BardMonkadin Bard 20/Monk 6/Paladin 4

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blksabbath74
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BardMonkadin Bard 20/Monk 6/Paladin 4

Post by blksabbath74 » Mon Jan 28, 2019 8:34 pm

Addicted to Music, Addicted to Speed...

How would you build a Monk/Bard?

Human, Lawful Neutral

Strength 10
Dexterity 15+2 (24)
Constitution 10
Wisdom 14
Intelligence 14
Charisma 14+2

1) Monk 1 - Blind Fight, Expertise
2) Monk 2
3) Monk 3 - Improved Expertise
4) Bard 1
5) Bard 2
6) Bard 3 - Curse Song
7) Paladin 1
8) Paladin 2
9) Paladin 3 - Divine Might
10) Monk 4
11) Bard 4
12) Paladin 4 - Divine Shield
13) Bard 5
14) Bard 6
15) Bard 7 - ESF Transmutation
16) Bard 8
17) Bard 9
18) Bard 10 - GSF Transmutation
19) Bard 11
20) Bard 12
21) Monk 5 - Epic Prowess
22) Monk 6
23) Bard 13
24) Bard 14 - Armor Skin
25) Bard 15
26) Bard 16
27) Bard 17 - ESF Performance
28) Bard 18
29) Bard 19
30) Bard 20 - Lasting Inspiration
Last edited by blksabbath74 on Thu Feb 14, 2019 5:20 pm, edited 8 times in total.

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Re: Zen Bard: Monk/Bard Build

Post by blksabbath74 » Mon Jan 28, 2019 8:39 pm

Looking to max out the 3.0 movement cap for Monk Speed (Expeditious Retreat + Haste + Mass Haste) and get at least 20 Bard levels for Lasting Inspiration, using Quarterstaff. Third Class preferably Rogue, but completely open (possibly PDK).

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Re: Koan Chanter: Monk/Bard Build

Post by blksabbath74 » Mon Jan 28, 2019 9:11 pm

How does this look?

1) Bard 1 – Ambidexterity, Expertise
2) Bard 2
3) Bard 3 – Improved Expertise
4) Monk 1
5) Monk 2
6) Monk 3 – Weapon Focus
7) Bard 4
8) Bard 5
9) Bard 6 – Two Weapon Fighting
10) Bard 7
11) Bard 8
12) Bard 9 – Curse Song
13) Bard 10
14) Bard 11
15) Bard 12- Still Spell
16) Bard 13
17) Bard 14
18) Fighter 1 – Weapon Specialization, Improved Critical
19) Fighter 2 – Blind Fight
20) Fighter 3 – Improved Two Weapon Fighting
21) Bard 15 – Epic Weapon Focus
22) Bard 16
23) Bard 17
24) Fighter 4 – Epic Weapon Specialization, ESF Discipline
25) Monk 4
26) Monk 5
27) Bard 18 – ESF Performance
28) Bard 19
29) Monk 6
30) Bard 20 – Lasting Inspiration
Last edited by blksabbath74 on Mon Jan 28, 2019 9:21 pm, edited 2 times in total.

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Re: Koan Chanter: Monk/Bard Build

Post by blksabbath74 » Mon Jan 28, 2019 9:17 pm

Obviously could replace Toughness, Power Attack and Great Cleave, if something better is available, but Monk gives improved Knockdown...

Wait, I need Ambi/Two/Improved Two...;

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Re: Koan Chanter: Monk/Bard Build

Post by Alox » Mon Jan 28, 2019 9:21 pm

why power attack and cleave?

how about SF and GSF transmutation for slightly better bufs and convenient teleport.

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Re: Koan Chanter: Monk/Bard Build

Post by blksabbath74 » Mon Jan 28, 2019 9:24 pm

Alox wrote:
Mon Jan 28, 2019 9:21 pm
why power attack and cleave?

how about SF and GSF transmutation for slightly better bufs and convenient teleport.
Does QS not require Two Weapon Fighting?

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Re: Koan Chanter: Monk/Bard Build

Post by blksabbath74 » Mon Jan 28, 2019 9:29 pm

Alox wrote:
Mon Jan 28, 2019 9:21 pm
why power attack and cleave?
Was originally shooting for O Crit, but ran out of feats...

