Massive Critical: Why?

Discussions related to character builds and mechanics may occur here.

Moderators: Forum Moderators, Active DMs

Post Reply
BobTheSkull
Posts: 81
Joined: Sat Feb 09, 2019 4:19 am

Massive Critical: Why?

Post by BobTheSkull » Thu Jul 18, 2019 12:43 pm

Massive Critical: Why?

Can someone explain why massive critical would not be inferior to any other damage type?

Why take a 1d4 massive critical enchantment over a 1d4 any elemental damage enchantment?

Same damage, except the massive Critical only applies on Critical instead of on every hit.

I see it being used or desired so I must be missing something, but can't see it.

Anyone can fill me in?

User avatar
Aftond
Posts: 228
Joined: Thu Jul 23, 2015 10:40 pm
Location: Sweden

Re: Massive Critical: Why?

Post by Aftond » Thu Jul 18, 2019 3:01 pm

People likely want massive critical because of (ironically)reliability.
Anything elemental immune or a player with -/5 defensive essences on their gear pretty much denies a 1d4 elemental enchant completely.
With the massive critical, you know the damage will always be there. Unless you fight crit immune enemies.

That's my theory.

User avatar
Jack Oat
Posts: 734
Joined: Mon Sep 08, 2014 3:46 am
Location: The Slanty Shanty

Re: Massive Critical: Why?

Post by Jack Oat » Fri Jul 19, 2019 3:01 am

Aftond wrote:
Thu Jul 18, 2019 3:01 pm
People likely want massive critical because of (ironically)reliability.
Anything elemental immune or a player with -/5 defensive essences on their gear pretty much denies a 1d4 elemental enchant completely.
With the massive critical, you know the damage will always be there. Unless you fight crit immune enemies.

That's my theory.
Except a 1d4 multiplies on crit, and massive criticals don't. So if you have a x3 crit mult then you'd do the same damage (massive crit avg. of 2.5 vs. 3d4 ele avg. of 7.5 - 5 = 2.5), but against any target without the elemental resistance you'd do more with the elemental damage.

No one really takes Massive Crit as an enchantment. It's worthless.

"You shall know the truth, and the truth shall make you free."

Garrbear wrote:

quite bluntly we can't balance the server around people who don't play well

Irongron wrote:

My main takeaway from this is that Jack is apparently personable


User avatar
Hazard
Posts: 1866
Joined: Wed Oct 24, 2018 8:27 am

Re: Massive Critical: Why?

Post by Hazard » Fri Jul 19, 2019 3:26 am

Because massive sounds awesome.
I want my weapon to say massive on it.

User avatar
Tarkus the dog
Posts: 1045
Joined: Mon Jan 25, 2016 4:12 am

Re: Massive Critical: Why?

Post by Tarkus the dog » Sat Jul 20, 2019 4:36 pm

Both what Aftond and Jack said is true. But it's more likely that you will benefit more from 1d4 elemental than 1d4 massive critical.

BobTheSkull
Posts: 81
Joined: Sat Feb 09, 2019 4:19 am

Re: Massive Critical: Why?

Post by BobTheSkull » Sat Jul 20, 2019 7:40 pm

End verdict: I'm not crazy. Massive critical is just as bad as I always thought it was.

User avatar
Tarkus the dog
Posts: 1045
Joined: Mon Jan 25, 2016 4:12 am

Re: Massive Critical: Why?

Post by Tarkus the dog » Sat Jul 20, 2019 11:53 pm

Pretty much, more or less.

User avatar
R0GUE
Arelith Platinum Supporter
Arelith Platinum Supporter
Posts: 423
Joined: Tue Apr 03, 2018 3:10 pm
Location: Washington, DC
Contact:

Re: Massive Critical: Why?

Post by R0GUE » Sun Jul 21, 2019 8:56 am

Is Massive Critical easier to add? That would be the only reason to add it that I could see.

User avatar
Tarkus the dog
Posts: 1045
Joined: Mon Jan 25, 2016 4:12 am

Re: Massive Critical: Why?

Post by Tarkus the dog » Sun Jul 21, 2019 9:38 pm

If we're talking paladins and rangers, 1d4 mass crit is probably something you won't add no matter what.

I'd go for keen, 2 x 1d4 divine + positive, 5% 1d4 sonic and rune on top, if that's valid. Then you can finish it with an acid/fire essence, and use elec or negative temps. Either that, or go for stats if that's your preference. But my rule is to put damage on the weapon.

User avatar
Drowble Oh Seven
Posts: 427
Joined: Fri Sep 29, 2017 11:36 pm

Re: Massive Critical: Why?

Post by Drowble Oh Seven » Sun Jul 21, 2019 10:16 pm

I believe essencing'll kill the 1d4 properties, so you're typically limited to one which is applied after the essence. Unless it changed with the update.

Massive critical's pretty cheap to add; so I sometimes slapped it on when I was making weapons to hand out to companions for blade-thirsting. But only because it was there and I wanted to intimidate people with the sheer, crushing length of the properties list on the thing.
Last edited by Drowble Oh Seven on Sun Jul 21, 2019 10:17 pm, edited 1 time in total.

User avatar
Tarkus the dog
Posts: 1045
Joined: Mon Jan 25, 2016 4:12 am

Re: Massive Critical: Why?

Post by Tarkus the dog » Sun Jul 21, 2019 10:17 pm

No clue how essences work anymore, tbh. I know you're either supposed to do it first, or after. But if you can do it after, all the better. And if so, I just realized, 4 divine/posi/soni is better.

BobTheSkull
Posts: 81
Joined: Sat Feb 09, 2019 4:19 am

Re: Massive Critical: Why?

Post by BobTheSkull » Tue Jul 23, 2019 4:57 pm

Tarkus the dog wrote:
Sun Jul 21, 2019 9:38 pm
If we're talking paladins and rangers, 1d4 mass crit is probably something you won't add no matter what.

I'd go for keen, 2 x 1d4 divine + positive, 5% 1d4 sonic and rune on top, if that's valid.
You can stack similar damage type buffs? I thought you couldn't...

User avatar
Tarkus the dog
Posts: 1045
Joined: Mon Jan 25, 2016 4:12 am

Re: Massive Critical: Why?

Post by Tarkus the dog » Tue Jul 23, 2019 7:49 pm

If you are enchanting a weapon with the basin you should be able to use different elemental damage. But that might have been changed with the recent update, so I'm not sure.

WJLIII3
Posts: 127
Joined: Tue Feb 12, 2019 8:21 am

Re: Massive Critical: Why?

Post by WJLIII3 » Wed Aug 28, 2019 6:45 am

At least since I've been playing(this year), basin elemental damage overwrites any other elemental damage. So if you basin 1d4 pos on a Blade of Elements, you've got a sword with exactly 1d4 pos, nothing else. That's how it is recorded on the wiki.

monkeywithstick
Arelith Silver Supporter
Arelith Silver Supporter
Posts: 264
Joined: Thu Apr 05, 2018 8:54 am
Location: UK

Re: Massive Critical: Why?

Post by monkeywithstick » Wed Aug 28, 2019 10:26 am

I tested this on PGCC and you can now add multiple different + 1d4s. Essence also does not remove basin added +1d4s anymore.

Blade of elements is different, it is not a basin added property and essence still wipes it. There should be a warning in game if your essence is going to wipe something. Not tried 5%ing another +1d4 elemental damage on there, I imagine keen is still the better option for this.
Characters: Izzy, short for Isabel. Shaena Ash.

Post Reply