Two-hander Paladin
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Two-hander Paladin
Clerics are just socially acceptable warlocks.The devil does not need any more advocates
Re: Two-hander Paladin
"You shall know the truth, and the truth shall make you free."
Garrbear wrote:quite bluntly we can't balance the server around people who don't play well
Irongron wrote:My main takeaway from this is that Jack is apparently personable
Re: Two-hander Paladin
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Re: Two-hander Paladin
Though that being said, I will grant that the aesthetic for b.sword does not even come close to the greatsword, which is absolutely the best reason to make a 2h paladin.
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Re: Two-hander Paladin
Have not played for over a year, thinking of returning again
Re: Two-hander Paladin
6 AC, and any cool factor is mitigated by the fact you don't have enough feats.StrykerMontgomery wrote: ↑Mon Jul 30, 2018 8:42 pmAs a paladin you can find allies to gaurd you. But solo or pvp will be less optimal because you are throwing 5 ac away. I think a kelemvor weaponmaster paladin using holy avenger on a scythe would be really cool. But I digress.
"You shall know the truth, and the truth shall make you free."
Garrbear wrote:quite bluntly we can't balance the server around people who don't play well
Irongron wrote:My main takeaway from this is that Jack is apparently personable
Re: Two-hander Paladin
Re: Two-hander Paladin
Re: Two-hander Paladin
Yes it will.
To the OP: If you're really set on this and don't want to go bastard sword/dwarf axe, you could do something like fighter 5 paladin 5 COT 20 for the full meme glass cannon. I don't think it'd be very survivable, but it has the niche of really high AB for a decent period of time, and solid damage.
UilliamNebel wrote: ↑Wed Feb 12, 2020 10:24 pmYou're right. Participating in the forums was a mistake. Won't do this again.
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Re: Two-hander Paladin
Re: Two-hander Paladin
You lose a feat either way.
"You shall know the truth, and the truth shall make you free."
Garrbear wrote:quite bluntly we can't balance the server around people who don't play well
Irongron wrote:My main takeaway from this is that Jack is apparently personable
Re: Two-hander Paladin
Nah dwarves can just take the battleaxe feats and they apply to dwarven waraxe and then you get to switch between 1 and 2 handing. It's actually pretty neat.
Re: Two-hander Paladin
Believe me, I am well aware. But as a Dwarf you get 7 pre-epic feats to a Human's 8. So since, as a Human, you would have to take Exotic, it evens out. So there's no difference except the subracial stats. Both only get 7 other feats to play with.
"You shall know the truth, and the truth shall make you free."
Garrbear wrote:quite bluntly we can't balance the server around people who don't play well
Irongron wrote:My main takeaway from this is that Jack is apparently personable
Re: Two-hander Paladin
So instead of gearing longsword+ you can get the x3 crit mod and +2 con and +2 uni saves vs magic. If you're spending a feat you may as well do it being a chad instead of wasting it on +1 skill point per level.
Re: Two-hander Paladin
Bastard Sword and D Waraxe have the same damage output, on average. 19-20x2 = 20x3, and they're both 1d10.Frankly wrote: ↑Thu Aug 02, 2018 3:57 amSo instead of gearing longsword+ you can get the x3 crit mod and +2 con and +2 uni saves vs magic. If you're spending a feat you may as well do it being a chad instead of wasting it on +1 skill point per level.
And yes, +2 CON at the cost of -2 DEX which puts you at DEX: 6, meaning you either have to gear a piece of DEX and roll a 5 on a wand, or use a skleen every time you want to max your AC. Which is inconvenient.
If you really want to argue unisaves vs. magic though, you get 43 skillpoints remaining after Discipline/Heal/Taunt/Tumble(30)/UMD(11) on a Human paladin, 32 of which can be crossclassed for +3 vs. spells base, with more if you gear Spellcraft. As a Dwarf you would only get 11 points left over, so that's only +1 more. So that's basically even as well.
They're fairly even, which was my original point. I don't personally find anything more "chad" about Dwarves as a race, either in canon or in game, so that's kind of a moot point too.
"You shall know the truth, and the truth shall make you free."
Garrbear wrote:quite bluntly we can't balance the server around people who don't play well
Irongron wrote:My main takeaway from this is that Jack is apparently personable
Re: Two-hander Paladin
(kits are not for sissies)
Re: Two-hander Paladin
Re: Two-hander Paladin
If you build it, they will come... and kill you.
BUT!!!
If you still insist on building one for aesthetics, try 17 Paladin, 6 CoT, and 7 Weapon Master. Put 12 into wisdom since you’ll get 2 extra to get your full Paladin spell level for the Holy Avenger.
In the end, you’ll do around 40 -150 damage and dispels magic with class level 20 per hit (if they haven’t changed the CoT level count), which is pretty awesome. Check out the Whirlwind Crit 150 damage Area Dispel! WOOSHWOOSHWOO BZZZZZT BZZZZZT!
You also get +10 Dodge AC from Divine Shield. Just don’t get flat footed (by relying on your whirlwind attack) or you’re dead.
You won’t be able to emulate other class functions with RMD and your tumble bonus is only 3, but you could dish out damage and kill casters with ease once or twice per every rest.
Go strength focused, but start your CHA at 16 to bump up the ability bonus to +10 without spending any more ability points. Just use gears and spells for that. CHA booster items are everywhere. I’d recommend getting a green steel blade and casting bless weapon.
Pre-gift stats.14/13/12/13/12/14
Post gift stats 16/13/12/13/12/15
Final stats 22/13/12/14/12/16
Max soft bonus:
+12 to Str (+7 from gear, 2 to 6 from Spell. Get a friend). Result: 34 max. +12 ability bonus!
+12 to Cha (+6 from gear + 6 from Spell). Result: 28 max. +9 ability bonus.
12+9 = 21; 1+ 20 x 1.5 = 31 damage from abilities.
Paladin
1 Weapon focus, power attack
2
3 divine might
4
5
6 divine shield
CoT
7
8 dodge
9 mobility
10 spring attack
11
12 expertise, whirlwind attack
Weapon Master
13
14
15 improved critical
16
17
18 blind fighting
19 -ki Critical (auto)
Paladin
20
21 epic weapon focus
22
23
24 armor skin
25
26
27 epic skill: discipline
28
29
30 toughness or whatever.
Have fun! (Dying)
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Re: Two-hander Paladin
Have not played for over a year, thinking of returning again
Re: Two-hander Paladin
You can't -twohand a longsword.
Only if you're a small-sized race. Which you aren't.
"You shall know the truth, and the truth shall make you free."
Garrbear wrote:quite bluntly we can't balance the server around people who don't play well
Irongron wrote:My main takeaway from this is that Jack is apparently personable
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- Joined: Sat Jan 10, 2015 11:06 pm
Re: Two-hander Paladin
that's racist
Re: Two-hander Paladin
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Re: Two-hander Paladin
Because if you followed RP, you would know that currently elves are GREATLY pissed at lesser moonblades thrown around and used in bad ways.
Currently playing: Sabina Paultier
Re: Two-hander Paladin
Mechanically, it seems like a shielded paladin has an advantage in form of high AC, around 67-68. A greatsword-er or any other twohander paladin will not catch up in damage with a WM user of similar weapon, and will lose the AC advantage as well.