbuing Feedback
as of next reset, you should be able to imbue left hand melee weapons
(also thanks for the feedback)
(also thanks for the feedback)
Re: Spellsword Weapon Imbuing Feedback
15 bonus damage and healing strikes me as bonkers good in every world it exists in. I don't know high end monster fort saves, though, so who knows. I think that one is really the standout to me as 'too good'.
Re: Spellsword Weapon Imbuing Feedback
Too good at the start, levels off a bit later... you have to hit and they have to fail a save in order to get that damage/heal at higher levels.TimeAdept wrote:15 bonus damage and healing strikes me as bonkers good in every world it exists in. I don't know high end monster fort saves, though, so who knows. I think that one is really the standout to me as 'too good'.
Re: Spellsword Weapon Imbuing Feedback
This. It's *really* good in those early levels when enemies hit you for <5 damage. But it levels out really quick. At level 7 it supplements my heal kits but I still spam them like crazy.Kirito wrote:Too good at the start, levels off a bit later... you have to hit and they have to fail a save in order to get that damage/heal at higher levels.TimeAdept wrote:15 bonus damage and healing strikes me as bonkers good in every world it exists in. I don't know high end monster fort saves, though, so who knows. I think that one is really the standout to me as 'too good'.
Compare it to Blade Thirst which (to my knowledge) doesn't have a save.
Current character: Abigail Duskwood
Re: Spellsword Weapon Imbuing Feedback
For me Cold imbue was the most useful so far around lvl 10 areas, cutting off a target apr by 50% (in those places) is pretty good and hits occasionally enough but not too often so the DC seems fine. I do agree that electrical and acid are pretty BS late game but you can switch to fire instead.
Imbue armor still doesn't work, right?
Imbue armor still doesn't work, right?
Currently playing: Seth Xylo
Re: Spellsword Weapon Imbuing Feedback
Blade thirst is also vampiric regeneration which is buggy as hell & only gives a fraction of hp when you first get access to it. (+3 @ level 11)Compare it to Blade Thirst which (to my knowledge) doesn't have a save.
Re: Spellsword Weapon Imbuing Feedback
Shield works for me!Astral wrote:Imbue armor still doesn't work, right?
Question: is the point of imbue armor that you can use scrolls on it that last as long as casting a spell would? Genuinely curious how this is meant to benefit the Spellsword.
Really enjoying the path, anyway!
Current character: Abigail Duskwood
Re: Spellsword Weapon Imbuing Feedback
I think the idea is to use something like Acid shield, who is a short duration spell, and the duration will start only when you take a hit. so you cast it after you rest and you surprise someone in pvp without needing to waste precious time to cast it.Wytchee wrote: Question: is the point of imbue armor that you can use scrolls on it that last as long as casting a spell would? Genuinely curious how this is meant to benefit the Spellsword.
Really enjoying the path, anyway!
Currently playing: Seth Xylo
Re: Spellsword Weapon Imbuing Feedback
Tried imbuing ghostly visage into my armour, didn't work, said that spell can't be imbued.
Re: Spellsword Weapon Imbuing Feedback
Yeah, but is the duration scroll duration or wiz level duration? ('cause it says the level on the item you cast on). I'm trying to test it now, not sure how long shield is supposed to last from a scroll but it seems to last 4 minutes when cast on armor from a scroll (and I'm wiz level 4).Astral wrote:I think the idea is to use something like Acid shield, who is a short duration spell, and the duration will start only when you take a hit. so you cast it after you rest and you surprise someone in pvp without needing to waste precious time to cast it.Wytchee wrote: Question: is the point of imbue armor that you can use scrolls on it that last as long as casting a spell would? Genuinely curious how this is meant to benefit the Spellsword.
Really enjoying the path, anyway!
Wondering if I'm level 23 wizard, will a scroll of Shield cast on my armor last 23 minutes?
Current character: Abigail Duskwood
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Re: Spellsword Weapon Imbuing Feedback
Not all spells can be imbued. Once the path has settled and tweaks made, there may or may not be a list of what can be imbued done up.Nitro wrote:Tried imbuing ghostly visage into my armour, didn't work, said that spell can't be imbued.
Stay tuned for more!
Kalgoon wrote:Drow PC waltzed into Cordor and proceeded to murder like disco was going out of style
Kuma wrote:It's 1372 after Bane's resurrection but before the Silence of Lolth
Which means that Elminster has been trapped in hell for 130 years
+1
Re: Spellsword Weapon Imbuing Feedback
Can you imbue a weapon with a permanent essence?
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Re: Spellsword Weapon Imbuing Feedback
The imbue doesn't seem to get along well with temporal effects, but I don't see why it wouldn't work with a permanent one.
That means that until level 21, imbuing a weapon is basically a glorified essence with extra effect.
That means that until level 21, imbuing a weapon is basically a glorified essence with extra effect.
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Re: Spellsword Weapon Imbuing Feedback
If the temp essence goes on first, imbue should work fine but I can see why it would strip the other way around.
Permanent works fine with imbue
Imbue armour is meant to reflect a contingency type spell. And should last through rests too, effectively givingr 1 extra spell.
If there are any spells that have been missed for imbue weapon, shout up too
Permanent works fine with imbue
Imbue armour is meant to reflect a contingency type spell. And should last through rests too, effectively givingr 1 extra spell.
If there are any spells that have been missed for imbue weapon, shout up too
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Re: Spellsword Weapon Imbuing Feedback
That's pretty awesome actually.
Misc Changes, with the Feats and Skills sublinks.
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Command Guide
Take a look before asking your questions!
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Take a look before asking your questions!
Re: Spellsword Weapon Imbuing Feedback
I tested it with a perm essence I found on a mob.
+5 GMW scroll -> 2 damage perm essence -> temp essence > imbue works fine and is super strong.
I am doing like 30-40 damage a hit at level 8. Of course I think I'm the only spellsword I know who went strength-based. xD
+5 GMW scroll -> 2 damage perm essence -> temp essence > imbue works fine and is super strong.
I am doing like 30-40 damage a hit at level 8. Of course I think I'm the only spellsword I know who went strength-based. xD
Last edited by Wytchee on Wed Aug 23, 2017 6:58 am, edited 1 time in total.
Current character: Abigail Duskwood
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Re: Spellsword Weapon Imbuing Feedback
So...if you have a temp essence on a weapon and then imbue it, you get both the temp essence and the imbued weapon (damage and secondary affect)?
I have noticed that if you place a temp essence on an imbued weapon, the imbued damage goes away, but you still get the secondary affect. Also, can confirm that perma essences do work with imbuing and they stack.
I have noticed that you cannot poison an imbued weapon though. You get a message "this weapon is already poisoned" when you try.
Still loving this path! It is a lot of fun!
I have noticed that if you place a temp essence on an imbued weapon, the imbued damage goes away, but you still get the secondary affect. Also, can confirm that perma essences do work with imbuing and they stack.
I have noticed that you cannot poison an imbued weapon though. You get a message "this weapon is already poisoned" when you try.
Still loving this path! It is a lot of fun!
Re: Spellsword Weapon Imbuing Feedback
Poison would probably work like temp essences in that if you put one on and then imbue they would stack.Griefmaker wrote:So...if you have a temp essence on a weapon and then imbue it, you get both the temp essence and the imbued weapon (damage and secondary affect)?
I have noticed that if you place a temp essence on an imbued weapon, the imbued damage goes away, but you still get the secondary affect. Also, can confirm that perma essences do work with imbuing and they stack.
I have noticed that you cannot poison an imbued weapon though. You get a message "this weapon is already poisoned" when you try.
Still loving this path! It is a lot of fun!
I don't think that you could do temp+poison+imbue, imbue would strip the previous two at that point unless you were wiz21.
This will be a limitation of the code unless some NWNX magic gets worked since I don't think I can tag item properties in the same way as I can tag effects on people
That is to say, if I did enable it now it would allow everyone to stack 2 temp essences
Re: Spellsword Weapon Imbuing Feedback
right now you cant stack imbue weapon with even one temp essence btw.
So it's not intentional? well, if I put anything on top of an imbue it will over-write on the first line of the imbue (the bonus damage) and then I get the temp essence damage + the imbue effect. in case I put the essence first and then imbue, the imbue will over-write the essence and leave me with the imbue damage and imbue special effect.
So it's not intentional? well, if I put anything on top of an imbue it will over-write on the first line of the imbue (the bonus damage) and then I get the temp essence damage + the imbue effect. in case I put the essence first and then imbue, the imbue will over-write the essence and leave me with the imbue damage and imbue special effect.
Currently playing: Seth Xylo
Re: Spellsword Weapon Imbuing Feedback
Tested lightning imbue a bit more, seems to trigger a separate, lower DC save for each enemy struck by the AOE lightning, and only does 1-2 damage.
And on armour imbue, wouldn't it fit thematically to allow all spells with a self or ally target (buff spells) to be cast on armour as contingency spells? It would be real neat to be able to trigger say haste, FoM, invis or a spell mantle when you get hit instead of a strictly defensive spell like shield.
And on armour imbue, wouldn't it fit thematically to allow all spells with a self or ally target (buff spells) to be cast on armour as contingency spells? It would be real neat to be able to trigger say haste, FoM, invis or a spell mantle when you get hit instead of a strictly defensive spell like shield.
Re: Spellsword Weapon Imbuing Feedback
Wytchee wrote: Of course I think I'm the only spellsword I know who went strength-based. xD
I did Too! Muscles AND smarts!