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Re: Development Timeline for Class Mechanics

Posted: Fri Sep 22, 2017 7:48 pm
by Seven Sons of Sin
miesny_jez wrote:I think it would be actually better to have this thread deleted and redone to something rather akin to this:

[Development Thread]
(General info of this thread, for information purposes only)
[Contributor A post]
Works on:
A
B
C
[Contributor B post]
Works on:
A
B
C

...

Thread Locked.

Devs allowed to Edit their posts to update status on what they work on.

This way we would have an informational thread ready for immediate glance and information for the players, while the discussions would still be continued in Feedback/Suggestions. Otherwise we risk this thread will blow up into 20 pages long.. obscuring any actual information

Moderator thoughts?
This is what I wanted to see, to be honest!

Re: Development Timeline for Class Mechanics

Posted: Fri Sep 22, 2017 11:43 pm
by Ozzy.nl
+1

Re: Development Timeline for Class Mechanics

Posted: Mon Oct 02, 2017 3:53 pm
by Seven Sons of Sin
I will be trying to amend the original post as updates get released, and quasi-reflect some of the aforementioned plans for class changes.

Re: Development Timeline for Class Mechanics

Posted: Mon Oct 02, 2017 3:58 pm
by Cortex
Paladin is done.

Dragonshape steps up to the chopping block.

Re: Development Timeline for Class Mechanics

Posted: Tue Oct 03, 2017 2:19 pm
by Smelyansky
How drastic will the ds change be? I'm leveling a druid at the moment and I do not want to waste a feat. Any ideas you can share?

Re: Development Timeline for Class Mechanics

Posted: Tue Oct 03, 2017 2:56 pm
by Commie
Smelyansky wrote:How drastic will the ds change be? I'm leveling a druid at the moment and I do not want to waste a feat. Any ideas you can share?
well it requires so much wisdom you generally don't pick it up with 'a' feat.

Re: Development Timeline for Class Mechanics

Posted: Tue Oct 03, 2017 3:27 pm
by Smelyansky
Commie wrote:
Smelyansky wrote:How drastic will the ds change be? I'm leveling a druid at the moment and I do not want to waste a feat. Any ideas you can share?
well it requires so much wisdom you generally don't pick it up with 'a' feat.
That is true. Still, I feel like if you're investing all those epic feats in wisdom just to get ds then it should not be justifyable to gut it.

Re: Development Timeline for Class Mechanics

Posted: Tue Oct 03, 2017 3:46 pm
by Commie
We'll have to see. It's a little worrysome to have a build totally reliant on taking 4 or 5 epic feats and know big (even when needed) changes are coming to it.

Re: Development Timeline for Class Mechanics

Posted: Tue Oct 03, 2017 4:15 pm
by Cortex
The requirements are being lowered to 25 WIS, that's all I'll say on the matter.

Re: Development Timeline for Class Mechanics

Posted: Tue Oct 03, 2017 4:49 pm
by Commie
That's a big change for building!

Thanks for the heads up!

Re: Development Timeline for Class Mechanics

Posted: Wed Oct 25, 2017 1:53 am
by Seven Sons of Sin
Updated.

Re: Development Timeline for Class Mechanics

Posted: Mon Oct 30, 2017 3:11 am
by miesny_jez
Please add Invisibility Bug investigation for my task list below the golems.

Re: Development Timeline for Class Mechanics

Posted: Wed Jan 10, 2018 7:09 pm
by yellowcateyes
The permanent True Seeing of the Bat totem is under review. If you were considering picking up the Bat Totem for that perk, you may wish to hold off for details or consider a different totem.

Re: Development Timeline for Class Mechanics

Posted: Fri Jan 26, 2018 4:31 am
by Skeletor
[desire to know more about shadow mage intensifies]

Re: Development Timeline for Class Mechanics

Posted: Fri Jan 26, 2018 9:39 am
by Aren
Skeletor wrote:[desire to know more about shadow mage intensifies]
I second this. :-)

Re: Development Timeline for Class Mechanics

Posted: Wed Feb 21, 2018 6:02 pm
by I_Am_King_Midas
Could monks see some potential changes in the future? They have never been a really strong class but seem like they have lots~ of really cool potential.

Re: Development Timeline for Class Mechanics

Posted: Fri Feb 23, 2018 6:49 pm
by Ork
Monks are pretty good as is.

