Spellsword builds
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Spellsword builds
So, now that we have an actual path for these builds, let's theorycraft us some good builds with the path.
At a glance (and presuming that the extra APR from the path doesn't stack with fighter) It seems like you'll want to head pretty deep into it, perhaps a full 27 to get the most out of the AB boosts, then a multiclass dump for Disc/tumble?
It won't be as fighty as a fighter, but with full wizard casting with the exception of two schools and all epic spells except for EMA.
Addendum: Would it be worthwhile to invest fully into INT instead of STR to get the most out of the INT buffs, or would it be smarter to leave INT at a lower point and focus STR for better AB?
At a glance (and presuming that the extra APR from the path doesn't stack with fighter) It seems like you'll want to head pretty deep into it, perhaps a full 27 to get the most out of the AB boosts, then a multiclass dump for Disc/tumble?
It won't be as fighty as a fighter, but with full wizard casting with the exception of two schools and all epic spells except for EMA.
Addendum: Would it be worthwhile to invest fully into INT instead of STR to get the most out of the INT buffs, or would it be smarter to leave INT at a lower point and focus STR for better AB?
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Re: Spellsword builds
STR > INT
STR grants AB/DMG, INT grants AC/DMG. AC hits a point of diminishing returns, though. You'll hit the dodge gap pretty easily.
Mathing it out:
4 (haste)
5 (EMA)
1 (boots)
That leaves 10 points to be filled by an INT bonus. You'll get this even with a mere 19 points in intelligence. I'd invest up to 20 points then invest into STR from there.
STR grants AB/DMG, INT grants AC/DMG. AC hits a point of diminishing returns, though. You'll hit the dodge gap pretty easily.
Mathing it out:
4 (haste)
5 (EMA)
1 (boots)
That leaves 10 points to be filled by an INT bonus. You'll get this even with a mere 19 points in intelligence. I'd invest up to 20 points then invest into STR from there.
Re: Spellsword builds
That knight path with abilities based on int should synergize well.
Re: Spellsword builds
Right, I've been going over potential builds for the last few hours but Peppers comment has messed with my head.
How does 19 Int grant 10 AC? Wouldn't that give 4AC, 5AC if you went 20 Int?
Is the bonus = to base Int, or your Int modifier?
How does 19 Int grant 10 AC? Wouldn't that give 4AC, 5AC if you went 20 Int?
Is the bonus = to base Int, or your Int modifier?
Re: Spellsword builds
19 INT base, with gear and buffs to bring you up the rest of the way. Go 20 INT so you can cast all of your wizard spells, then put the rest in STR.Orian_666 wrote:Right, I've been going over potential builds for the last few hours but Peppers comment has messed with my head.
How does 19 Int grant 10 AC? Wouldn't that give 4AC, 5AC if you went 20 Int?
Is the bonus = to base Int, or your Int modifier?
If you go wizard 23/rogue 3/fighter 4 I can see around 41 AB, 68 AC (not in improved expertise), and 48 damage per non-crit without doing too much fancy stuff apart from the kind of armor-dance that battlebards to cast in robes then switch to armor/shield.
That AB is not amazing of course, but that AC means that a character with less than +48 AB cannot crit you with any roll without flat-footing you or using True Strike.
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Re: Spellsword builds
I wouldn't build a PDK-centric spellsword. The class may see some adjustments in the relatively near future; this particular synergy may not last.
That aside, carry on!
That aside, carry on!
Last edited by Peppermint on Wed Aug 02, 2017 8:41 pm, edited 1 time in total.
Re: Spellsword builds
Aaah, I get you, so that was accounting for the soft bonus too. Right, yea that's the amount I had put into my test builds.
Ended up with,
Unbuffed: 38AB, 39AC
Full Buffed: 41AB (50 with Divine Power, 52 cap with TS) 67AC
Panic buffed, 4-5 spells max: Managed 41AB, 66AC.
All of this is before Imp Expertise.
Damage was consistently around 40-50 per hit regardless of buffs.
This was a 23/4/3 Wiz/Fight/Bard. ESF Illusion for the clone to fight with you, assuming the bonus' from INT carry over to the clone.
Ended up with,
Unbuffed: 38AB, 39AC
Full Buffed: 41AB (50 with Divine Power, 52 cap with TS) 67AC
Panic buffed, 4-5 spells max: Managed 41AB, 66AC.
