Two-hander Paladin

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One Two Three Five
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Two-hander Paladin

Post by One Two Three Five » Mon Jul 30, 2018 3:09 am

Anyone run one of these? Wondering if the extra AB and divine might damage makes up for the ac loss at all.
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Jack Oat
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Re: Two-hander Paladin

Post by Jack Oat » Mon Jul 30, 2018 3:34 am

Doesn't.

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Cortex
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Re: Two-hander Paladin

Post by Cortex » Mon Jul 30, 2018 6:41 am

Worth tinkering with the idea of having focuses in 1h, but keeping a 2h greatsword+divine might vs mages, but I don't know if the damage gain is dramatic enough, very build dependant.
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Re: Two-hander Paladin

Post by strong yeet » Mon Jul 30, 2018 12:37 pm

It's not good, and I wouldn't tell anyone to play it, but you can. If you're really in love with the idea of two-handed paladins, I'd tentatively recommend bastard sword instead. The damage difference between gsword/bsword isn't that significant, though fitting exotic prof into the typical abjuration paladin build would be somewhat obnoxious.

Though that being said, I will grant that the aesthetic for b.sword does not even come close to the greatsword, which is absolutely the best reason to make a 2h paladin.

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Re: Two-hander Paladin

Post by StrykerMontgomery » Mon Jul 30, 2018 8:42 pm

As a paladin you can find allies to gaurd you. But solo or pvp will be less optimal because you are throwing 5 ac away. I think a kelemvor weaponmaster paladin using holy avenger on a scythe would be really cool. But I digress.
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Re: Two-hander Paladin

Post by Jack Oat » Mon Jul 30, 2018 9:07 pm

StrykerMontgomery wrote:
Mon Jul 30, 2018 8:42 pm
As a paladin you can find allies to gaurd you. But solo or pvp will be less optimal because you are throwing 5 ac away. I think a kelemvor weaponmaster paladin using holy avenger on a scythe would be really cool. But I digress.
6 AC, and any cool factor is mitigated by the fact you don't have enough feats.

"You shall know the truth, and the truth shall make you free."

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quite bluntly we can't balance the server around people who don't play well

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My main takeaway from this is that Jack is apparently personable


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Opustus
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Re: Two-hander Paladin

Post by Opustus » Mon Jul 30, 2018 11:04 pm

Having played a dwarf with twohandering-singlehandering switcheroo dwarven waraxe, I can attest that it's very useful being able to switch between damage and AC; with Paladin considering the high STR and CHA, it could be well worth the feat investment. With the newest enhanced edition update it doesn't require the macro -twohand; you simply click on the shield on your quickbar to unequip it and you automatically twohand.
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Cortex
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Re: Two-hander Paladin

Post by Cortex » Tue Jul 31, 2018 3:04 am

Divine might 2h bonus damage won't apply with -twohand weapons that are naturally one hand weapons.
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Re: Two-hander Paladin

Post by Hunter548 » Tue Jul 31, 2018 3:15 am

Cortex wrote:
Tue Jul 31, 2018 3:04 am
Divine might 2h bonus damage won't apply with -twohand weapons that are naturally one hand weapons.
Yes it will.


To the OP: If you're really set on this and don't want to go bastard sword/dwarf axe, you could do something like fighter 5 paladin 5 COT 20 for the full meme glass cannon. I don't think it'd be very survivable, but it has the niche of really high AB for a decent period of time, and solid damage.
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Re: Two-hander Paladin

Post by Frankly » Wed Aug 01, 2018 11:50 pm

If you really wanna 2hand on a paladin play a gold dwarf and use dwarven waraxes instead of taking the god awful exotic feat

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Re: Two-hander Paladin

Post by Jack Oat » Thu Aug 02, 2018 2:28 am

Frankly wrote:
Wed Aug 01, 2018 11:50 pm
If you really wanna 2hand on a paladin play a gold dwarf and use dwarven waraxes instead of taking the god awful exotic feat
You lose a feat either way.

"You shall know the truth, and the truth shall make you free."

Garrbear wrote:

quite bluntly we can't balance the server around people who don't play well

Irongron wrote:

My main takeaway from this is that Jack is apparently personable


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Re: Two-hander Paladin

Post by Frankly » Thu Aug 02, 2018 3:42 am

Jack Oat wrote:
Thu Aug 02, 2018 2:28 am
Frankly wrote:
Wed Aug 01, 2018 11:50 pm
If you really wanna 2hand on a paladin play a gold dwarf and use dwarven waraxes instead of taking the god awful exotic feat
You lose a feat either way.

