Is two handed Rogue viable?

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bobosander12
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Joined: Sun Oct 29, 2017 11:25 am

Is two handed Rogue viable?

Post by bobosander12 » Tue Oct 31, 2017 7:45 pm

I am creating a "Small" Pirate, And that makes some wheapons like a scimitar a 2H wheapon. Ofcourse it would be great being an Pirate, doing enourmous damage, but with little health. You can just use alot of Tumble, and you are good to go. Well ofcourse your dex is gonna be insanely high then, but that's also helpfull for hiding and fighting. I have searched everywhere for a 2H rogue thread, but found nothing but a fighter/shadowdancer.
BTW, you get +2 Dexterity, and -2 Strenght making a Little guy.
Thanks fer th' help i can get.

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Cortex
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Re: Is two handed Rogue viable?

Post by Cortex » Tue Oct 31, 2017 7:46 pm

2h is exclusively a STR way to build with the exception of Quarterstaff. DEX is only for finessable weapons.

Moreover, with a heavy rogue build if you want lots of damage, you want dual wield to make the most out of sneak attack damage dice over raw STR damage.
:)

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Bashagain
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Re: Is two handed Rogue viable?

Post by Bashagain » Tue Oct 31, 2017 8:22 pm

If you wanna make a high charisma rogue, you can utilize Divine Might by dipping into Blackguard or Paladin to maximize your two-handed Weapon Damage. Base 26 Cha with max boost would give you 21 Damage with each hit. Divine Shield will give you 14 AC which would most definitely exhaust max of 20 dodge AC boost. Viable, yes. Optimal? No. But fun nevertheless.
"Drider-man, with Great Smite cometh Great Responsibility to SMITE THEE!!!" - Erik Silverarms, in The Underdark. Circa AR 63

DaggerMouthSmile
Posts: 44
Joined: Tue Jan 05, 2016 3:48 pm

Re: Is two handed Rogue viable?

Post by DaggerMouthSmile » Tue Oct 31, 2017 9:39 pm

You want to take gifts for STR and CON and the one that gives +4 to Hide and MS. Use a scimitar. Wear plate armor until you start taking Rogue levels, then swap to Chain Armor and keep Cats wands and potions handy. You gear STR/CON and Discipline, Spellcraft, Hide, MS. You are a wet paper bag, so you have to kill things quickly. Find someone to guard you.

EDIT* The numbers get a bit better once you factor in gifts.

Half-a-Pirate
Fighter(12), Weapon Master(7), Rogue(11), Halfling

STR: 15 (24)
DEX: 15
CON: 14
WIS: 8
INT: 14
CHA: 8

Halfling: (Fearless, Good Aim, Lucky, Skill Affinity: Listen, Skill Affinity: Move Silently, Small Stature)
01: Rogue(1): Expertise
02: Rogue(2): {Evasion}
03: Rogue(3): Improved Expertise, {Uncanny Dodge I}
04: Fighter(1): STR+1, Weapon Focus, (STR=16)
05: Fighter(2): Dodge
06: Fighter(3): Mobility
07: Fighter(4): Weapon Specialization
08: Fighter(5): STR+1, (STR=17)
09: Fighter(6): Spring Attack, Whirlwind Attack
10: Weapon Master(1): Weapon of Choice
11: Weapon Master(2)
12: Weapon Master(3): STR+1, Improved Critical, (STR=18)
13: Weapon Master(4)
14: Weapon Master(5)
15: Weapon Master(6): Knockdown
16: Weapon Master(7): STR+1, (STR=19)
17: Rogue(4)
18: Fighter(7): Blind Fight
19: Fighter(8): Improved Knockdown
20: Fighter(9): STR+1, (STR=20)
21: Fighter(10): Epic Weapon Focus, Epic Weapon Specialization
22: Rogue(5)
23: Rogue(6)
24: Rogue(7): STR+1, Armor Skin, (STR=21)
25: Rogue(8)
26: Rogue(9)
27: Rogue(10): Great Strength I, Crippling Strike, (STR=22)
28: Fighter(11): STR+1, (STR=23)
29: Fighter(12): Epic Prowess
30: Rogue(11): Great Strength II, (STR=24)

Hitpoints: 316
Skillpoints: 216
Saving Throws (Fortitude/Will/Reflex): 17/11/20
Saving Throw bonuses: Spells: +3, Traps: +2, Fear: +2
BAB: 24
AB (max, naked): 37 (melee), 29 (ranged)
AC (naked/mundane armor/shield only): 21/30
Spell Casting:
Alignment Changes: 0

Disable Trap 1(3), Discipline 32(39), Heal 24(23), Hide 33(39), Intimidate 4(3), Move Silently 33(41), Open Lock 1(3), Spellcraft 16(18), Tumble 30(32), UMD 26(25)

