Warlock
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Re: Warlock
What you've described there is a druid, friend.
Clerics are just socially acceptable warlocks.The devil does not need any more advocates
Re: Warlock
... Not really? It's close to the druid in the same way that a monk and fighter/WM both use knockdown to CC and do melee damage to kill things, sure.One Two Three Five wrote:What you've described there is a druid, friend.
A druid rarely has a chance to place down grease while threatened in melee. Even if they're MCed for discipline they're having to make a choice to not cast/activate something else that action and it is going to disrupt their animal companion. A warlock can just weave in a single quickened grease for no loss in damage for a single save-or-KD a round for many rounds and can refresh it for free if it is removed or the target moves. And unlike a druid if the enemy decides to run out of it they're still doing 100% of their damage from range.
I find it a bit odd for your post actually as you were asking for unconventional locks in another thread. I guess my mistake. Unless you meant going fiendlock/druid but that would be difficult to RP.
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Re: Warlock
It's an interesting idea, actually, and one I've played with before. Woodland Stride giving you free movement over the grease is of course amazing, and 7 ranger levels nets you two Greater Spell Foci - not that warlocks were lacking in feats! There's a few fairly important drawbacks, of course.
- Anything with freedom is going to murder you.
- Doesn't get the final warlock summon.
- Has to rely on scrolls for summons or accept that they're just gonna be falling over CONSTANTLY.
- Mediocre damage.
- Parties will hate you and tell you to just spam flare.
- Grease removing previous castings if more than 1/2 the AoE overlaps means that in order to get the max 4 saves/round, you've got to spend two rounds dropping quickened grease in a grid around your enemy rather than doing damage.
Also fiendlock/ranger RP would be... tricky. I can think of some ways you might go about it, but still, strange.
- Anything with freedom is going to murder you.
- Doesn't get the final warlock summon.
- Has to rely on scrolls for summons or accept that they're just gonna be falling over CONSTANTLY.
- Mediocre damage.
- Parties will hate you and tell you to just spam flare.
- Grease removing previous castings if more than 1/2 the AoE overlaps means that in order to get the max 4 saves/round, you've got to spend two rounds dropping quickened grease in a grid around your enemy rather than doing damage.
Also fiendlock/ranger RP would be... tricky. I can think of some ways you might go about it, but still, strange.
Rolled: Helene d'Arque, Sara Lyonall
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
Re: Warlock
I was thinking more for the KD aspect (which still hits FoM targets) than the movement speed debuff, though that's obviously a huge plus if you have time to set that up.
Rest of what you said, yep agreed. If you were willing to risk natural 1s (and the fact that you'd probably have FoM wands) then you could do fiendlock 27/BG 3 as getting a 30 non-spellcraft reflex save is pretty trivial with that combo as well as granting a ton of temp AC with divine shield. Pick something like Orog for ease of meeting the requirements.
Rest of what you said, yep agreed. If you were willing to risk natural 1s (and the fact that you'd probably have FoM wands) then you could do fiendlock 27/BG 3 as getting a 30 non-spellcraft reflex save is pretty trivial with that combo as well as granting a ton of temp AC with divine shield. Pick something like Orog for ease of meeting the requirements.
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Re: Warlock
I actually played a warlock ranger. The idea was that he made the pact and then became a ranger as a cover for the fact that he's a warlock. He also figured the woodland skills would be useful if he ever needed to go on the lamb.
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Re: Warlock
Is ice storm useful on a fiendlock? Because it's a high level spell you would not be able to cast it as a still spell or quicken it for multiple casts. You could use a haste want for a short burst but I don't see how it can replace your old Aldrich blasts when they can be cast twice per round instead.
Last character: Vahrix Amolyn
Re: Warlock
If you've got a wand of haste, or a buddy to haste you then ice storm can be quite a nice source of extra DPS, it's 15d6 extra damage in a fairly large AOE for a level 30 warlock, which stacks with your eldritch blast against the target, and is saveless.
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Re: Warlock
Nitro wrote:If you've got a wand of haste, or a buddy to haste you then ice storm can be quite a nice source of extra DPS, it's 15d6 extra damage in a fairly large AOE for a level 30 warlock, which stacks with your eldritch blast against the target, and is saveless.
You would just have to worry about cold resistance and then having the haste. It seems like cost wise it probably would not be practical to spam the haste wands. Im guessing it can hurt allies too?
If so im guessing the summary would be... if you are hasted and have no melee help then use it. else its better for another option?
Last character: Vahrix Amolyn
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Re: Warlock
How useful maximise/empower is for an abyssal lock? I guess it doesn’t effect eldritch blast or does is?
Your friendly neighborhood eldritch horror
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Re: Warlock
No effect on the blast, but Empower is nice to have for the zoo spells that Fiendlocks get. It's not like they don't have feats to spare! I'd pick Empower over Maximize, since the Fiendlock can just keep casting until it gets a good roll.
Rolled: Helene d'Arque, Sara Lyonall
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
Re: Warlock
Ice storm is fine to cast a couple of times on something in the distance. However if you have party members, your summon, or yourself anywhere near the combat you're nearly always better off using something else.Nitro wrote:If you've got a wand of haste, or a buddy to haste you then ice storm can be quite a nice source of extra DPS, it's 15d6 extra damage in a fairly large AOE for a level 30 warlock, which stacks with your eldritch blast against the target, and is saveless.
Why? Because you'll hurt friendlies or, if you aim correctly at the ground, you'll lose blast damage and likely suffer a DPS reduction (depending on the amount of targets).
This isn't always the case but, in general pve, mitigating your damage received takes precedence over inflicting damage on a monster.
It's not a great boon for a pure lock.
Thankfully this team is no longer being used.
Sockss#5567 for nwn mechanics questions.
Sockss#5567 for nwn mechanics questions.
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Re: Warlock
This is a reply or a question a reply.
What are the prereq's for the "Quicken Spell feat" if any ?
I created a char once before with this, but it has been years and epic failure; I didn't make any notes
What are the prereq's for the "Quicken Spell feat" if any ?
I created a char once before with this, but it has been years and epic failure; I didn't make any notes
Re: Warlock
http://nwn.wikia.com/wiki/Quicken_spellGodofAwesomeness21 wrote: ↑Tue Apr 03, 2018 4:39 pmThis is a reply or a question a reply.
What are the prereq's for the "Quicken Spell feat" if any ?
I created a char once before with this, but it has been years and epic failure; I didn't make any notes
The ability to cast level 4 spells. So for a bard you need to be level.. 12 I think it was, (and have 14 charisma) typically.
Isabella Isherwood - Priestess of Selune
Piper Barley - Joybringer of Lliira
Piper Barley - Joybringer of Lliira
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Re: Warlock
Thank you. This shouldn’t be an issue; currently at level 9 ; 17 cha and casting level 3 spells.
Re: Warlock
Necroing this thread just really upset me that CJ is gone, wtf dude