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Re: Whistling Fisherman: Monk/Bard Build

Post by CosmicOrderV » Tue Jan 29, 2019 12:08 am

Is this strenght based or dexterity based?
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Re: Whistling Fisherman: Monk/Bard Build

Post by blksabbath74 » Tue Jan 29, 2019 2:31 am

CosmicOrderV wrote:
Tue Jan 29, 2019 12:08 am
Is this strenght based or dexterity based?
Probably Strength...

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Re: Whistling Fisherman: Monk/Bard Build

Post by Freyason » Tue Jan 29, 2019 5:25 am

weapon spec can't be on F1

What's still spell for, you'd be wearing cloth

(this looks like hell to level tho)

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BardMonkadin- Bard 20/Monk 6/Paladin 4

Post by blksabbath74 » Thu Feb 14, 2019 4:48 pm

blksabbath74 wrote:
Mon Jan 28, 2019 8:34 pm
Addicted to Music, Addicted to Speed...

How would you build a Monk/Bard?
Updated...

Couldn't fit WF/Crits in without losing GSF Transmutation or Improved Expertise, so I chose not to choose.

Build can use Quarterstaff, Kamas, Scimitar or Greatsword (or whatever) sub-optimally.

Still have yet to determine whether a Strength or Dex build works better.

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Re: BardMonkadin Bard 20/Monk 6/Paladin 4

Post by CosmicOrderV » Thu Feb 14, 2019 8:01 pm

Honestly I think your first build would be more fun, you just dont need some of those feats.

Focus dex, but get at least 14 str. Ditch improved exp. for power attack, so you can qualify for divine might. Stick with at least 14 base CHA.

Divine shield also gets ditched for weapon finesse earlier on (since dex based).

If youre getting foci trans for buffs, dont bother with greater. All that nets you is one free lense per rest. Just buy lenses. Get something like Toughness or weapon focus Qstaff instead.

Then in epics, dont bother with armor skin, get epic focus disc.

Edit: I forgot Qstaff is dual wield weapon. Go weapon focus unarmed or kama, instead. Or ditch spell foci and weapon focus, for two weapon fighting and ambidextry.
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Re: BardMonkadin Bard 20/Monk 6/Paladin 4

Post by Baron Saturday » Thu Feb 14, 2019 10:13 pm

I'll also point out that you can't take SF Transmutation at level 1 if you're starting with monk, since it requires that you be a spellcaster.
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Re: BardMonkadin Bard 20/Monk 6/Paladin 4

Post by Jack Oat » Sat Feb 16, 2019 6:03 am

Jesus, Mary, and Joseph.

What makes this build impossible:
-Power Attack (and by extension Divine Might/Shield) requires 13 STR. You're listed as having 10.
-Paladin requires Lawful Good. You're listed as Lawful Neutral there.
-No Weapon Finesse to get AB from DEX.

What makes this build bad and should be fixed:
-You have no use for any additional WIS past like 10, you're MAD as is. Scrap it down to 10 (if not 8), free up the points for other stats. You can use Owl's Insight scrolls and Owl's Wisdom wands to max your WIS without needing gear.
-Go single-wielded Kama, not unarmed strike. You're going to do as much, if not more, damage and be able to free up a slot for gear (which you will need) by not having to use gloves for that.
-10 CON puts this build's HP at 208, 388 with FULL CON gear and buff. That's bad. That's *really* bad.
-Drop SF/GSF: Transmutation. They're cute, but your feats are awful at the moment. Instead take Weapon Focus and Blind Fight so you can actually hit something.
-Drop Epic Prowess. Take Epic Weapon Focus.
-Drop ESF: Perform. Take ESF: Discipline. As a DEX based character you're going to need the Discipline bonus. Plus, between 33 ranks of Perform through level-ups, 6 from the Perform gift (which you should be taking), 9 from your CHA modifier (which should be max'd), and like a piece of gear with +2 Perform, you can hit the 50 perform needed for level 20 Bard Song easily.
-Assuming you stay Human (which you should), you get 223 skill points. That's enough for 33 Discipline, 30 Tumble, 12 UMD, 33 Perform, 33 Heal, 33 Spellcraft, 33 Taunt, with 16 points leftover. I would personally either invest those into Lore for language translation (since 16 ranks + 20 Bardic Knowledge + 2 INT mod is 38 vs. the DC 41 to translate, Bard Song would guarantee it) or put it into Concentration or something.
-No matter what you're MAD (Multiple Attribute Dependent) like hell between DEX/CON/WIS/CHA. You can mitigate the WIS with the above method, and CHA to a lesser extent by using Aura of Glory wands (if you can find them), but the other stuff is gonna be tough.