All of this is before Imp Expertise.
Damage was consistently around 40-50 per hit regardless of buffs.
This was a 23/4/3 Wiz/Fight/Bard. ESF Illusion for the clone to fight with you, assuming the bonus' from INT carry over to the clone.
Last edited by Orian_666 on Wed Aug 02, 2017 7:42 pm, edited 1 time in total.
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Re: Spellsword builds
23 wizard/4 fighter/3 monk in Tenser's. Focus on INT and WIS, as STR, CON and DEX are fixed in this form. AC can reach 85 in Improved Expertise, and AB could be around 48, or so. With own buffs only (empowered). Divine Power scrolls would increase this, but you'd have to use these before going into Tenser's, which leaves 6 rounds of the Divine Power effect. This build would technically be able to get 7 attacks per round (4 from spellsword, +2 from Tenser's, +1 from haste)
This is assuming the AB bonus from INT stacks with the AB bonus given by Tenser's.
This is assuming the AB bonus from INT stacks with the AB bonus given by Tenser's.
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Re: Spellsword builds
There is no AB bonus to INT (only from levels in spellsword), and I'm suspicious of that much AC in Tenser's. You lose out on 15 AC from armor+(addy) tower shield+boots in that form and lose all of your INT bonuses on items since nothing merges (and even if it did, the properties wouldn't all stack together). It looks to me like you could pull about 48 AC in Tenser's without using IE.Pavor Nocturnus wrote:23 wizard/4 fighter/3 monk in Tenser's. Focus on INT and WIS, as STR, CON and DEX are fixed in this form. AC can reach 84 (maybe even 85) in Improved Expertise, and AB could be around 48, or so. With own buffs only (empowered). Divine Power scrolls would increase this, but you'd have to use these before going into Tenser's, which leaves 6 rounds of the Divine Power effect. This build would technically be able to get 7 attacks per round (4 from spellsword, +2 from Tenser's, +1 from haste)
This is assuming the AB bonus from INT stacks with the AB bonus given by Tenser's.
EDIT: I didn't count monk WIS AC, which would add probably 3-5 at most without counting WIS from gear. I'm pretty sure that taking monk levels is a downgrade from taking rogue or bard levels though, since you're going to get more benefit out of full plate than you will from your WIS bonus.
Re: Spellsword builds
It's worth noting that tensors will be getting a rework (as will divine power) so they will not be abuse able with the path, or each other...
So don't bank on those 7 attacks
So don't bank on those 7 attacks
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Re: Spellsword builds
Yes. Sorry, I meant the AB bonus from levels in spellsword.Lorkas wrote:There is no AB bonus to INT (only from levels in spellsword), and I'm suspicious of that much AC in Tenser's. You lose out on 15 AC from armor+(addy) tower shield+boots in that form and lose all of your INT bonuses on items since nothing merges (and even if it did, the properties wouldn't all stack together). It looks to me like you could pull about 48 AC in Tenser's without using IE.Pavor Nocturnus wrote:23 wizard/4 fighter/3 monk in Tenser's. Focus on INT and WIS, as STR, CON and DEX are fixed in this form. AC can reach 84 (maybe even 85) in Improved Expertise, and AB could be around 48, or so. With own buffs only (empowered). Divine Power scrolls would increase this, but you'd have to use these before going into Tenser's, which leaves 6 rounds of the Divine Power effect. This build would technically be able to get 7 attacks per round (4 from spellsword, +2 from Tenser's, +1 from haste)
This is assuming the AB bonus from INT stacks with the AB bonus given by Tenser's.
EDIT: I didn't count monk WIS AC, which would add probably 3-5 at most without counting WIS from gear. I'm pretty sure that taking monk levels is a downgrade from taking rogue or bard levels though, since you're going to get more benefit out of full plate than you will from your WIS bonus.
As for the AC: 10 base, 4 haste, 4 tenser's, 20 EMA, 10 improved expertise, 9 WIS modifier, 10 INT modifier, 6 tumble, 9 DEX modifier, 2 Armor Skin. That's 84 AC.
BUT, you are right. You'd exceed the +20 Dodge AC cap with this. This would actually result in 81 AC.