Nah dwarves can just take the battleaxe feats and they apply to dwarven waraxe and then you get to switch between 1 and 2 handing. It's actually pretty neat.

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Re: Two-hander Paladin

Post by Jack Oat » Thu Aug 02, 2018 3:47 am

Frankly wrote:
Thu Aug 02, 2018 3:42 am
Nah dwarves can just take the battleaxe feats and they apply to dwarven waraxe and then you get to switch between 1 and 2 handing. It's actually pretty neat.
Believe me, I am well aware. But as a Dwarf you get 7 pre-epic feats to a Human's 8. So since, as a Human, you would have to take Exotic, it evens out. So there's no difference except the subracial stats. Both only get 7 other feats to play with.

"You shall know the truth, and the truth shall make you free."

Garrbear wrote:

quite bluntly we can't balance the server around people who don't play well

Irongron wrote:

My main takeaway from this is that Jack is apparently personable


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Re: Two-hander Paladin

Post by Frankly » Thu Aug 02, 2018 3:57 am

Jack Oat wrote:
Thu Aug 02, 2018 3:47 am
Frankly wrote:
Thu Aug 02, 2018 3:42 am
Nah dwarves can just take the battleaxe feats and they apply to dwarven waraxe and then you get to switch between 1 and 2 handing. It's actually pretty neat.
Believe me, I am well aware. But as a Dwarf you get 7 pre-epic feats to a Human's 8. So since, as a Human, you would have to take Exotic, it evens out. So there's no difference except the subracial stats. Both only get 7 other feats to play with.
So instead of gearing longsword+ you can get the x3 crit mod and +2 con and +2 uni saves vs magic. If you're spending a feat you may as well do it being a chad instead of wasting it on +1 skill point per level.

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Re: Two-hander Paladin

Post by Jack Oat » Thu Aug 02, 2018 4:26 am

Frankly wrote:
Thu Aug 02, 2018 3:57 am
Jack Oat wrote:
Thu Aug 02, 2018 3:47 am
Frankly wrote:
Thu Aug 02, 2018 3:42 am
Nah dwarves can just take the battleaxe feats and they apply to dwarven waraxe and then you get to switch between 1 and 2 handing. It's actually pretty neat.
Believe me, I am well aware. But as a Dwarf you get 7 pre-epic feats to a Human's 8. So since, as a Human, you would have to take Exotic, it evens out. So there's no difference except the subracial stats. Both only get 7 other feats to play with.
So instead of gearing longsword+ you can get the x3 crit mod and +2 con and +2 uni saves vs magic. If you're spending a feat you may as well do it being a chad instead of wasting it on +1 skill point per level.
Bastard Sword and D Waraxe have the same damage output, on average. 19-20x2 = 20x3, and they're both 1d10.
And yes, +2 CON at the cost of -2 DEX which puts you at DEX: 6, meaning you either have to gear a piece of DEX and roll a 5 on a wand, or use a skleen every time you want to max your AC. Which is inconvenient.

If you really want to argue unisaves vs. magic though, you get 43 skillpoints remaining after Discipline/Heal/Taunt/Tumble(30)/UMD(11) on a Human paladin, 32 of which can be crossclassed for +3 vs. spells base, with more if you gear Spellcraft. As a Dwarf you would only get 11 points left over, so that's only +1 more. So that's basically even as well.

They're fairly even, which was my original point. I don't personally find anything more "chad" about Dwarves as a race, either in canon or in game, so that's kind of a moot point too.

"You shall know the truth, and the truth shall make you free."

Garrbear wrote:

quite bluntly we can't balance the server around people who don't play well

Irongron wrote:

My main takeaway from this is that Jack is apparently personable


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Re: Two-hander Paladin

Post by Frankly » Thu Aug 02, 2018 4:45 am

Just dont take heal you're a dwarf okay just be a baller and use kits out of combat kits are for sissies

(kits are not for sissies)

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Re: Two-hander Paladin

Post by Frankly » Thu Aug 02, 2018 4:46 am

But in all seriousness my real recommendation is not to build this.

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Bashagain
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Re: Two-hander Paladin

Post by Bashagain » Tue Aug 07, 2018 8:36 pm

It sucks. AND
If you build it, they will come... and kill you. 😆

BUT!!!

If you still insist on building one for aesthetics, try 17 Paladin, 6 CoT, and 7 Weapon Master. Put 12 into wisdom since you’ll get 2 extra to get your full Paladin spell level for the Holy Avenger.

