Spellscythe Master
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Spellscythe Master
So I had a build idea, which is horribly feat starved but I belive it might be fun to play for that sweet sweet criticals with a greensteel scythe.
Wizard(Spellsword)(23) Weapon master(7)
Race: Human
STR 16+2=18 (+6 end =24)
DEX 13
CON 13
WIS 8
INT 16+2=18 (+1 +1 great int end=20)
CHA 8
1-15 wizard
16-22 weapon master
23-30 wizard
Feats
1 w(1) Dodge, Expertise
3 w(3) Exotic Weapon prof.
4 w(4) {+1 str}
5 w(5) Extend Spell (Bonus wizard feat)
6 w(6) Weapon Focus Scythe
8 w(8) {+1str}
9 w(9) Mobility
10 w(10) Spell focus: Abjuration (Bonus wizard feat)
12 w(12) Spring attack {+1 str}
15 w(15) Whirlwind attack,Greater Spell focus: Abjuration (Bonus wizard feat)
16 wm(1) {+1 str}
18 wm(3) Improved Critical Scythe
20 wm(5) {+1 str}
21 wm(6) Epic Weapon Focus
24 w(17) Blind fight {+1 int}
27 w(20) Armorskin or Epic prowess ,great intelligence I (Bonus wizard feat)
28 w(21) +1 str
30 w(23) Epic Mage Armor (Bonus wizard feat), Epic skill focus: Discipline
I'm sure I made a lot of mistakes and there is plenty to improve, any suggestion is welcome
Wizard(Spellsword)(23) Weapon master(7)
Race: Human
STR 16+2=18 (+6 end =24)
DEX 13
CON 13
WIS 8
INT 16+2=18 (+1 +1 great int end=20)
CHA 8
1-15 wizard
16-22 weapon master
23-30 wizard
Feats
1 w(1) Dodge, Expertise
3 w(3) Exotic Weapon prof.
4 w(4) {+1 str}
5 w(5) Extend Spell (Bonus wizard feat)
6 w(6) Weapon Focus Scythe
8 w(8) {+1str}
9 w(9) Mobility
10 w(10) Spell focus: Abjuration (Bonus wizard feat)
12 w(12) Spring attack {+1 str}
15 w(15) Whirlwind attack,Greater Spell focus: Abjuration (Bonus wizard feat)
16 wm(1) {+1 str}
18 wm(3) Improved Critical Scythe
20 wm(5) {+1 str}
21 wm(6) Epic Weapon Focus
24 w(17) Blind fight {+1 int}
27 w(20) Armorskin or Epic prowess ,great intelligence I (Bonus wizard feat)
28 w(21) +1 str
30 w(23) Epic Mage Armor (Bonus wizard feat), Epic skill focus: Discipline
I'm sure I made a lot of mistakes and there is plenty to improve, any suggestion is welcome
Last edited by afreshstart on Wed Dec 13, 2017 8:37 pm, edited 7 times in total.
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Re: Spellscythe Master
Edit 4: MFW.
Last edited by Aelryn Bloodmoon on Wed Dec 13, 2017 9:12 am, edited 4 times in total.
Bane's tyranny is known throughout the continent, and his is the image most seen as the face of evil.
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Re: Spellscythe Master
You don't get general feats at 5 and 10. He can't take both.
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Re: Spellscythe Master
Well I decided to drop till spell feats since it's possible to use padded armor for 0% arcane spell failure. And I changed around the feats a bit, although I'm not sure about the blind fight coming in so late. I think the feats should be in order, the only choice is between extend spell and greater spell focus, and I don't expect this to be a great build, just a fun one. I'm aware it's a massively vulnerable to dispels.
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Re: Spellscythe Master
http://wiki.arelith.com/SpellswordTimeAdept wrote:You don't get general feats at 5 and 10. He can't take both.
This should be updated- it doesn't mention the loss of feats.
Bane's tyranny is known throughout the continent, and his is the image most seen as the face of evil.
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Re: Spellscythe Master
They mean you can't take two feats at five.Level 5- This is not an either/or thing. At 5th wizard level you gain a bonus metamagic feat. Take both.
afreshstart: you can use greensteel with no spell failure on a spellsword.
Clerics are just socially acceptable warlocks.The devil does not need any more advocates
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Re: Spellscythe Master
Oh, that's great! Then maybe it's best to drop maximize magic for another abjuration feat.One Two Three Five wrote:They mean you can't take two feats at five.Level 5- This is not an either/or thing. At 5th wizard level you gain a bonus metamagic feat. Take both.
afreshstart: you can use greensteel with no spell failure on a spellsword.
