This is correct - Or rather, the 8 is a typo, when I meant to type 7 for the reasons Baron outlined. . Worth noting that most of my stuff has been very back of envelope thus far so ask clarification if you're confused.Baron Saturday wrote:I think Hunter was counting the +1 shield AC from fighter level 5, but that doesn't apply anymore - shield got moved to 10, fighters now get +1 armor AC at 5. Also, the spell Shield gives deflection AC, despite the name, so wouldn't close the gap any.WanderingPoet wrote:Out of curiosity, 8?Hunter548 wrote: Rangers
Double weapon: Double axe, double sword. Don't turn your nose up at it immediatly: These weapons give you seven attacks per round while hasted, and +2 AB. Very good for going Pufferfish to the walls for damage, though you obviously lose 8 AC.
Shouldn't that be 5 AC lost? Towershield +3 would be 7 AC, but dual wielding on a ranger gives you 2AC after level 14 while dual wielding. Potentially toss in the shield spell, to drop the difference down to 1/2AC?
Sub?-optimal Build Starters
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Re: Sub?-optimal Build Starters
UilliamNebel wrote: ↑Wed Feb 12, 2020 10:24 pmYou're right. Participating in the forums was a mistake. Won't do this again.
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Re: Sub?-optimal Build Starters
Wiki is incorrect then? Or is there a bug?Jagel wrote:They don't. Which makes me sad.
They do get the +2 ab but it would hardly be OP to let them enable the whopping +2 AC as well since focusing on a double weapon costs you AB/dmg when switching to sword 'n board for more AC
I hadn't realized Shield was deflection AC, good to know! Apparently I should read spell a little more carefully~http://wiki.arelith.com/Ranger wrote:At level 6, acquire Animal Companion, and they gain +1 Dodge AC when they are dual wielding. This applies to Double Sided Weapons.
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Re: Sub?-optimal Build Starters
Huh. Last time I checked the wiki, it very clearly stated that the AC bonus did NOT apply to double-sided weapons. Can someone with a ranger confirm that this has been changed, or if the wiki is just wrong?WanderingPoet wrote:Wiki is incorrect then? Or is there a bug?Jagel wrote:They don't. Which makes me sad.
They do get the +2 ab but it would hardly be OP to let them enable the whopping +2 AC as well since focusing on a double weapon costs you AB/dmg when switching to sword 'n board for more AC
http://wiki.arelith.com/Ranger wrote:At level 6, acquire Animal Companion, and they gain +1 Dodge AC when they are dual wielding. This applies to Double Sided Weapons.
Rolled: Helene d'Arque, Sara Lyonall
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Re: Sub?-optimal Build Starters
I have had it confirmed by Scurvy and a couple of others that the bonus does indeed apply, though for the sake of being 120% sure I'm about to test it.Baron Saturday wrote:Huh. Last time I checked the wiki, it very clearly stated that the AC bonus did NOT apply to double-sided weapons. Can someone with a ranger confirm that this has been changed, or if the wiki is just wrong?WanderingPoet wrote:Wiki is incorrect then? Or is there a bug?Jagel wrote:They don't. Which makes me sad.
They do get the +2 ab but it would hardly be OP to let them enable the whopping +2 AC as well since focusing on a double weapon costs you AB/dmg when switching to sword 'n board for more AC
http://wiki.arelith.com/Ranger wrote:At level 6, acquire Animal Companion, and they gain +1 Dodge AC when they are dual wielding. This applies to Double Sided Weapons.
