Dwarf Spellsword

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3d6InOrder
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Dwarf Spellsword

Post by 3d6InOrder » Fri Dec 08, 2017 2:54 pm

Here is a build for an item creating Dwarven Spellsword I sketched out as an alternative to my Bard without concentration. I’d love any thoughts as this is all theory crafting.

Also, how long does an imbue last?

17 Spellsword
18-20 Bard
21-28 Spellsword
29 Bard
30 Spellsword

Dwarven Rune Axe (+1 Str)
Greensteel Chain Shirt
+4 Str / +2 Dex / +5 Con / +5 Int

Str 17-19 (+5) [36] (4/20/24/28)
Dex 9 [18]
Con 16-18 [30]
Int 16 (+4) [32] (8/12/16)
Wis 8
Cha 6

AC

Base + Dex + Arm + Sh + Boots + Tumble + Armour Skin + EMA + Haste (+ I.E.)

10 + 4 + 4 + 5 + 1 + 6 + 2 + 20 + 4 = 56 (66)

Base + Epic + Spellsword + Str + DRA + EWF + EP

10 + 5 + 6 + 13 + 4 + 3 + 1 = 42

Weapon Damage (18-20/x3)

Base + Str + Int + DRA + TEss + Imb + Imb

5.5 + 13 + 11 + 4 + 3.5 + 6.5 + 6.5 = 50

1- Expertise
3- Weapon Focus
5- Brew Potion
6- Extend Spell
9- Knockdown
10- Empower Spell
12- Improved Critical
15/15- Blindfight / Craft Wand
18- Improved Expertise
21- Epic Weapon Focus
23- Maximise Spell
24- Epic Prowess
26- Epic Mage Armour
27- Armour Skin
30/30- Great Intelligence / Great Strength

Concentration
Discipline
Spellcraft
Taunt
Tumble
[UMD]
[Lore]
[Heal]

Wiz + Bard + Epic + Ab (v. Spells)

Fort = 5 + 1 + 5 + 10 = 21 (29)
Ref = 5 + 3 + 5 + 4 = 17 (25)
Will = 10 + 3 + 5 - 1 = 17 (25)

+ PfA + PfS + items

Nitro
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Re: Dwarf Spellsword

Post by Nitro » Fri Dec 08, 2017 3:46 pm

I'm not seeing auto still spell in there anywhere, so you'll still have some arcane spell failure from the greensteel chain shirt, may as well upgrade to addy fullplate if you're not keen on grabbing those feats.

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One Two Three Five
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Re: Dwarf Spellsword

Post by One Two Three Five » Fri Dec 08, 2017 4:12 pm

Spellswords get native anti-spell failure. Should stack with greensteel's?
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Hunter548
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Re: Dwarf Spellsword

Post by Hunter548 » Fri Dec 08, 2017 4:23 pm

It does.
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Nitro
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Re: Dwarf Spellsword

Post by Nitro » Fri Dec 08, 2017 7:36 pm

I completely forgot about that, nvm me.

3d6InOrder
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Re: Dwarf Spellsword

Post by 3d6InOrder » Fri Dec 08, 2017 7:46 pm

I thought about taking Auto-Still Spell but it didn’t seem worth it.

Essentially:

1. Will this build be good at PVE (and scale well)?

2. How long do my Imbues last?

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Baron Saturday
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Re: Dwarf Spellsword

Post by Baron Saturday » Fri Dec 08, 2017 9:12 pm

Imbues last until you rest, as I recall, though they have a habit of becoming permanent. They won't disappear on you in the middle of a fight, anyhow.

Personally I would drop some of the metamagic and crafting feats for ESF Discipline and some spell foci. GSF Abjuration and GSF Transmutation are both really useful.
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Zavandar
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Re: Dwarf Spellsword

Post by Zavandar » Fri Dec 08, 2017 10:35 pm

As someone that's leveling a spellsword atm, I can say that you do definitely want some spell foci. Transmute is a must for maximizing your damage.

Speaking of, your damage will be very respectable (but your AB will be on the lowish side).

Using a dwarven waraxe gives you the -twohand option, so you get 1.5x the strength modifier on your damage. You also have an intelligence modifier to your damage, which is why I recommend having 20 base int, so that 32 gives you +11 int mod damage.

So between your 1.5 str mod, int mod, and double imbues, your damage will be nice. Personally, I take fighter as well to get weapon spec and epic weapon spec for even more damage and AB. It also gives you the option of wearing heavy armor if you just want to go full AC mode with no casting. It's possible to reach 70 if a cleric is buffing you, and 75 if you have a bard as well.
Intelligence is too important

Improv
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Re: Dwarf Spellsword

Post by Improv » Fri Dec 08, 2017 10:59 pm

Unless you're intent on generating potions and wands I'd consider enchantment and GSF enchantment. Especially if you're going the Dwarven Runemaster route. It'll also help you dominate people/monsters which is pretty useful for someone who can't summon.

3d6InOrder
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Re: Dwarf Spellsword

Post by 3d6InOrder » Sat Dec 09, 2017 9:10 am

Thanks all.

I’m quite into crafting (will be making Bardic instruments too eventually) and toyed for a long time with having ESF Enchantment. If I did it I would lose Improved Critical / Epic Prowess / Maximise Spell I think. Though arguably Extend Spell should go instead of Maximise.

I’ll continue to think about it.

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