Death Domain and Empower Spell
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Death Domain and Empower Spell
If I empower my harm from death domain will it become double empowered?
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Re: Death Domain and Empower Spell
Does harm do alot of damage at 30?
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Re: Death Domain and Empower Spell
Harm is one of the spells that has been changed on Arelith. You can find a full list of them here: http://wiki.arelith.com/Spell_changes
At level 30, it would deal 300 Negative Damage, lowering the creature to a minimum of 1 HP. Bear in mind, if you plan to use it in PvP, that Negative Energy Protection is a very popular pre-fight buff, because it blocks most forms of stat damage, so it's not going to be the devastating spell that it is in single player and many other modules, and in many cases the damage will be blocked outright.
At level 30, it would deal 300 Negative Damage, lowering the creature to a minimum of 1 HP. Bear in mind, if you plan to use it in PvP, that Negative Energy Protection is a very popular pre-fight buff, because it blocks most forms of stat damage, so it's not going to be the devastating spell that it is in single player and many other modules, and in many cases the damage will be blocked outright.
Re: Death Domain and Empower Spell
Is it possible for a cleric to dispell the negative energy protection?PinataPlethora wrote: ↑Tue Oct 02, 2018 4:23 amHarm is one of the spells that has been changed on Arelith. You can find a full list of them here: http://wiki.arelith.com/Spell_changes
At level 30, it would deal 300 Negative Damage, lowering the creature to a minimum of 1 HP. Bear in mind, if you plan to use it in PvP, that Negative Energy Protection is a very popular pre-fight buff, because it blocks most forms of stat damage, so it's not going to be the devastating spell that it is in single player and many other modules, and in many cases the damage will be blocked outright.
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Re: Death Domain and Empower Spell
It's possible, but not very reliable. Given how far it is down the breach list, you'd really want Greater Spell Breach to have a good chance of knocking it out the first time, and Clerics don't have access to that.
Harm is kind of a Hail Mary tactic, where you're banking entirely on your opponent's lack of preparation. Drop it at the beginning and move on. If it works, great. If not, don't waste any more time on it.
Harm is kind of a Hail Mary tactic, where you're banking entirely on your opponent's lack of preparation. Drop it at the beginning and move on. If it works, great. If not, don't waste any more time on it.
Re: Death Domain and Empower Spell
Disjunction Scroll should remove it.
Lesser breach wand will strip it off from meleers often as well.
Wiki says it is possible to double empower however….
"Domain Changes
Death: Harm and all the Inflict Wound spells will be casted as an empowered spell.
Healing: Healing Circle is now affected by the domain, and like the rest of the healing spells, will be casted as an empowered spell.
Empowered spells from domain can be double empowered through metamagic."
You would want to go 26/27 cleric anyway and 4/3 bard...so should have access to it.
Once you remove spells ahead of it on breach list, each breach spell will auto remove it.
Lesser breach wand will strip it off from meleers often as well.
Wiki says it is possible to double empower however….
"Domain Changes
Death: Harm and all the Inflict Wound spells will be casted as an empowered spell.
Healing: Healing Circle is now affected by the domain, and like the rest of the healing spells, will be casted as an empowered spell.
Empowered spells from domain can be double empowered through metamagic."
You would want to go 26/27 cleric anyway and 4/3 bard...so should have access to it.
Once you remove spells ahead of it on breach list, each breach spell will auto remove it.
Re: Death Domain and Empower Spell
I cant tell if the wiki is talking about just the healing domain or death and healing domain since it is a bullet point below the healing domain.flower wrote: ↑Tue Oct 02, 2018 10:29 amDisjunction Scroll should remove it.
Lesser breach wand will strip it off from meleers often as well.
Wiki says it is possible to double empower however….
"Domain Changes
Death: Harm and all the Inflict Wound spells will be casted as an empowered spell.
Healing: Healing Circle is now affected by the domain, and like the rest of the healing spells, will be casted as an empowered spell.
Empowered spells from domain can be double empowered through metamagic."
You would want to go 26/27 cleric anyway and 4/3 bard...so should have access to it.
Once you remove spells ahead of it on breach list, each breach spell will auto remove it.
Can anyone confirm?
Re: Death Domain and Empower Spell
I do not even know if it is actual info...sadly.
Re: Death Domain and Empower Spell
Heh same problem I run into a lot.
I read about some guy turning his empowered harms in his spellbook into heals which would be quite versatile, especially if the harms were double empowered, would be nice.
What is a clerics main offensive spell apart from harm? Wonder if it is empowered it can be turned into a heal.
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Re: Death Domain and Empower Spell
Never noticed that before. It's in a really non-intuitive place on the wiki.
As for Cleric offensive spells, there aren't a lot of direct damage options aside from Implosion which is another Hail Mary. Cleric is really a support class, which is why so many players go for melee, because it allows them to support themselves. Word of Faith blinds, which can cause confusion. Storm of Vengeance has the potential to stun, but only against low Reflex characters without mind protection.
Re: Death Domain and Empower Spell
Will my epic summons be able to protect me from other players?PinataPlethora wrote: ↑Tue Oct 02, 2018 4:02 pmNever noticed that before. It's in a really non-intuitive place on the wiki.
As for Cleric offensive spells, there aren't a lot of direct damage options aside from Implosion which is another Hail Mary. Cleric is really a support class, which is why so many players go for melee, because it allows them to support themselves. Word of Faith blinds, which can cause confusion. Storm of Vengeance has the potential to stun, but only against low Reflex characters without mind protection.
Like Dragonknight, Mummy Dust, or the gate guy?