In the end, you’ll do around 40 -150 damage and dispels magic with class level 20 per hit (if they haven’t changed the CoT level count), which is pretty awesome. Check out the Whirlwind Crit 150 damage Area Dispel! WOOSHWOOSHWOO BZZZZZT BZZZZZT!

You also get +10 Dodge AC from Divine Shield. Just don’t get flat footed (by relying on your whirlwind attack) or you’re dead.

You won’t be able to emulate other class functions with RMD and your tumble bonus is only 3, but you could dish out damage and kill casters with ease once or twice per every rest.

Go strength focused, but start your CHA at 16 to bump up the ability bonus to +10 without spending any more ability points. Just use gears and spells for that. CHA booster items are everywhere. I’d recommend getting a green steel blade and casting bless weapon.

Pre-gift stats.14/13/12/13/12/14
Post gift stats 16/13/12/13/12/15
Final stats 22/13/12/14/12/16

Max soft bonus:
+12 to Str (+7 from gear, 2 to 6 from Spell. Get a friend). Result: 34 max. +12 ability bonus!
+12 to Cha (+6 from gear + 6 from Spell). Result: 28 max. +9 ability bonus.

12+9 = 21; 1+ 20 x 1.5 = 31 damage from abilities.

Paladin
1 Weapon focus, power attack
2
3 divine might
4
5
6 divine shield

CoT
7
8 dodge
9 mobility
10 spring attack
11
12 expertise, whirlwind attack

Weapon Master
13
14
15 improved critical
16
17
18 blind fighting
19 -ki Critical (auto)

Paladin
20
21 epic weapon focus
22
23
24 armor skin
25
26
27 epic skill: discipline
28
29
30 toughness or whatever.

Have fun! (Dying)
Last edited by Bashagain on Tue Aug 07, 2018 9:13 pm, edited 7 times in total.
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MoreThanThree
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Re: Two-hander Paladin

Post by MoreThanThree » Tue Aug 07, 2018 8:40 pm

Do a helf brycer and -twohand a moonblade
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StrykerMontgomery
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Re: Two-hander Paladin

Post by StrykerMontgomery » Tue Aug 07, 2018 9:34 pm

Are long swords two handeable?
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Jack Oat
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Re: Two-hander Paladin

Post by Jack Oat » Wed Aug 08, 2018 1:12 am

MoreThanThree wrote:
Tue Aug 07, 2018 8:40 pm
Do a helf brycer and -twohand a moonblade
You can't -twohand a longsword.
StrykerMontgomery wrote:
Tue Aug 07, 2018 9:34 pm
Are long swords two handeable?
Only if you're a small-sized race. Which you aren't.

"You shall know the truth, and the truth shall make you free."

Garrbear wrote:

quite bluntly we can't balance the server around people who don't play well

Irongron wrote:

My main takeaway from this is that Jack is apparently personable


MoreThanThree
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Re: Two-hander Paladin

Post by MoreThanThree » Wed Aug 08, 2018 1:18 am

Jack Oat wrote:
Wed Aug 08, 2018 1:12 am
StrykerMontgomery wrote:
Tue Aug 07, 2018 9:34 pm
Are long swords two handeable?
Only if you're a small-sized race. Which you aren't.
that's racist
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Re: Two-hander Paladin

Post by Elaetheus » Wed Aug 08, 2018 3:35 am

Side question: why everybody keeps mentioning high-elf or elf in conjunction with moonblade, especially in those builds that get 30umd? I thought that the whole point of high umd was to afford this on any race, besides many other things...

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Re: Two-hander Paladin

Post by ltlukoziuz » Wed Aug 08, 2018 6:21 am

Elaetheus wrote:
Wed Aug 08, 2018 3:35 am
Side question: why everybody keeps mentioning high-elf or elf in conjunction with moonblade, especially in those builds that get 30umd? I thought that the whole point of high umd was to afford this on any race, besides many other things...
Because if you followed RP, you would know that currently elves are GREATLY pissed at lesser moonblades thrown around and used in bad ways.


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Elaetheus
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Re: Two-hander Paladin

Post by Elaetheus » Wed Aug 08, 2018 10:49 am

Well this is a paladin thread, I thought that such would help to be able to convince... Not sure if adjusting to current IC-situation by making a suitable build is the right side of metagaming, but that's not for me to decide.

Mechanically, it seems like a shielded paladin has an advantage in form of high AC, around 67-68. A greatsword-er or any other twohander paladin will not catch up in damage with a WM user of similar weapon, and will lose the AC advantage as well.

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