01: Disable Trap(1), Heal(4), Intimidate(4), Open Lock(1), Tumble(4), Save(26),
02: Heal(1), Tumble(1), Save(34),
03: Heal(1), Save(43),
04: Discipline(7), Heal(1), Save(39),
05: Discipline(1), Heal(1), Save(41),
06: Discipline(1), Heal(1), Save(43),
07: Discipline(1), Heal(1), Save(45),
08: Discipline(1), Heal(1), Save(47),
09: Discipline(1), Heal(1), Save(49),
10: Discipline(1), Heal(1), Save(51),
11: Discipline(1), Heal(1), Save(53),
12: Discipline(1), Heal(1), Save(55),
13: Discipline(1), Heal(1), Save(57),
14: Discipline(1), Heal(1), Save(59),
15: Discipline(1), Heal(1), Save(61),
16: Discipline(1), Heal(1), Save(63),
17: Heal(1), Tumble(15), UMD(16), Save(41),
18: Discipline(2), Heal(1), Save(42),
19: Discipline(1), Heal(1), Save(44),
20: Discipline(1), Heal(1), Save(46),
21: Discipline(1), Heal(1), Save(48),
22: Hide(24), Move Silently(24), Tumble(5), UMD(5),
23: Hide(2), Move Silently(2), Spellcraft(3),
24: Hide(1), Move Silently(1), Spellcraft(4),
25: Hide(1), Move Silently(1), Spellcraft(4),
26: Hide(1), Move Silently(1), Spellcraft(1), Save(6),
27: Hide(1), Move Silently(1), Tumble(5), UMD(5), Save(4),
28: Discipline(7), Save(1),
29: Discipline(1), Spellcraft(2),
30: Hide(3), Move Silently(3), Spellcraft(2),

OutOfChwi
Posts: 65
Joined: Tue Jan 03, 2017 11:53 pm

Re: Is two handed Rogue viable?

Post by OutOfChwi » Tue Oct 31, 2017 9:45 pm

Bashagain wrote:If you wanna make a high charisma rogue, you can utilize Divine Might by dipping into Blackguard or Paladin to maximize your two-handed Weapon Damage. Base 26 Cha with max boost would give you 21 Damage with each hit. Divine Shield will give you 14 AC which would most definitely exhaust max of 20 dodge AC boost. Viable, yes. Optimal? No. But fun nevertheless.
14 cha modifier is cool and all with divine feats but what AB are you hitting things with? Because Rogues AB is already in the toilet let alone being charisma based

Lurch
Posts: 118
Joined: Mon Oct 02, 2017 11:26 am

Re: Is two handed Rogue viable?

Post by Lurch » Wed Nov 01, 2017 7:09 am

Related to the Divine Might damage build, does paladin and blackguard bonus for 2-handed weapons work with quarterstaff even though it's a dual wield weapon? Seems like that would be a noticeable damage increase compared to alternatives, Let's say rogue/monk/blackguard with 9 attacks with haste.

bobosander12
Posts: 22
Joined: Sun Oct 29, 2017 11:25 am

Re: Is two handed Rogue viable?

Post by bobosander12 » Wed Nov 01, 2017 2:42 pm

DaggerMouthSmile wrote:You want to take gifts for STR and CON and the one that gives +4 to Hide and MS. Use a scimitar. Wear plate armor until you start taking Rogue levels, then swap to Chain Armor and keep Cats wands and potions handy. You gear STR/CON and Discipline, Spellcraft, Hide, MS. You are a wet paper bag, so you have to kill things quickly. Find someone to guard you.

EDIT* The numbers get a bit better once you factor in gifts.

Half-a-Pirate
Fighter(12), Weapon Master(7), Rogue(11), Halfling

STR: 15 (24)
DEX: 15
CON: 14
WIS: 8....
Thanks sir, that helps alot.

Astral
Posts: 1229
Joined: Tue Feb 02, 2016 6:18 pm

Re: Is two handed Rogue viable?

Post by Astral » Sun Nov 12, 2017 11:56 pm

do you two-hand a scimitar as a hin for 1.5 STR damage AND 18-20 base crits?
Currently playing: Seth Xylo

Astral
Posts: 1229
Joined: Tue Feb 02, 2016 6:18 pm

Re: Is two handed Rogue viable?

Post by Astral » Mon Nov 13, 2017 12:05 am

Lurch wrote:Related to the Divine Might damage build, does paladin and blackguard bonus for 2-handed weapons work with quarterstaff even though it's a dual wield weapon? Seems like that would be a noticeable damage increase compared to alternatives, Let's say rogue/monk/blackguard with 9 attacks with haste.
Yes it should work for all two handed weapons including dex based blackguards. But good luck having power attack, cleave, divine might, ambidexterity, two-weapon, improved two-weapon, blind fight, knockdown, expertise, improved expertise, improved knockdown, improved crit and weapon focus - all without fighter lvls. Oh and you are not likely to have compatible AB on this build too.
Currently playing: Seth Xylo

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