Bloodlines Feedback

An area to facilitate free-form feedback on systems (in-game or out) related to Arelith.

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Baron Saturday
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Bloodlines Feedback

Post by Baron Saturday » Sat Aug 12, 2017 2:31 pm

I like them!

But please, change the name of Bloodline of Insidious? It's a wonderful word, but it's... it's not a noun. Guile, deceit, treachery, cunning, subtlety, all good alternatives.

Got that off my chest, so, uh, feel free to use this for other, more pertinent feedback.

And I'm assuming that the bloodline bonuses are hard, not counting toward the soft cap?
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Seekeepeek
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Re: Bloodlines Feedback

Post by Seekeepeek » Sat Aug 12, 2017 2:36 pm

So many versions of plane touched (teifling & assimar) out there now it's ridiculous... guess i should had waited with making my plane touched.. *sighs*

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Cortex
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Re: Bloodlines Feedback

Post by Cortex » Sat Aug 12, 2017 2:36 pm

They are hard bonuses like gifts are.
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Tyrantos
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Re: Bloodlines Feedback

Post by Tyrantos » Sat Aug 12, 2017 2:47 pm

As an example, one could use the names from the Tiefling variations in Pathfinder. I know this is not pathfinder, but its just a suggestion for alternate names. (Down at Variant tiefling table)
http://www.d20pfsrd.com/races/other-rac ... -tiefling/
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Baron Saturday
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Re: Bloodlines Feedback

Post by Baron Saturday » Sat Aug 12, 2017 9:33 pm

It just hurts me that there's nine Bloodline of <noun> and one Bloodline of <adjective>. I swear I'm not weird.
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susitsu
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Re: Bloodlines Feedback

Post by susitsu » Sat Aug 12, 2017 11:03 pm

mfw tieflings and aasimar are now better than drow

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CragOrion
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Re: Bloodlines Feedback

Post by CragOrion » Sat Aug 12, 2017 11:33 pm

Halfelf bonus is extremely meh

Its really only useful if you're making a WM
What about adding elven weapon proficiency, since halfelves were supposed to be able to use longsword, shortsword, and longbows too
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Tyrantos
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Re: Bloodlines Feedback

Post by Tyrantos » Sat Aug 12, 2017 11:36 pm

susitsu wrote:mfw tieflings and aasimar are now better than drow
yeah but spell resist tho
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susitsu
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Re: Bloodlines Feedback

Post by susitsu » Sun Aug 13, 2017 2:00 am

Tyrantos wrote:
susitsu wrote:mfw tieflings and aasimar are now better than drow
yeah but spell resist tho
yeah but human base race tho
CragOrion wrote:Halfelf bonus is extremely meh

Its really only useful if you're making a WM
What about adding elven weapon proficiency, since halfelves were supposed to be able to use longsword, shortsword, and longbows too
don't forget rapier

still, largely/literally irrelevant when any build that uses them takes ftr levels so early anyway

well, it would benefit b-clerics in their leveling process

Sab1
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Re: Bloodlines Feedback

Post by Sab1 » Sun Aug 13, 2017 3:01 am

Tyrantos wrote:
susitsu wrote:mfw tieflings and aasimar are now better than drow
yeah but spell resist tho
SR is so useless the higher in lvls you go. Especially capped at 30. You won't stop any epic mages.

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Peppermint
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Re: Bloodlines Feedback

Post by Peppermint » Sun Aug 13, 2017 3:22 am

Spell Resistance blocks scrolls. It never stops being useful.

Sab1
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Re: Bloodlines Feedback

Post by Sab1 » Sun Aug 13, 2017 3:48 am

Only scroll I ever really encounter is time stop, most pvp I have encountered few used scrolls. But that's just my experience.
Last edited by Sab1 on Sun Aug 13, 2017 5:59 pm, edited 1 time in total.

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Lorkas
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Re: Bloodlines Feedback

Post by Lorkas » Sun Aug 13, 2017 4:54 am

32 SR is still useful against casters that multiclass, like your typical battlecleric with probably 23 cleric levels or a spellsword build running something like 23/4/3. In bother cases you'd have a 40% chance to resist any spells they actually cast at you. Not that you can expect either build to rely solely on that, but it's always good to restrict the number of options an enemy can reliably throw at you.

Probably the most important resistable scroll in PvP is word of faith, which is otherwise unblockable and all but forces you to spend a move to clear the blindness effect from yourself. There are a bunch of places in the module with custom traps that cast spells at you, and those are SRable, not to mention that it provides a nice resistance to lower level casters, which can be a pain to even epic characters without it, at times.

The SR's indeed very useful.

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Giftstoff
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Re: Bloodlines Feedback

Post by Giftstoff » Sun Aug 13, 2017 5:05 am

Why did we buff humans? :|

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Commie
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Re: Bloodlines Feedback

Post by Commie » Sun Aug 13, 2017 7:29 am

Arelith newbie here with an innocent question

Are the 'reward' races now just more powerful then the base races or is my math just wrong?

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Ork
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Re: Bloodlines Feedback

Post by Ork » Sun Aug 13, 2017 8:26 am

There's pro and cons plus counterbalances particularly in how ECL now works. But, you'll never beat human.

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Re: Bloodlines Feedback

Post by Stath » Sun Aug 13, 2017 8:47 am

One of the best RPG's I've played. In fact, I'm going to reinstall right now and do a Malkavian playthrough.
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Lorkas
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Re: Bloodlines Feedback

Post by Lorkas » Sun Aug 13, 2017 8:53 am

Ork wrote:There's pro and cons plus counterbalances particularly in how ECL now works. But, you'll never beat human.
A human tiefling or aasimar looks to be better than a human now, since they get all the human perks plus a bloodline.

To answer your question, Commie, they do seem to be better in some ways, but the differences between characters due to race are still far smaller than the differences between characters due to build and due to player skill. A well-built and well-played base race is still going to be much more successful in PvE and especially PvP than a mediocre build played by a mediocre player.

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Aodh Lazuli
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Re: Bloodlines Feedback

Post by Aodh Lazuli » Sun Aug 13, 2017 9:45 am

Baron Saturday wrote:It just hurts me that there's nine Bloodline of <noun> and one Bloodline of <adjective>.
Me too.

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Cortex
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Re: Bloodlines Feedback

Post by Cortex » Sun Aug 13, 2017 10:17 am

They get +2 to one stat compared to other races, at the cost of one or two -2 in other stats (which is a marginal penalty). It makes them slightly stronger, but at the same time, they may yet be given a weakness to represent their planar blood.
Scurvy wrote:This is a fine stance to have, but a little misplaced in a mechanics feedback thread, don'cha think?

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Giftstoff
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Re: Bloodlines Feedback

Post by Giftstoff » Sun Aug 13, 2017 10:40 am

But its a -2 to wisdom and charisma to a species that loves its weaponmasters, who dominate right now (still) The drop should have been -2 int or dex in there for duty and brutality paths.

A small but distinct upgrade to anyone playing one of the most popular class combination on the whole server.

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Cortex
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Re: Bloodlines Feedback

Post by Cortex » Sun Aug 13, 2017 10:45 am

Giftstoff wrote:But its a -2 to wisdom and charisma to a species that loves its weaponmasters, who dominate right now (still) The drop should have been -2 int or dex in there for duty and brutality paths.

A small but distinct upgrade to anyone playing one of the most popular class combination on the whole server.
Yes, such was implied in my post, both that and possible upcoming weakness.
Scurvy wrote:This is a fine stance to have, but a little misplaced in a mechanics feedback thread, don'cha think?

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Giftstoff
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Re: Bloodlines Feedback

Post by Giftstoff » Sun Aug 13, 2017 11:17 am

Well, I shall wait to see this possible weakness curiously.

Griefmaker
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Re: Bloodlines Feedback

Post by Griefmaker » Mon Aug 14, 2017 2:33 pm

If dismissal/banishment/etc. is suddenly in their future *crosses fingers*, then it will indeed be an interesting weakness. At the same time, lets add it to epic monks as they are outsiders too!

Though I think flat out death would be too much, but some serious and crippling penalties would be a pretty interesting way to go for these outsiders, including imps.

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Iceborn
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Re: Bloodlines Feedback

Post by Iceborn » Mon Aug 14, 2017 3:28 pm

Just to point...
Creatures, outsiders with the native subtype - like say, epic monks and tieflings that were born in the Prime - are not affected by Banishments because they -are- in their home plane, in contrast to creatures like Imps.
They are affected by other spells of the sort, though, but right off the hat I can't remember the exact difference.
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