This is without counting gear, as that does not stack in Tenser's. This is counting the maxed outcomes from Empowered Owl's, Bull's, Cat's and Fox'.
The many attacks per round is not what would make this build powerful, as with that AB, you would probably miss half of the attacks still, in most cases.Kirito wrote:It's worth noting that tensors will be getting a rework (as will divine power) so they will not be abuse able with the path, or each other...
So don't bank on those 7 attacks
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Re: Spellsword builds
How high AB are you used to?Pavor Nocturnus wrote: The many attacks per round is not what would make this build powerful, as with that AB, you would probably miss half of the attacks still, in most cases.
Full AB (25) plus weapon foci (3) plus prowess (1) plus damask (3) plus stat bonus (15) is 47... what am I missing that gets the AB that much higher?
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Re: Spellsword builds
With an AB of 47/42/37/32, the latter two attacks are avoided by most epic mobs and pretty much all properly built lvl 30 characters, bar mages, barbarians and warlocks.Kirito wrote:How high AB are you used to?Pavor Nocturnus wrote: The many attacks per round is not what would make this build powerful, as with that AB, you would probably miss half of the attacks still, in most cases.
Full AB (25) plus weapon foci (3) plus prowess (1) plus damask (3) plus stat bonus (15) is 47... what am I missing that gets the AB that much higher?
Last edited by Pavor Nocturnus on Wed Aug 02, 2017 8:54 pm, edited 2 times in total.
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Re: Spellsword builds
No way you get 25 BAB with this path, or 15 strength modifier. AB is probably more like 40, 42.Kirito wrote:How high AB are you used to?Pavor Nocturnus wrote: The many attacks per round is not what would make this build powerful, as with that AB, you would probably miss half of the attacks still, in most cases.
Full AB (25) plus weapon foci (3) plus prowess (1) plus damask (3) plus stat bonus (15) is 47... what am I missing that gets the AB that much higher?
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Re: Spellsword builds
More attacks per round also means higher odds of getting those sweet crits, which even if they don't confirm will land a hit.
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Re: Spellsword builds
No, it's Tenser's that vastly increases AB: http://nwn.wikia.com/wiki/Tenser%27s_transformation, together with +6 AB from spellsword.Hunter548 wrote:No way you get 25 BAB with this path, or 15 strength modifier. AB is probably more like 40, 42.Kirito wrote:How high AB are you used to?Pavor Nocturnus wrote: The many attacks per round is not what would make this build powerful, as with that AB, you would probably miss half of the attacks still, in most cases.
Full AB (25) plus weapon foci (3) plus prowess (1) plus damask (3) plus stat bonus (15) is 47... what am I missing that gets the AB that much higher?
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Re: Spellsword builds
Hunter548 wrote:No way you get 25 BAB with this path, or 15 strength modifier. AB is probably more like 40, 42.Kirito wrote:How high AB are you used to?Pavor Nocturnus wrote: The many attacks per round is not what would make this build powerful, as with that AB, you would probably miss half of the attacks still, in most cases.
Full AB (25) plus weapon foci (3) plus prowess (1) plus damask (3) plus stat bonus (15) is 47... what am I missing that gets the AB that much higher?
I got that...Pavor Nocturnus wrote: No, it's Tenser's that vastly increases AB: http://nwn.wikia.com/wiki/Tenser%27s_transformation, together with +6 AB from spellsword.
I was actually thinking of say a straight fighter... Pavor was giving the indication that the AB isn't that great... I can't see how a proper melee build can get substantially more...
Last edited by Kirito on Wed Aug 02, 2017 9:00 pm, edited 1 time in total.
Re: Spellsword builds
Surely you'll hit the AB cap before you get to 47 ab? Or perhaps my math's wrong.Pavor Nocturnus wrote: No, it's Tenser's that vastly increases AB: http://nwn.wikia.com/wiki/Tenser%27s_transformation, together with +6 AB from spellsword.
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Re: Spellsword builds
Yeah, you probably would, come to think of it. It didn't say anywhere on the nwnwiki, that the AB bonus from Tenser's adds to the +20 cap, but if it does, then it's lower.Hunter548 wrote:Surely you'll hit the AB cap before you get to 47 ab? Or perhaps my math's wrong.Pavor Nocturnus wrote: No, it's Tenser's that vastly increases AB: http://nwn.wikia.com/wiki/Tenser%27s_transformation, together with +6 AB from spellsword.