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Re: Death Domain and Empower Spell
For that, you really want Epic Dragon Knight. The most popular Healer path Cleric build uses it as the primary PvP tool and panic button in all other cases. Monolithic Elementals (which require GSF: Conjuration I think?) are pretty close in power, but every little bit counts when you're dealing with a player who can simply outrun or outsmart your summon. Since all EDK summons have True Seeing, Haste, and Freedom, they're ideal for thwarting PCs.
Re: Death Domain and Empower Spell
I am going to have extended haste/Improved invis as well, I will be fine as long as I have a way to survive being killed as opposed to being able to kill people.PinataPlethora wrote: ↑Tue Oct 02, 2018 5:07 pmFor that, you really want Epic Dragon Knight. The most popular Healer path Cleric build uses it as the primary PvP tool and panic button in all other cases. Monolithic Elementals (which require GSF: Conjuration I think?) are pretty close in power, but every little bit counts when you're dealing with a player who can simply outrun or outsmart your summon. Since all EDK summons have True Seeing, Haste, and Freedom, they're ideal for thwarting PCs.
What other things can I do Like haste to increase my movement speed to escape potential assassins and the like?
thinking about going Cleric/Monk instead of Cleric/Bard for the AC and 10% movement speed I think it is?
But I also want access to timestop eventually lol
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Re: Death Domain and Empower Spell
Yeah that looks like a lifesaver.PinataPlethora wrote: ↑Tue Oct 02, 2018 5:14 pmGreater Sanctuary. You get it at level 6, so you'll have plenty of slots to spare. It doesn't even cost you piety to cast.
Is the wiki right that I can only cast epic dragon knight once a day?
Re: Death Domain and Empower Spell
If you také 3 monk instead of bard, you cannot breach negative protection and will have to rely onto greater dispel which is not the best idea.
But if all you plan to do in pvp is to hide and run, or support others from hide, then yes.
Yes once per day.
difference between elemental and dragon is dragon has SR which makes him resistent to WoF scrolls, where elementals will just do poof.
But if all you plan to do in pvp is to hide and run, or support others from hide, then yes.
Yes once per day.
difference between elemental and dragon is dragon has SR which makes him resistent to WoF scrolls, where elementals will just do poof.
Re: Death Domain and Empower Spell
Wont be able to use timestop scrolls either I suppose, think I will stick with bard.flower wrote: ↑Tue Oct 02, 2018 5:41 pmIf you také 3 monk instead of bard, you cannot breach negative protection and will have to rely onto greater dispel which is not the best idea.
But if all you plan to do in pvp is to hide and run, or support others from hide, then yes.
Yes once per day.
difference between elemental and dragon is dragon has SR which makes him resistent to WoF scrolls, where elementals will just do poof.
Is that a 24 hour day?
Re: Death Domain and Empower Spell
All once per day is till rest!Joheshua wrote: ↑Tue Oct 02, 2018 5:43 pmWont be able to use timestop scrolls either I suppose, think I will stick with bard.flower wrote: ↑Tue Oct 02, 2018 5:41 pmIf you také 3 monk instead of bard, you cannot breach negative protection and will have to rely onto greater dispel which is not the best idea.
But if all you plan to do in pvp is to hide and run, or support others from hide, then yes.
Yes once per day.
difference between elemental and dragon is dragon has SR which makes him resistent to WoF scrolls, where elementals will just do poof.
Is that a 24 hour day?
Re: Death Domain and Empower Spell
According to the wiki it can be double empowered.
http://wiki.arelith.com/Deity#Domains
Good tactic, let your EDK cast greater breach, then follow up with harm.
Re: Death Domain and Empower Spell
The wiki is wrong. Harm cannot be empowered.Alox wrote: ↑Fri Oct 05, 2018 7:22 pmAccording to the wiki it can be double empowered.
http://wiki.arelith.com/Deity#Domains
Good tactic, let your EDK cast greater breach, then follow up with harm.
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Re: Death Domain and Empower Spell
Clerics are not mere support they can do devastating damage with magic if built right. They dont get too many direct damage yes but the ones they get are good and of course taking the right domains helps with that problem as well. And while negative energy protection is common there are ways to remove it even if one is not a mage. It can be done... it just takes more skill and resources.
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Re: Death Domain and Empower Spell
I echo this sentiment. Arguably, a caster cleric with foci in the right schools is much more lethal and survivable than an arcane mage as a "caster."Vrass wrote: ↑Sat Oct 06, 2018 3:43 amClerics are not mere support they can do devastating damage with magic if built right. They dont get too many direct damage yes but the ones they get are good and of course taking the right domains helps with that problem as well. And while negative energy protection is common there are ways to remove it even if one is not a mage. It can be done... it just takes more skill and resources.
Harm has no die roll variable. It can't be empowered (by manual application of the metamagic feat).
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Re: Death Domain and Empower Spell
http://nwn.wikia.com/wiki/Empower_spell
The following are the spells that possess variable numeric effects not excluded by the above considerations (including the provision that this feat does not affect durations) but that cannot be empowered with this feat. This list excludes level 8 and 9 spells, as those cannot be empowered due to the lack of spell slots above level 9.
Creeping doom
Destruction
Harm
Heal
Poison
Shades
Shadow conjuration
Greater shadow conjuration
Sound burst
Spike growth
Sunbeam
nwn.wikia.com is a good source if your unsure how NWN work at it's core, before Arelith changes.
The following are the spells that possess variable numeric effects not excluded by the above considerations (including the provision that this feat does not affect durations) but that cannot be empowered with this feat. This list excludes level 8 and 9 spells, as those cannot be empowered due to the lack of spell slots above level 9.
Creeping doom
Destruction
Harm
Heal
Poison
Shades
Shadow conjuration
Greater shadow conjuration
Sound burst
Spike growth
Sunbeam
nwn.wikia.com is a good source if your unsure how NWN work at it's core, before Arelith changes.