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Re: BardMonkadin Bard 20/Monk 6/Paladin 4

Post by blksabbath74 » Sat Feb 16, 2019 1:37 pm

Jack Oat wrote:
Sat Feb 16, 2019 6:03 am
Jesus, Mary, and Joseph.

What makes this build impossible:
-Power Attack (and by extension Divine Might/Shield) requires 13 STR. You're listed as having 10.
-Paladin requires Lawful Good. You're listed as Lawful Neutral there.
-No Weapon Finesse to get AB from DEX.

What makes this build bad and should be fixed:
-You have no use for any additional WIS past like 10, you're MAD as is. Scrap it down to 10 (if not 8), free up the points for other stats. You can use Owl's Insight scrolls and Owl's Wisdom wands to max your WIS without needing gear.
-Go single-wielded Kama, not unarmed strike. You're going to do as much, if not more, damage and be able to free up a slot for gear (which you will need) by not having to use gloves for that.
-10 CON puts this build's HP at 208, 388 with FULL CON gear and buff. That's bad. That's *really* bad.
-Drop SF/GSF: Transmutation. They're cute, but your feats are awful at the moment. Instead take Weapon Focus and Blind Fight so you can actually hit something.
-Drop Epic Prowess. Take Epic Weapon Focus.
-Drop ESF: Perform. Take ESF: Discipline. As a DEX based character you're going to need the Discipline bonus. Plus, between 33 ranks of Perform through level-ups, 6 from the Perform gift (which you should be taking), 9 from your CHA modifier (which should be max'd), and like a piece of gear with +2 Perform, you can hit the 50 perform needed for level 20 Bard Song easily.
-Assuming you stay Human (which you should), you get 223 skill points. That's enough for 33 Discipline, 30 Tumble, 12 UMD, 33 Perform, 33 Heal, 33 Spellcraft, 33 Taunt, with 16 points leftover. I would personally either invest those into Lore for language translation (since 16 ranks + 20 Bardic Knowledge + 2 INT mod is 38 vs. the DC 41 to translate, Bard Song would guarantee it) or put it into Concentration or something.
-No matter what you're MAD (Multiple Attribute Dependent) like hell between DEX/CON/WIS/CHA. You can mitigate the WIS with the above method, and CHA to a lesser extent by using Aura of Glory wands (if you can find them), but the other stuff is gonna be tough.
Yes, you are right, this just isn't working and I'm killing myself trying to make this a dex build, and for what? AC comparable to Full Plate + Tower Shield?

I think I am going to try to rework this as a strength build using scimitar/board. The only things I really need from Monk in this build are Monk Speed and IKD. I need to concentrate on getting the Bard right first.

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Re: BardMonkadin Bard 20/Monk 6/Paladin 4

Post by blksabbath74 » Sat Feb 16, 2019 1:47 pm

Question, if in addition to making Dex and Wis into dump stats, if I made Cha a dump stat as well, going only for Bard Song and casting from UMD (and dropping Paladin for Fighter, freeing up 3 feats and adding 3 more) are there scrolls for Expeditious Retreat, Haste and Mass Haste easily available in or around Cordor?

Ultimately the whole purpose of this build was to have a Bard with Lasting Inspiration who is able to fly around at 3.0 speed, and anything beyond that is gravy.

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Re: BardMonkadin Bard 20/Monk 6/Paladin 4

Post by CosmicOrderV » Sat Feb 16, 2019 6:21 pm

You want speed, as I understand it. Thus you want Monk levels. However, monk *does not* get its speed bonus, while you are wearing armor or have a shield equipped. That means absolutely no armor, and no shield. This is why DEX is more ideal, that way you actually have some AC as a monk. Monk levels are pointless with an armor and shield, and if you're strength based, this monk will essentially be a masochistic punching machine. The pro's don't really outweigh the con's for a STR based monk, except in rare circumstances.

This is why, if you want speed, and you want monk, it ought to be DEX based. If it's dex based, make sure to get Weapon Finesse early on. Being DEX based is also why something like Fighter / Paladin is a good idea. It will not only give you more attacks per round, but certain feats will increase your damage output (Weapon Specialization, or Divine Might, respectively). Having a little bit of STR as a paladin, qualifying for Power Attack, which qualifies you for Divine Might, is not a bad idea in this regard. It helps boost your damage output. If you're in a pinch, switch to Expertise.