Re: Development Timeline for Class Mechanics

Posted: Fri Feb 23, 2018 6:57 pm
by Hunter548
Jeloran wrote:Could monks see some potential changes in the future? They have never been a really strong class but seem like they have lots~ of really cool potential.
On the contrary; Monks presently are at a point where, unless someone playing them decides to lose (IE, via comitting to a fight he can't win), only dies via unlucky die rolls. Monks are extremely strong.

Now, granted, they are a pain in the butt to level and need to be looked at to be less irritating, but they're not weak by any stretch.

Re: Development Timeline for Class Mechanics

Posted: Sat Feb 24, 2018 10:16 am
by I_Am_King_Midas
Hunter548 wrote:
Jeloran wrote:Could monks see some potential changes in the future? They have never been a really strong class but seem like they have lots~ of really cool potential.
On the contrary; Monks presently are at a point where, unless someone playing them decides to lose (IE, via comitting to a fight he can't win), only dies via unlucky die rolls. Monks are extremely strong.

Now, granted, they are a pain in the butt to level and need to be looked at to be less irritating, but they're not weak by any stretch.
They can always run away but they are not the most powerful. Especially monks using unarmed strikes.

Re: Development Timeline for Class Mechanics

Posted: Sat Mar 10, 2018 5:30 pm
by yellowcateyes
Irongron has made an important announcement here concerning EE. As can be expected, the transition will draw the majority of the staff's attention and energy.

Beyond EE, the server's witnessed a rapid series of significant class changes and rebalance decisions lately. Too much change too often can be a bad thing in and of itself, so expect such updates to slow down significantly in the near to mid future.

We will still be fixing bugs, addressing exploits, and implementing planned adjustments to experimental paths. Otherwise, however, core class and path mechanics should remain stable for some time.

Re: Development Timeline for Class Mechanics

Posted: Sun Mar 11, 2018 10:28 am
by telmarael
yellowcateyes wrote:Irongron has made an important announcement here concerning EE. As can be expected, the transition will draw the majority of the staff's attention and energy.

Beyond EE, the server's witnessed a rapid series of significant class changes and rebalance decisions lately. Too much change too often can be a bad thing in and of itself, so expect such updates to slow down significantly in the near to mid future.

We will still be fixing bugs, addressing exploits, and implementing planned adjustments to experimental paths. Otherwise, however, core class and path mechanics should remain stable for some time.
So, the necromancy changes announced last summer are not going to be implemented any time soon? Just to make sure

Re: Development Timeline for Class Mechanics

Posted: Wed Jun 27, 2018 11:08 am
by Dalenger
Quick question: Given that there is a Lesser Moon Blade in the crafting matrix, are there any plans to one day make a Moon Blade or Greater Moon Blade?

Re: Development Timeline for Class Mechanics

Posted: Wed Jun 27, 2018 11:45 am
by Bryce Silver-Wind
Dalenger wrote:
Wed Jun 27, 2018 11:08 am
Quick question: Given that there is a Lesser Moon Blade in the crafting matrix, are there any plans to one day make a Moon Blade or Greater Moon Blade?
Honestly, I really hope not, the Moonblade is a sacred relic of Evermeet, basically even forbidden to remove from Evermeet, the factor a lesser exists off Evermeet is basically sacrilegious to elves, nevermind that non elves do use them, and the very real fact that Real Moonblades are actually Sentient.

Re: Development Timeline for Class Mechanics

Posted: Wed Jun 27, 2018 12:04 pm
by Jagel
I think it was stated somewhere that for the above reasons we will only ever see the lesser Moonblade on Arelith.

Re: Development Timeline for Class Mechanics

Posted: Thu Jun 28, 2018 2:11 am
by Dalenger
Bryce Silver-Wind wrote:
Wed Jun 27, 2018 11:45 am
Dalenger wrote:
Wed Jun 27, 2018 11:08 am
Quick question: Given that there is a Lesser Moon Blade in the crafting matrix, are there any plans to one day make a Moon Blade or Greater Moon Blade?
Honestly, I really hope not, the Moonblade is a sacred relic of Evermeet, basically even forbidden to remove from Evermeet, the factor a lesser exists off Evermeet is basically sacrilegious to elves, nevermind that non elves do use them, and the very real fact that Real Moonblades are actually Sentient.
Oh, cool. I legit didn't know the lore. Thanks.