Kalgoon wrote:Drow PC waltzed into Cordor and proceeded to murder like disco was going out of style
Kuma wrote:It's 1372 after Bane's resurrection but before the Silence of Lolth
Which means that Elminster has been trapped in hell for 130 years
+1
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Re: Sub?-optimal Build Starters
Intentional change to the wiki as of June 4th. I just tested it with a character with 6 levels of ranger and I didn't get the dodge ac even when dual wielding a rapier and shortsword. Not sure if it is actually given at level 6.Baron Saturday wrote:Huh. Last time I checked the wiki, it very clearly stated that the AC bonus did NOT apply to double-sided weapons. Can someone with a ranger confirm that this has been changed, or if the wiki is just wrong?WanderingPoet wrote:Wiki is incorrect then? Or is there a bug?Jagel wrote:They don't. Which makes me sad.
They do get the +2 ab but it would hardly be OP to let them enable the whopping +2 AC as well since focusing on a double weapon costs you AB/dmg when switching to sword 'n board for more AC
http://wiki.arelith.com/Ranger wrote:At level 6, acquire Animal Companion, and they gain +1 Dodge AC when they are dual wielding. This applies to Double Sided Weapons.
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Re: Sub?-optimal Build Starters
Does your character have the path of sniper or archer? If so you won't be eligible for the dual wield acWanderingPoet wrote: Intentional change to the wiki as of June 4th. I just tested it with a character with 6 levels of ranger and I didn't get the dodge ac even when dual wielding a rapier and shortsword. Not sure if it is actually given at level 6.
Kalgoon wrote:Drow PC waltzed into Cordor and proceeded to murder like disco was going out of style
Kuma wrote:It's 1372 after Bane's resurrection but before the Silence of Lolth
Which means that Elminster has been trapped in hell for 130 years
+1
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Re: Sub?-optimal Build Starters
Good point, path of the Archer.
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Re: Sub?-optimal Build Starters
Pied Piper of the Damned!
Bard 8/Knight Vanguard 6/Blackguard 16
Summon a big demon, buff it/debuff enemies, sit in Imp. Expertise and laugh.
Orog might be good for this, as the stat bonuses are perfect - str/cha. Don't need dex/wis for this build!
EDIT: Oh yeah, and get at least 26 ranks of Carpentry. Rock out on the Ollamh harp while your beasty goes to town.
EDIT 2: Am stupid, Orogs don't get Power Attack and +5 Intimidate, though the Str/Cha bonus would still be nice.
EDIT 3: Am a drooling incompetent. Inability to take Lasting inspiration puts a damper on this build. Possibly take Lingering Song and Extra Song to make up for it? :/
Bard 8/Knight Vanguard 6/Blackguard 16
Summon a big demon, buff it/debuff enemies, sit in Imp. Expertise and laugh.
Orog might be good for this, as the stat bonuses are perfect - str/cha. Don't need dex/wis for this build!
EDIT: Oh yeah, and get at least 26 ranks of Carpentry. Rock out on the Ollamh harp while your beasty goes to town.
EDIT 2: Am stupid, Orogs don't get Power Attack and +5 Intimidate, though the Str/Cha bonus would still be nice.
EDIT 3: Am a drooling incompetent. Inability to take Lasting inspiration puts a damper on this build. Possibly take Lingering Song and Extra Song to make up for it? :/
Last edited by Baron Saturday on Fri Jul 07, 2017 8:50 am, edited 2 times in total.
Rolled: Helene d'Arque, Sara Lyonall
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
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Re: Sub?-optimal Build Starters
Orogs don't get the Half-Orc bonuses like free power attack and such.
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Re: Sub?-optimal Build Starters
... I suppose that would be kinda over the top, huh? Bah. Human it is, then!gilescorey wrote:Orogs don't get the Half-Orc bonuses like free power attack and such.
Rolled: Helene d'Arque, Sara Lyonall
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
Re: Sub?-optimal Build Starters
Also lasting insp takes more than 8 bard lvls, no?
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Re: Sub?-optimal Build Starters
Also true. You need at least 20 bard levels for lasting inspiration.
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Re: Sub?-optimal Build Starters
Bah, was deceived by the prereqs, didn't think to check the notes on the wiki.
Rolled: Helene d'Arque, Sara Lyonall
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain