hell o I want to RP the DOOMSLAYER from DooM (2016) and i want to know what build should I do:
monk 20/wm 7/rogue 3 for BERSERK POWERUP (can u do a unarmed WM??? [unironic question])
fighter 20/wm 7/rogue 3 for CHAINSAW (scimitar)
some kind of battlecleric or battlewizard idk for BFG 9000 (hellball spam)
feats and skill schedule for the above??
doom marine from DooM (2016) - closest build advice
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Re: doom marine from DooM (2016) - closest build advice
No unarmed WM. *rips BERSERK POWERUP concept to bloody shreds*
Visually, I'd do longsword or bastard sword for the chainsaw, since I think they both have some weirdly spiky models.
Visually, I'd do longsword or bastard sword for the chainsaw, since I think they both have some weirdly spiky models.
Rolled: Helene d'Arque, Sara Lyonall
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
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Re: doom marine from DooM (2016) - closest build advice
geniusBaron Saturday wrote: ↑Mon Jun 04, 2018 11:16 pmVisually, I'd do longsword or bastard sword for the chainsaw, since I think they both have some weirdly spiky models.
barb 20/7 wm/3 rogue
ELF MOONBLADE WIELDER
THE ANGERIEST ELF SEEKING REVENGE
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Re: doom marine from DooM (2016) - closest build advice
Alright chaps, new Doom trailer shows that Doomguy now has a flamethrower and a sword. What's a better melee-mage build to become Doomguy--spellsword or true flame w/ fighter dip? https://www.youtube.com/watch?v=p7cZDoKopkc
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Re: doom marine from DooM (2016) - closest build advice
Spellsword for sure, you wouldn't want to be anywhere close to melee combat as a true flame, that class is exclusively for long range artillery barrages and AoE disables.
The only build I could tentatively suggest for a true flame duking it out in melee range would be gold dwarf True Flame 20 / Dwarven Defender 10 that manages 15/- DR with epic damage reduction. Put up elemental shield and spam Maximized Greater Missile Storms whilst sitting in an incendiary cloud that you might be able to shrug off with a source of fire resistance. Your flaming sword would still be wholly underwhelming by comparison.
The only build I could tentatively suggest for a true flame duking it out in melee range would be gold dwarf True Flame 20 / Dwarven Defender 10 that manages 15/- DR with epic damage reduction. Put up elemental shield and spam Maximized Greater Missile Storms whilst sitting in an incendiary cloud that you might be able to shrug off with a source of fire resistance. Your flaming sword would still be wholly underwhelming by comparison.
Re: doom marine from DooM (2016) - closest build advice
I'd personally go with a 20/7/3 Fighter/WM/Rogue build, but I'd get enough crafting skills to make gonnes and the ammunition. That would be Forging, Alchemy, and Art crafting. I believe the Gonne is a DC 28 forging check, though only needs to be done once. You probably want to grab art crafting for alexandrites, but no more, so shouldn't take much. Finally, you'll need about 20 alchemy, since I think the Gonne ammunition is about DC 22.
Don't neglect your DEX on this build, since you'll need some to hit with your gonne shots.
Don't neglect your DEX on this build, since you'll need some to hit with your gonne shots.