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Re: Spellsword builds
In a test build I did, using item enchantments to account for the path bonuses, I managed to get an unbuffed AB of 38 (this is with arelith like enchanted gear), buffed (hitting the +12 soft cap for str) to 41, and with Divine Power I got 50. The +20 cap topped at 52, tested with True Strike.
All things considered with the potential AC (in my test I managed 67 buffed before Expertise) that AB is pretty damn acceptable.
Keep in mind this is all using a standard 23Wiz/4Fight/3Bard build, not with tensers. With this build tensers actually makes you considerably weaker.
So this is just to point out that it's entirely possible to reach decent AB, useful AB with TS or Divine Power, with a standard build for a spellsword.
Sure a single Mords will screw you over considerably, but I guess that's the cost of having these numbers AND access to 9th level wizard spells.
All things considered with the potential AC (in my test I managed 67 buffed before Expertise) that AB is pretty damn acceptable.
Keep in mind this is all using a standard 23Wiz/4Fight/3Bard build, not with tensers. With this build tensers actually makes you considerably weaker.
So this is just to point out that it's entirely possible to reach decent AB, useful AB with TS or Divine Power, with a standard build for a spellsword.
Sure a single Mords will screw you over considerably, but I guess that's the cost of having these numbers AND access to 9th level wizard spells.
Re: Spellsword builds
What stops you from going 27 wizard 3 bard with this path? Wouldn't you hold against dispel check better? I'm curious why the fighter lvls are even there in first place on a path that intentionally scales your ab with wizard lvls.Orian_666 wrote: Sure a single Mords will screw you over considerably, but I guess that's the cost of having these numbers AND access to 9th level wizard spells.
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Re: Spellsword builds
Epic Weapon Specialization.Astral wrote:What stops you from going 27 wizard 3 bard with this path? Wouldn't you hold against dispel check better? I'm curious why the fighter lvls are even there in first place on a path that intentionally scales your ab with wizard lvls.Orian_666 wrote: Sure a single Mords will screw you over considerably, but I guess that's the cost of having these numbers AND access to 9th level wizard spells.
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Re: Spellsword builds
Not worth it imo. if that's really the only reason to mc fighter I think i'd prefer the CL. You get like 10 damage from int mod if I'm not mistaken. That's like a permanent divine might for a sorcadin.Pavor Nocturnus wrote:Epic Weapon Specialization.Astral wrote:What stops you from going 27 wizard 3 bard with this path? Wouldn't you hold against dispel check better? I'm curious why the fighter lvls are even there in first place on a path that intentionally scales your ab with wizard lvls.Orian_666 wrote: Sure a single Mords will screw you over considerably, but I guess that's the cost of having these numbers AND access to 9th level wizard spells.
Edit: Do you even get access to heavy armors and weapons on this path or you still need fighter lvls OR picking the feats menually?
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Re: Spellsword builds
EDIT: These builds are OBSOLETE in light of recent tweaks. See link for details
viewtopic.php?f=23&p=112685#p112685
Here are some basic builds for people to consider. These aren't perfect, optimized builds but rather the ideas of someone grappling with a new path.
There are two variants here: a 24 Spellsword / 6 Fighter, and a 23 Spellsword / 4 Fighter / 3 Rogue.
If you spot any errors in the builds or ways they can be improved, don't hesitate to point them out.
Basic Stat Distribution and Progression:
viewtopic.php?f=23&p=112685#p112685
Here are some basic builds for people to consider. These aren't perfect, optimized builds but rather the ideas of someone grappling with a new path.
There are two variants here: a 24 Spellsword / 6 Fighter, and a 23 Spellsword / 4 Fighter / 3 Rogue.
If you spot any errors in the builds or ways they can be improved, don't hesitate to point them out.
Basic Stat Distribution and Progression:
Variant 1: 24 Spellsword / 6 FighterHuman Spellsword
STR 17 (+2) (Final 24)
DEX 9
CON 14
WIS 8
INT 16 (+2) (Final 20)
CHA 8
Stat progression: STR at levels 4, 8, 12. INT at 16, 20. STR at 24, 28.
Gear: STR/INT/CON, apply also to helmet and plate due to EMA.