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Re: Spellscythe Master
Or just stick with padded armor - the armor of immolation is pretty amazing, though difficult to get.
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Re: Spellscythe Master
I don't think it's that good for a spellsword since they have access to mestils and (epic) mage armour.Baron Saturday wrote:Or just stick with padded armor - the armor of immolation is pretty amazing, though difficult to get.
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Re: Spellscythe Master
It's decent for the armor's AC itself (non-overwriteable by spells) and +5 discipline, if not for the actual other properties. Although free elemental shield is pretty good.
Clerics are just socially acceptable warlocks.The devil does not need any more advocates
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Re: Spellscythe Master
Oh I forget about it's +5 discipline, that makes it a great one. Still, I don't think maximize spell is better than an abjuration feat, it can be replicated using many consumables.One Two Three Five wrote:It's decent for the armor's AC itself (non-overwriteable by spells) and +5 discipline, if not for the actual other properties. Although free elemental shield is pretty good.
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Re: Spellscythe Master
Yeah, you could just scribe up some high level scrolls.
Clerics are just socially acceptable warlocks.The devil does not need any more advocates
Re: Spellscythe Master
Where are you guys getting that SS lose bonus wizard feats? None of the builds I saw reflect that
*edit "none" not "one" lol
*edit "none" not "one" lol
Last edited by Freyason on Wed Dec 13, 2017 3:43 pm, edited 1 time in total.
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Re: Spellscythe Master
They DON'T lose the bonus feats. Aelryn was suggesting that the build should take both the feats listed at levels 5 and 10, which is impossible because a wizard only gets a bonus feat at those levels, not a bonus feat + a general feat.
Confusion ensued on both sides.
Confusion ensued on both sides.
Rolled: Helene d'Arque, Sara Lyonall
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
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Re: Spellscythe Master
Wizards get bonus feats at class level 5 10 15 20, which can be only Arcane focus/defense, spell fcous , craft wand/potion or metamagic
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Re: Spellscythe Master
Yes.afreshstart wrote:Wizards get bonus feats at class level 5 10 15 20, which can be only Arcane focus/defense, spell fcous , craft wand/potion or metamagic
Aaaaaanyway. I would only increase int to 19 and dump the other 6 into Str. Probably want to put the one point into int at 12 or 16. I'd also probably go for extend spell over arcane defense, since you already resist dispels as a level 26 with this build.
Is the bonus damage from int multiplied on a crit?
Rolled: Helene d'Arque, Sara Lyonall
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
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Re: Spellscythe Master
To be honest I'm not sure if it's multiplied, and you are right about the extend spell feat, I'll update the build. Is there any benefit to having 19 intellect over 18?Baron Saturday wrote:Yes.afreshstart wrote:Wizards get bonus feats at class level 5 10 15 20, which can be only Arcane focus/defense, spell fcous , craft wand/potion or metamagic
Aaaaaanyway. I would only increase int to 19 and dump the other 6 into Str. Probably want to put the one point into int at 12 or 16. I'd also probably go for extend spell over arcane defense, since you already resist dispels as a level 26 with this build.
Is the bonus damage from int multiplied on a crit?
Re: Spellscythe Master
Access to 9th Circle Spells (Timestop, Max'd IGMS, Mord's Disjunction)afreshstart wrote: Is there any benefit to having 19 intellect over 18?
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Re: Spellscythe Master
It is.Baron Saturday wrote:Is the bonus damage from int multiplied on a crit?
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Re: Spellscythe Master
might be fun to play but hope you never go against anything that can hit for more than 100 points of damage since you will max out at level 30 with 150 or so.
One crit and he will be sliced ham.
One crit and he will be sliced ham.
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Re: Spellscythe Master
With spellsword hp and +12 to con it should? Hit 418. Not exactly conlock or barb hp but not completely unworkable.
Clerics are just socially acceptable warlocks.The devil does not need any more advocates
Re: Spellscythe Master
One Two Three Five wrote:With spellsword hp and +12 to con it should? Hit 418. Not exactly conlock or barb hp but not completely unworkable.
d6 for 23 levels is 138 d10 for 7 is 70 con bonus of 1 for a 13 is 30 at max thats 218 not 418
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Re: Spellscythe Master
I got some top-of-my-head addition wrong but like, eh.+12 to con
6 magic items and spells con mod is 180 hp. +218 issssssssssss 398? woops, I guess. Found 20 hp somewhere.
Clerics are just socially acceptable warlocks.The devil does not need any more advocates