There is even already an ideal armor set for a monk/bard in the crafting matrix, called an Enchanted Fine Silk Shirt. It has perform, DEX, and +3 AC. This along with Tumble, DEX, +1 AC from your Monk levels and Expertise, nets you AC minimum of 36. Pretty standard for a dual-wielding build. And this is unbuffed, beyond maxing out your DEX. You could potion/skleen up your WIS for another +3, shadowshield for +4, mage armor for a +1, shield for a +4, haste for +4, and enchanted boots for +1. Totalling your fully buffed AC at 53. While this isn't super, it's totally normal for DEX based builds. It's why DEX'ers typically go for Epic Dodge, to really push themselves into the 'good' range of AC.

Your stat's would need to look something like

STR 14 - This is needed for Power Attack, and eventually Divine Might.
DEX 16 (+2 Gift = 18) - Bread n' Butter here. Your AC and AB.
CON 10
WIS 8
INT 14
CHA 14 (+2 Gift = 16) - Need at least this much for Divine Might, and if Paladin, this means CHA bonus to Saving Throws.


Keep them human, and Lawful Good

1) Monk 1 - Ambidexterity, Two Weapon Fighting
2) Monk 2
3) Monk 3 - Weapon Finesse
4) Paladin 1
5) Paladin 2
6) Paladin 3 - Divine Might
7) Bard 1
8) Bard 2
9) Bard 3 - Curse Song
10) Bard 4
11) Monk 4
12) Bard 5 - Expertise
13) Bard 6
14) Bard 7
15) Bard 8 - Blind Fight
16) Bard 9
17) Bard 10
18) Bard 11 - Improved Two Weapon Fighting
19) Bard 12
20) Paladin 4 [Extra Attack Per Round]
21) Monk 5 - Epic Focus: Discipline
22) Monk 6 [Monk: Improved Knockdown]
23) Bard 13
24) Bard 14 - Epic Focus: Performance
25) Bard 15
26) Bard 16
27) Bard 17 - This one is a bit of a freebie, but you want speed, right? *Blinding Speed* - Arelith has made Blinding Speed on a cooldown, and instant action. So it's a bit more attractive than the vanilla version of this feat.
28) Bard 18
29) Bard 19
30) Bard 20 - Lasting Inspiration


Qstaff is the obvious pick here for weapon. Your AB will be mediocre, but your curse song will lower AC's by 5, and your song will buff your attack by 2! So you're fine here.
AB at 42, with a GMW'ed Qstaff. You'll have 7 attacks per round, 8 while hasted. Damage output with a GMW Qstaff, Divine Might, Bard Song, and some light buffs, being...
5(GMW)+4(STR)+5(DivineMight)+3(BardSong)+4(Essence)+4(Avg.Qstaff) = 25 damage. This isn't much, but, you're a speedy bard! With 8 attacks per round, and some friends to back you up, you could definitely make this work.
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Re: BardMonkadin Bard 20/Monk 6/Paladin 4

Post by blksabbath74 » Sat Feb 16, 2019 9:01 pm

CosmicOrderV wrote:
Sat Feb 16, 2019 6:21 pm
You want speed, as I understand it. Thus you want Monk levels. However, monk *does not* get its speed bonus, while you are wearing armor or have a shield equipped. That means absolutely no armor, and no shield. This is why DEX is more ideal, that way you actually have some AC as a monk. Monk levels are pointless with an armor and shield, and if you're strength based, this monk will essentially be a masochistic punching machine. The pro's don't really outweigh the con's for a STR based monk, except in rare circumstances.

This is why, if you want speed, and you want monk, it ought to be DEX based. If it's dex based, make sure to get Weapon Finesse early on. Being DEX based is also why something like Fighter / Paladin is a good idea. It will not only give you more attacks per round, but certain feats will increase your damage output (Weapon Specialization, or Divine Might, respectively). Having a little bit of STR as a paladin, qualifying for Power Attack, which qualifies you for Divine Might, is not a bad idea in this regard. It helps boost your damage output. If you're in a pinch, switch to Expertise.

There is even already an ideal armor set for a monk/bard in the crafting matrix, called an Enchanted Fine Silk Shirt. It has perform, DEX, and +3 AC. This along with Tumble, DEX, +1 AC from your Monk levels and Expertise, nets you AC minimum of 36. Pretty standard for a dual-wielding build. And this is unbuffed, beyond maxing out your DEX. You could potion/skleen up your WIS for another +3, shadowshield for +4, mage armor for a +1, shield for a +4, haste for +4, and enchanted boots for +1. Totalling your fully buffed AC at 53. While this isn't super, it's totally normal for DEX based builds. It's why DEX'ers typically go for Epic Dodge, to really push themselves into the 'good' range of AC.

Your stat's would need to look something like

STR 14 - This is needed for Power Attack, and eventually Divine Might.
DEX 16 (+2 Gift = 18) - Bread n' Butter here. Your AC and AB.
CON 10
WIS 8
INT 14
CHA 14 (+2 Gift = 16) - Need at least this much for Divine Might, and if Paladin, this means CHA bonus to Saving Throws.


Keep them human, and Lawful Good

1) Monk 1 - Ambidexterity, Two Weapon Fighting
2) Monk 2
3) Monk 3 - Weapon Finesse
4) Paladin 1
5) Paladin 2
6) Paladin 3 - Divine Might
7) Bard 1
8) Bard 2
9) Bard 3 - Curse Song
10) Bard 4
11) Monk 4
12) Bard 5 - Expertise
13) Bard 6
14) Bard 7
15) Bard 8 - Blind Fight
16) Bard 9
17) Bard 10
18) Bard 11 - Improved Two Weapon Fighting
19) Bard 12
20) Paladin 4 [Extra Attack Per Round]
21) Monk 5 - Epic Focus: Discipline
22) Monk 6 [Monk: Improved Knockdown]
23) Bard 13
24) Bard 14 - Epic Focus: Performance
25) Bard 15
26) Bard 16
27) Bard 17 - This one is a bit of a freebie, but you want speed, right? *Blinding Speed* - Arelith has made Blinding Speed on a cooldown, and instant action. So it's a bit more attractive than the vanilla version of this feat.
28) Bard 18
29) Bard 19
30) Bard 20 - Lasting Inspiration


Qstaff is the obvious pick here for weapon. Your AB will be mediocre, but your curse song will lower AC's by 5, and your song will buff your attack by 2! So you're fine here.
AB at 42, with a GMW'ed Qstaff. You'll have 7 attacks per round, 8 while hasted. Damage output with a GMW Qstaff, Divine Might, Bard Song, and some light buffs, being...
5(GMW)+4(STR)+5(DivineMight)+3(BardSong)+4(Essence)+4(Avg.Qstaff) = 25 damage. This isn't much, but, you're a speedy bard! With 8 attacks per round, and some friends to back you up, you could definitely make this work.
Awesome, thank you. How stupid of me not to have noticed that on Monk Speed.

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Re: BardMonkadin Bard 20/Monk 6/Paladin 4

Post by Drak » Fri Mar 15, 2019 10:33 am

CosmicOrderV wrote:
Sat Feb 16, 2019 6:21 pm
You want speed, as I understand it. Thus you want Monk levels. However, monk *does not* get its speed bonus, while you are wearing armor or have a shield equipped. That means absolutely no armor, and no shield. This is why DEX is more ideal, that way you actually have some AC as a monk. Monk levels are pointless with an armor and shield, and if you're strength based, this monk will essentially be a masochistic punching machine. The pro's don't really outweigh the con's for a STR based monk, except in rare circumstances.

This is why, if you want speed, and you want monk, it ought to be DEX based. If it's dex based, make sure to get Weapon Finesse early on. Being DEX based is also why something like Fighter / Paladin is a good idea. It will not only give you more attacks per round, but certain feats will increase your damage output (Weapon Specialization, or Divine Might, respectively). Having a little bit of STR as a paladin, qualifying for Power Attack, which qualifies you for Divine Might, is not a bad idea in this regard. It helps boost your damage output. If you're in a pinch, switch to Expertise.

There is even already an ideal armor set for a monk/bard in the crafting matrix, called an Enchanted Fine Silk Shirt. It has perform, DEX, and +3 AC. This along with Tumble, DEX, +1 AC from your Monk levels and Expertise, nets you AC minimum of 36. Pretty standard for a dual-wielding build. And this is unbuffed, beyond maxing out your DEX. You could potion/skleen up your WIS for another +3, shadowshield for +4, mage armor for a +1, shield for a +4, haste for +4, and enchanted boots for +1. Totalling your fully buffed AC at 53. While this isn't super, it's totally normal for DEX based builds. It's why DEX'ers typically go for Epic Dodge, to really push themselves into the 'good' range of AC.

