Bad Build Questions

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RedGiant
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Re: Bad Build Questions

Post by RedGiant » Thu Jan 18, 2018 5:25 am

Tantalizing, CN is even a possible Malarite cleric alignment.
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Re: Bad Build Questions

Post by Nitro » Thu Jan 18, 2018 11:08 am

RedGiant wrote:Tantalizing, CN is even a possible Malarite cleric alignment.
But deliberately staying as a werewolf is almost guaranteed to drop your alignment since sooner or later you will kill or hurt someone(s) when you fail a save, something you could have prevented by seeking a cure.

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Re: Bad Build Questions

Post by DarkDreamer » Thu Jan 18, 2018 11:19 am

Terenfel wrote:
i like the Werewolf RP, as a temporary thing. but in my mind being a character that likes to be a werewolf is close to a major award.
May I ask which DM told you or supported this? I have personally played a character who liked being a werewolf, I have also played with players who liked being a werewolf, Characters are weird, some love the feel of power even at the cost of control. So unless you have DM backing that says it must be a 5%, please respect that it isn't.

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Terenfel
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Re: Bad Build Questions

Post by Terenfel » Thu Jan 18, 2018 11:33 am

i expressed my self poorly, as i said in my mind, never talked with a DM about it all i say are my idea's and thoughts. and it's more that making a build around it so it is broken if your not a werewolf, if you get cured for eksampel, then it would be better to be a natural werewolf (5% roll i belive?) then infected.

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Ork
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Re: Bad Build Questions

Post by Ork » Thu Jan 18, 2018 7:25 pm

Nitro wrote:
RedGiant wrote:Tantalizing, CN is even a possible Malarite cleric alignment.
But deliberately staying as a werewolf is almost guaranteed to drop your alignment since sooner or later you will kill or hurt someone(s) when you fail a save, something you could have prevented by seeking a cure.
I think refusing cure is more a chaotic action, not an evil one.

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Re: Bad Build Questions

Post by Nitro » Thu Jan 18, 2018 7:47 pm

Ork wrote:
Nitro wrote:
RedGiant wrote:Tantalizing, CN is even a possible Malarite cleric alignment.
But deliberately staying as a werewolf is almost guaranteed to drop your alignment since sooner or later you will kill or hurt someone(s) when you fail a save, something you could have prevented by seeking a cure.
I think refusing cure is more a chaotic action, not an evil one.
Up until the point you kill someone because you lost control, sure. At that point, I don't think anyone could argue that it wouldn't be evil to refuse a cure, knowing that it'll happen again.

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Baron Saturday
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Re: Bad Build Questions

Post by Baron Saturday » Thu Jan 18, 2018 7:59 pm

Not really the point of this thread, though.
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One Two Three Five
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Re: Bad Build Questions

Post by One Two Three Five » Fri Jan 19, 2018 3:20 am

someone add 'roleplay derail in one of my mechanics threads' to the bingo please. Anyway, thanks for the answers, yall. Something cha based does seem best, though. Although the barb might be nasty.
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Re: Bad Build Questions

Post by Harasha » Fri Jan 19, 2018 4:50 am

The main reason I'd be cautious about a werewolf is there's a decent chance they will be changed or removed sooner or later. So I'd keep in mind making something that could also work if an update made it so werewolves were suddenly no longer a thing.

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Baron Saturday
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Re: Bad Build Questions

Post by Baron Saturday » Fri Jan 19, 2018 5:29 am

Werewolves have been around for a loooooong time. I don't imagine that they'll be leaving any time soon, and there's really not any classes that make being a werewolf super powerful now that monk-werewolves aren't a thing.

At this point, werewolves are practically more stable than some base classes!
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Re: Bad Build Questions

Post by One Two Three Five » Mon Jan 22, 2018 5:27 am

last one: ranger kensai how would you build it
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Re: Bad Build Questions

Post by Terenfel » Mon Jan 22, 2018 12:41 pm

One Two Three Five wrote:last one: ranger kensai how would you build it
with as few ranger levels as possible ;)

joke a side, losing spells on a high level ranger seems like a very bad ide. if you go for 16 ranger, for hips and 4 favored enemies, and 3 stuided and a +4 bonus to those, you lose a +3 blade thirst allready, (and other good spells) if you go for 21 ranger for bane of enemies and 1 more favored and studied enemies. you lose blade thirst +4. or 23 ranger for animal empthy bonus.

what you get for kensai, dont really make op for loseing blade thirst and divine wands. or UMD if you multiclasse for it.

so would do something like.
ranger 10, Barbarian 16, fighter 4, if i should make a duel-wielding ranger kensai. and use a double-blade or such.

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Baron Saturday
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Re: Bad Build Questions

Post by Baron Saturday » Mon Jan 22, 2018 2:40 pm

I love this thread. It provides a much-needed outlet for my terrible build ideas.

Okay! Ranger 16/Monk 6/Fighter 8. HiPSy goodness, quarterstaff madness, 4 favored + 3 studied, could use the ranger cloth armor - although does anyone actually know what the properties on that are? Wiki doesn't say, and the IG preview properties doesn't work.

Lot of other potential combos, here, since class abilities all work for kensai. PDK, BG, SD and CoT could all be used to interesting effect. Ranger 20/PDK 10 (Valiant or Protector) might be able to do some sort of animal pack buffing... thing? Although I have no clue if iceberries/flameberries work for kensai. I imagine so?
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Re: Bad Build Questions

Post by Hunter548 » Mon Jan 22, 2018 3:05 pm

Baron Saturday wrote:I love this thread. It provides a much-needed outlet for my terrible build ideas.

Okay! Ranger 16/Monk 6/Fighter 8. HiPSy goodness, quarterstaff madness, 4 favored + 3 studied, could use the ranger cloth armor - although does anyone actually know what the properties on that are? Wiki doesn't say, and the IG preview properties doesn't work.
I'd honestly adjust those levels around so you could get Bane of Enemies if you wanted. Something like 21/3/6? You lose some speed, sure, but Bane of Enemies is such a good DPS increase which I think you'll want if you're dex based.
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Baron Saturday
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Re: Bad Build Questions

Post by Baron Saturday » Mon Jan 22, 2018 4:09 pm

Fair point. You'd probably be able to get IKD even without 6 monk, which is the main reason I went for that. Plus that's 1 more favored and studied enemy, making Bane that much more useful.
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Re: Bad Build Questions

Post by Freyason » Mon Jan 22, 2018 7:22 pm

Uh.. yikes.

Wood elf R3/F20/WM7 with spear and shield? Wardancer hehe

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Re: Bad Build Questions

Post by Opustus » Mon Jan 22, 2018 8:29 pm

Ranger4 pre-epic into Ranger5 for the extra epic feat and full BAB class for full four attacks? Works with roguey builds, bardy builds, could get the AE for kewlness and switch between sword'n'board and dualwield fairly efficiently. These builds might look something like Rogue19/Ranger5/Fighter6 or Bard... oh right, Kensai. The rogue one works, kinda! Could definitely do it with SD, too, SD14 is effectively more SA with the summon than Rogue13 is, which is kind of silly.
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Baron Saturday
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Re: Bad Build Questions

Post by Baron Saturday » Mon Jan 22, 2018 10:05 pm

Opustus wrote:Ranger4 pre-epic into Ranger5 for the extra epic feat and full BAB class for full four attacks? Works with roguey builds, bardy builds, could get the AE for kewlness and switch between sword'n'board and dualwield fairly efficiently. These builds might look something like Rogue19/Ranger5/Fighter6 or Bard... oh right, Kensai. The rogue one works, kinda! Could definitely do it with SD, too, SD14 is effectively more SA with the summon than Rogue13 is, which is kind of silly.
Ranger 10/Fighter 6/SD 14 is probably the way I'd go.
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One Two Three Five
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Re: Bad Build Questions

Post by One Two Three Five » Tue Jan 23, 2018 2:13 pm

I'm pretty partial to 21 ranger but I do love me some shadowdancers.
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Opustus
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Re: Bad Build Questions

Post by Opustus » Tue Jan 23, 2018 3:25 pm

Baron: Totes dig it.

1235 (almost fell for that): You'd probably want to go WIS8 to avoid the CL detriment, right? The most unwise Ranger in the block.
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Re: Bad Build Questions

Post by wulfburk » Wed Jan 24, 2018 2:45 pm

How would a kobold barbarian (tribesman) and rogue (for the hide/ms) work out?

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Re: Bad Build Questions

Post by One Two Three Five » Thu Jan 25, 2018 4:25 am

Tribesman isn't great. Why hide/ms on this lil dog lizard? You'll want, I guess, as much barb as possible to get your tribesman leveled high, so like.. 3 rogue at the end/4 fighter?/23 barb? Idunno.

Speaking of barbs: Mighty Rage or Terrifying Rage, yall?
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Baron Saturday
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Re: Bad Build Questions

Post by Baron Saturday » Thu Jan 25, 2018 4:47 am

Mighty Rage. The CC removal isn't AMAZING, but it's nice to have, and the rage extension is nice. Terrifying Rage relies on enemies failing a will save, requires heavy Intimidate investment to get a worthwhile save on, and even with 28 levels of barbarian doesn't give that hefty of a debuff.
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Re: Bad Build Questions

Post by OutOfChwi » Thu Jan 25, 2018 5:51 am

Terrifying rage is amazing in PVE. Its makes everything flat footed and youll be amazed how many mobs fail that save.

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Re: Bad Build Questions

Post by Freyason » Thu Jan 25, 2018 6:34 am

One Two Three Five wrote: Speaking of barbs: Mighty Rage or Terrifying Rage, yall?
both :)

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