Are the PvE arelith builds actually good for modules like the OG,DLC's,And modules like Aielund saga (the one i'm specifically thinking on playing)?
Or should i build the characters completely different for singlepayer PvE modules?
Arelith Builds on PvE modules
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Arelith Builds on PvE modules
My family were all knights,but none protected those who cannot fight for themselves.They all cared about their noble status more than anything else.I would be a true knight,i would train on the ways of the paladin -Arcavius Ryde
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Re: Arelith Builds on PvE modules
Some things cross over, like what feats and skills are useful, but a lot of Arelith builds are pretty dependant on custom changes, the enchanting system, extremely easy access to scrolls and wands, and the lack of a multiclass penalty.
There's quite a few builds on the NWN wiki that are more specific to the original campaigns, if you need ideas.
There's quite a few builds on the NWN wiki that are more specific to the original campaigns, if you need ideas.
Rolled: Helene d'Arque, Sara Lyonall
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
Re: Arelith Builds on PvE modules
Bardadin, old-school style WMs (16+ WM levels), most rogue builds, rogue/monk especially, Minimal paladin/bg divine might and shield builds, and most monk builds are all relatively "vanilla" as far as what they rely on.
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Re: Arelith Builds on PvE modules
37 sorc/2 rogue/1 pally
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