I am currently studying Arelith class peculiarities and planning my 1st character. Your help is highly appreciated.
I want to make a rogue that eventually will be able
1) to disarm any trap
2) to make use of umd efficiently most of the times.
So, having said that what is the most disarm traps and umd I should aim for?
I am not a big fan of multiclassing but I do understand that part of the 3rd edition rules are multiclass builds. Not to mention that a 2nd class could make my rogue less squishy. So if you could suggest another class to mix things up and at the same time reach the above goals, what would that be?
Just to make things more clear here, I do not look for a super min max build. I just want to have enough disarm trap to handle anything and umd, cz I just love the idea of tinkering.
in need of rogue advice
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Re: in need of rogue advice
I sent you a PM.
Re: in need of rogue advice
I have a lot of fun with a 6 fighter 24 rogue. Play it like a rogue and not a fighter with backstab. Tricky sneaky gadget using trapper. LOTS of skill points.