Ranger Animal (24) Snapshot

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The Kriv
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Ranger Animal (24) Snapshot

Post by The Kriv » Fri Jun 29, 2018 7:06 pm

Snapshot of Animal Companion STATs in spreadsheet form.

This is only for level 24 Animal (Companion you get with 24 levels of Ranger, except Wolf, which oddly shows up as "Animal 25")
Includes feats & skills as well, ONLY the skills that at least ONE companion has ranks in.
Skills with no ranks by any animal is not included.

On Google Docs:
https://docs.google.com/spreadsheets/d/ ... dit#gid=0
Last edited by The Kriv on Tue Jul 03, 2018 5:37 pm, edited 3 times in total.
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Terenfel
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Re: Ranger Animal (24) Snapshot

Post by Terenfel » Fri Jun 29, 2018 8:28 pm

what about normal wolf?

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The Kriv
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Re: Ranger Animal (24) Snapshot

Post by The Kriv » Mon Jul 02, 2018 12:35 pm

Ah, right. Updated with Normal Wolf... which oddly shows up as Animal (25) where the rest showed up as Animal (24). -go figure.
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Fionn
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Re: Ranger Animal (24) Snapshot

Post by Fionn » Mon Jul 02, 2018 4:24 pm

Missing Feat effects like Sneak dice and Rage bonus. Very nice otherwise - ty
~~~~~~
Badger
Wynn
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Kenji
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Re: Ranger Animal (24) Snapshot

Post by Kenji » Mon Jul 02, 2018 5:57 pm

This is great data!

Do you know how fast/efficient the Badger regen is? AC 25 feels rather low, even with UMD Barkskin + Mage armor scrolls (6AC), 31 AC still can't effectively tank many of the end game encounters without improved expertise. One can argue that it promotes grouping with others, but that just shoehorns rangers into choosing either bear or panther for more damage output.

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Re: Ranger Animal (24) Snapshot

Post by Tourmaline » Mon Jul 02, 2018 6:12 pm

Does disarm actually work on the hawk? I thought it was disabled as it never seems to actually happen.

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Peppermint
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Re: Ranger Animal (24) Snapshot

Post by Peppermint » Tue Jul 03, 2018 11:00 am

Probably an AI issue.

Companions compare their AB to the opponent's defensive abilities before determining whether to use a special attack (e.g. disarm, knockdown). The problem? There's no function just to grab a creature's AB in NwScript, so an estimate is used instead. This estimate reads from the creature's strength score.

Net result? A dex-based creature will virtually never use special attacks. (Incidentally, this is much the same reason that Shades summons never use Knockdown. I'd planned to fix that sometime ago, but--oops! Never got around to it*.)

(* The fix I planned wouldn't be compatible with EE anyway.)

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Re: Ranger Animal (24) Snapshot

Post by Jagel » Tue Jul 03, 2018 1:48 pm

If badger follows standard nwn progression it will have regen +2 at lvl 25 i.e. 2 hit points per round.

You probably shouldn’t count on your AC to main tank for you. At lvl 25 a ranger will be able to dominate some powerful animals for added support as well as being a full bab class too.

Funny how it seems the badger does not progress in terms of dex/str according to the spreadsheet.

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Re: Ranger Animal (24) Snapshot

Post by The Kriv » Tue Jul 03, 2018 5:20 pm

Fionn wrote:
Mon Jul 02, 2018 4:24 pm
Missing Feat effects like Sneak dice and Rage bonus. Very nice otherwise - ty
The data is collected from looking at the character-sheet info available IG. I didn't take each pet into combat to double-check what additional abilities it uses... for example, the Wolf uses a Fear Howl (which I only know about cuz I'm actively using the wolf). That fear-howl has a DC16 will save and lasts a pretty good number of rounds, but I didn't list that info in the spreadsheet.

So there's a few extra bits and bobs the companions have that I wasn't able to list.

(oh, bty the Panther's sneak damage dice are listed under its feats.)
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