Massive Critical: Why?
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Massive Critical: Why?
Massive Critical: Why?
Can someone explain why massive critical would not be inferior to any other damage type?
Why take a 1d4 massive critical enchantment over a 1d4 any elemental damage enchantment?
Same damage, except the massive Critical only applies on Critical instead of on every hit.
I see it being used or desired so I must be missing something, but can't see it.
Anyone can fill me in?
Can someone explain why massive critical would not be inferior to any other damage type?
Why take a 1d4 massive critical enchantment over a 1d4 any elemental damage enchantment?
Same damage, except the massive Critical only applies on Critical instead of on every hit.
I see it being used or desired so I must be missing something, but can't see it.
Anyone can fill me in?
Re: Massive Critical: Why?
People likely want massive critical because of (ironically)reliability.
Anything elemental immune or a player with -/5 defensive essences on their gear pretty much denies a 1d4 elemental enchant completely.
With the massive critical, you know the damage will always be there. Unless you fight crit immune enemies.
That's my theory.
Anything elemental immune or a player with -/5 defensive essences on their gear pretty much denies a 1d4 elemental enchant completely.
With the massive critical, you know the damage will always be there. Unless you fight crit immune enemies.
That's my theory.
Re: Massive Critical: Why?
Except a 1d4 multiplies on crit, and massive criticals don't. So if you have a x3 crit mult then you'd do the same damage (massive crit avg. of 2.5 vs. 3d4 ele avg. of 7.5 - 5 = 2.5), but against any target without the elemental resistance you'd do more with the elemental damage.Aftond wrote: ↑Thu Jul 18, 2019 3:01 pmPeople likely want massive critical because of (ironically)reliability.
Anything elemental immune or a player with -/5 defensive essences on their gear pretty much denies a 1d4 elemental enchant completely.
With the massive critical, you know the damage will always be there. Unless you fight crit immune enemies.
That's my theory.
No one really takes Massive Crit as an enchantment. It's worthless.
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Re: Massive Critical: Why?
Because massive sounds awesome.
I want my weapon to say massive on it.
I want my weapon to say massive on it.
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Re: Massive Critical: Why?
Both what Aftond and Jack said is true. But it's more likely that you will benefit more from 1d4 elemental than 1d4 massive critical.
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Re: Massive Critical: Why?
End verdict: I'm not crazy. Massive critical is just as bad as I always thought it was.
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Re: Massive Critical: Why?
Pretty much, more or less.
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Re: Massive Critical: Why?
Is Massive Critical easier to add? That would be the only reason to add it that I could see.
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Re: Massive Critical: Why?
If we're talking paladins and rangers, 1d4 mass crit is probably something you won't add no matter what.
I'd go for keen, 2 x 1d4 divine + positive, 5% 1d4 sonic and rune on top, if that's valid. Then you can finish it with an acid/fire essence, and use elec or negative temps. Either that, or go for stats if that's your preference. But my rule is to put damage on the weapon.
I'd go for keen, 2 x 1d4 divine + positive, 5% 1d4 sonic and rune on top, if that's valid. Then you can finish it with an acid/fire essence, and use elec or negative temps. Either that, or go for stats if that's your preference. But my rule is to put damage on the weapon.
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Re: Massive Critical: Why?
I believe essencing'll kill the 1d4 properties, so you're typically limited to one which is applied after the essence. Unless it changed with the update.
Massive critical's pretty cheap to add; so I sometimes slapped it on when I was making weapons to hand out to companions for blade-thirsting. But only because it was there and I wanted to intimidate people with the sheer, crushing length of the properties list on the thing.
Massive critical's pretty cheap to add; so I sometimes slapped it on when I was making weapons to hand out to companions for blade-thirsting. But only because it was there and I wanted to intimidate people with the sheer, crushing length of the properties list on the thing.
Last edited by Drowble Oh Seven on Sun Jul 21, 2019 10:17 pm, edited 1 time in total.
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Re: Massive Critical: Why?
No clue how essences work anymore, tbh. I know you're either supposed to do it first, or after. But if you can do it after, all the better. And if so, I just realized, 4 divine/posi/soni is better.
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Re: Massive Critical: Why?
You can stack similar damage type buffs? I thought you couldn't...Tarkus the dog wrote: ↑Sun Jul 21, 2019 9:38 pmIf we're talking paladins and rangers, 1d4 mass crit is probably something you won't add no matter what.
I'd go for keen, 2 x 1d4 divine + positive, 5% 1d4 sonic and rune on top, if that's valid.
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Re: Massive Critical: Why?
If you are enchanting a weapon with the basin you should be able to use different elemental damage. But that might have been changed with the recent update, so I'm not sure.
Re: Massive Critical: Why?
At least since I've been playing(this year), basin elemental damage overwrites any other elemental damage. So if you basin 1d4 pos on a Blade of Elements, you've got a sword with exactly 1d4 pos, nothing else. That's how it is recorded on the wiki.
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Re: Massive Critical: Why?
I tested this on PGCC and you can now add multiple different + 1d4s. Essence also does not remove basin added +1d4s anymore.
Blade of elements is different, it is not a basin added property and essence still wipes it. There should be a warning in game if your essence is going to wipe something. Not tried 5%ing another +1d4 elemental damage on there, I imagine keen is still the better option for this.
Blade of elements is different, it is not a basin added property and essence still wipes it. There should be a warning in game if your essence is going to wipe something. Not tried 5%ing another +1d4 elemental damage on there, I imagine keen is still the better option for this.
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