Going to start off with some questions about how best to build(level spread, etc):
True Flame Sorcerer?
Alternate by CommissarHunter548 wrote:Generally aren't that bad as long as you go into it knowing you're going to be a pure DPS who's utterly party reliant for anything. If you're fine with that, they can be a lot of fun.
Best way to build them is probably with minimal charisma, and as much con as you can fit. Shoot for EDR if you can get it, and you obviously want autoquicken 3. You'll want maximize and empower both as well, and silent spell might be fun too. Hellball and Greater Ruin both are obviously choices in epics. Harper Mage also makes a decent dip for a true flamer, as does ranger. but fighter I think is the easiest way to get discipline, EDR, and autoquicken three.
24 true flame/6 fighter?
High Shadowdancer?
Rangers?Hunter548 wrote:Fairly solid too in PvE. I personally would go STR based if you're fine being bad in PvP, but you don't really need to worry about tanking when the shadow does so for you, so you should still be fine. Dex based plays pretty identically to a regular rogue, albiet needing slightly more setup time, which is to say it's kind of lackluster, really squishy, but can get the job done if you're clever.
You want to make sure your shadowdancer levels are a multiple of three, or shadowdancer levels + 5 are a multiple of three if you plan to take epic shadow lord, since that's when the shadow scales.
9 rogue/5 fighter/16 SD, or 16 rogue/5 fighter/9 shadowdancer?
Hunter548 wrote:Solid now. The class-specific tailoring item is, when you can acquire it, equal or better than adamantine fullplate with some dex investment, on top of being runic. Very useful. Bane of Enemies is absolutely worth shooting for, and Blade Thirst is very good with 21 levels. There's a few ways to build this, mostly dependent on what weapon you choose to use. Regardless of what you use, however, you want to make sure it's a slashing weapon to get access to blade thirst.
You can go for dual wielding handaxes/kukris/short swords. This offers the most versatility, since you can swap between double weapons, or weapon/shield. It's worth noting, however, that this ranger version is significantly more blade-thirst-intensive than the other versions. You'll probably want to get Ranger Level 3 slots enchanted on some of your gear, meaning you'll lose saves in all probability.
Single weapon: Battle axe, long sword, scimitar (avoid rapier, it's piercing only), bastard sword, and probably some others. Your AC is much more constant, and you can put the shield away when you want to be in stealth mode.
Double weapon: Double axe, double sword. Don't turn your nose up at it immediatly: These weapons give you seven attacks per round while hasted, and +2 AB. Very good for going Pufferfish to the walls for damage, though you obviously lose 8 AC.
Level split is either 21 ranger/6 fighter/3 bard or rogue, or 23 ranger/4 fighter/3 rogue or bard. The latter is better on the double weapon version where the lack of fighter AC bonus for shields is irrelevant.
You also can be an absolute madman and go 21 ranger/5 harper paragon/4 bard or rogue, if you want to play a build that needs good stats in everything but puts out hilarious damage without being a WM.
Wild Mage
RogueHunter548 wrote:Actually a direct upgrade to wizards. Part of this is their commands and surges being good, part of it is their downside (Surging randomly and having to be generalist) are A) Very managable and oversold as detrimental, and B) Not actually a downside, generalizing usually being a very bad idea.
26 or 27 wild mage/4 or 3 ranger or bard
Build them identical to a regular wizard.
Kama/Q-staff by yellowcateyes
Various Arcane Archers?
Some AAs, by Kirito
Various Paladins?
The Smiterdin, by yellowcateyes
Various Blackguards?
I'll update this post with answers/other questions when they come up.