Variant 2: 23 Spellsword / 4 Fighter / 3 Rogue1 W Extend Spell, Expertise
2 W
3 W Still Spell
4 W
5 F Weapon Focus
6 F Imp. Expertise, Blindfight
7 F
8 F Weapon Spec
9 W Bonus Wiz: Maximize Spell, Knockdown
10 W
11 W
12 W Imp. Knockdown
13 W
14 W Bonus Wiz: SF Abj
15 W Toughness
16 W
17 W
18 W [Imp. Critical or Craft Wand or Arcane Defense: Abj]
19 W Bonus Wiz: GSF Abj
20 W
21 F Epic Weapon Focus
22 W
23 W
24 W Auto-Still I
25 W Bonus Wiz: Auto-Still II
26 W
27 W Epic Mage Armor
28 W Bonus Wiz: Auto-Still III
29 F Epic Weapon Spec
30 W [Armor Skin or ESF Discipline]
Stats:
[ Assuming STR/INT/CON gear, and maximized Bull's, Fox's, Cat's and Bear's ]
AC = 63, 73 in IE (+2 with Armor Skin) [10 + 20 EMA + 11 INT dodge AC + 4 Haste + 6 Addy Tower + 8 Full Plate + 3 Cross-Classed Tumble + 1 DEX]
AB = 44 [17 BAB + 6 Spellsword AB + 13 STR + 3 Weapon Focus + 5 GMW] [Truestrike can only improve by 6 due to ab bonus caps]
Damage = [weapon] + 13 STR + 11 INT + 6 Weapon Spec +5 GMW + [essences]
HP: 474
4 APR from 22 Spellsword Levels
Saving Throws [No Gear assumed]:
Fort/Ref/Wil: 23/12/15, 29/18/21 vs Spells
Edit: Note that you can replace Rogue in variant 2 with Bard. In this case, you trade off Evasion and Sneak Attack dice for access to the Taunt skill, which would help your below-average AB.1 W Extend Spell, Expertise
2 W
3 W Still Spell
4 F Weapon Focus
5 F Imp. Expertise
6 F Blindfight
7 W
8 W Bonus Wiz: Maximize Spell
9 W Knockdown
10 W
11 W
12 W Imp. Knockdown
13 W Bonus Wiz: SF Abj
14 W
15 W Toughness
16 W
17 W
18 W Bonus Wiz: GSF Abj, [Imp. Critical or Craft Wand or Arcane Defense: Abj]
19 W
21 W Epic Weapon Focus
22 W
23 W
24 W Auto-Still I
25 W Bonus: Auto-Still II
26 R
27 R ESF Discipline
28 R
29 F Armor Skin
30 W Epic Mage Armor, Bonus Wiz: Auto-Still III
Stats:
[ Assuming STR/INT/CON gear, and maximized Bull's, Fox's, Cat's and Bear's ]
AC = 68, 78 in IE [10 + 20 EMA + 11 INT dodge AC + 4 Haste + 6 Addy Tower + 8 Full Plate + 6 Tumble +2 Armor Skin + 1 DEX]
AB = 43 [16 BAB + 6 Spellsword AB + 13 STR + 3 Weapon Focus + 5 GMW] [Truestrike can only improve by 6]
Damage = [weapon] + 13 STR + 11 INT +5 GMW + [essences]
HP: 462
4 APR from 22 Spellsword Levels
Saving Throws [No Gear assumed]:
Fort/Ref/Wil: 23/12/15, 29/18/21 vs Spells
Last edited by yellowcateyes on Wed Aug 09, 2017 5:42 pm, edited 4 times in total.
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Re: Spellsword builds
Astral wrote: What stops you from going 27 wizard 3 bard with this path? Wouldn't you hold against dispel check better? I'm curious why the fighter lvls are even there in first place on a path that intentionally scales your ab with wizard lvls.
Pavor Nocturnus wrote:Epic Weapon Specialization.
Arcane Defense: Abjuration.Astral wrote:Not worth it imo. if that's really the only reason to mc fighter I think i'd prefer the CL. You get like 10 damage from int mod if I'm not mistaken. That's like a permanent divine might for a sorcadin.
Edit: Do you even get access to heavy armors and weapons on this path or you still need fighter lvls OR picking the feats menually?
You do not get Heavy Armour Proficiency or any Weapon Proficiency with the spellsword path.
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