Your stat's would need to look something like

STR 14 - This is needed for Power Attack, and eventually Divine Might.
DEX 16 (+2 Gift = 18) - Bread n' Butter here. Your AC and AB.
CON 10
WIS 8
INT 14
CHA 14 (+2 Gift = 16) - Need at least this much for Divine Might, and if Paladin, this means CHA bonus to Saving Throws.


Keep them human, and Lawful Good

1) Monk 1 - Ambidexterity, Two Weapon Fighting
2) Monk 2
3) Monk 3 - Weapon Finesse
4) Paladin 1
5) Paladin 2
6) Paladin 3 - Divine Might
7) Bard 1
8) Bard 2
9) Bard 3 - Curse Song
10) Bard 4
11) Monk 4
12) Bard 5 - Expertise
13) Bard 6
14) Bard 7
15) Bard 8 - Blind Fight
16) Bard 9
17) Bard 10
18) Bard 11 - Improved Two Weapon Fighting
19) Bard 12
20) Paladin 4 [Extra Attack Per Round]
21) Monk 5 - Epic Focus: Discipline
22) Monk 6 [Monk: Improved Knockdown]
23) Bard 13
24) Bard 14 - Epic Focus: Performance
25) Bard 15
26) Bard 16
27) Bard 17 - This one is a bit of a freebie, but you want speed, right? *Blinding Speed* - Arelith has made Blinding Speed on a cooldown, and instant action. So it's a bit more attractive than the vanilla version of this feat.
28) Bard 18
29) Bard 19
30) Bard 20 - Lasting Inspiration


Qstaff is the obvious pick here for weapon. Your AB will be mediocre, but your curse song will lower AC's by 5, and your song will buff your attack by 2! So you're fine here.
AB at 42, with a GMW'ed Qstaff. You'll have 7 attacks per round, 8 while hasted. Damage output with a GMW Qstaff, Divine Might, Bard Song, and some light buffs, being...
5(GMW)+4(STR)+5(DivineMight)+3(BardSong)+4(Essence)+4(Avg.Qstaff) = 25 damage. This isn't much, but, you're a speedy bard! With 8 attacks per round, and some friends to back you up, you could definitely make this work.
Unless I'm reading this wrong, you forgot Power Attack, and you can't take Blinding Speed unless you have 25 DEX, which this build would be at 24 at level 27.

EDIT: You could swap Blinding Speed & Lasting Inspiration though and have it work. I was thinking of taking this build an subbing out the Pally levels with Fighter levels. Seems pretty legit.

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Re: BardMonkadin Bard 20/Monk 6/Paladin 4

Post by Sockss » Fri Mar 15, 2019 1:19 pm

Expeditious, haste and mass haste do not stack.
Thankfully this team is no longer being used.

Sockss#5567 for nwn mechanics questions.

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Re: BardMonkadin Bard 20/Monk 6/Paladin 4

Post by Shadowy Reality » Fri Mar 15, 2019 5:10 pm

Dont Monk levels uncap the character movement speed?

Made haste and expeditious retreat should stack, same with multiple instances of expeditious retreat. But only with monk levels.

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Re: BardMonkadin Bard 20/Monk 6/Paladin 4

Post by Jack Oat » Fri Mar 15, 2019 5:31 pm

Shadowy Reality wrote:
Fri Mar 15, 2019 5:10 pm
Dont Monk levels uncap the character movement speed?

Made haste and expeditious retreat should stack, same with multiple instances of expeditious retreat. But only with monk levels.
Multiple instances of Expeditious Retreat do not stack. On Arelith, Expeditious Retreat and Haste do not stack iirc. I remember there being a specific change for that.

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Re: BardMonkadin Bard 20/Monk 6/Paladin 4

Post by CosmicOrderV » Fri Mar 15, 2019 9:08 pm

Ah youre totally right. I missed the power attack. I think when I built it offline I made it one of my first feats, but totally spaced it.

Going fighter seems like a solid move. Those extra feats and damage ought to help make up for no divine might.

I have to echo what Jack oat said though, none of my chars have ben able to stack speed with e-retreat and haste.
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Wed Apr 10, 2019 6:22 pm
I, too, struggle to know what is written in books without first reading them.

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Drak
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Re: BardMonkadin Bard 20/Monk 6/Paladin 4

Post by Drak » Mon Mar 18, 2019 10:44 am

Also, may need to flip a few class levels around in order to get Lasting Inspiration at 27 and Blinding Speed at 30. Reason for this is you need 25 DEX to get it, which may not happen until level 28. :D

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