Post
by Cortex » Thu Jul 27, 2017 4:38 am
The problem lies in each path, is the thing.
Vanguard gets super easy PvE due to Fear spamming, Valiant shares part of the problem Weave Masters had with infinite spells, but instead infinite haste on a single target. A big problem with Valiant is that it's not really useful past a certain level due to haste availability, but is super strong early on.
Barbarian with PDK gives them literal thousands worth of temporary HP, it sacrifices a bit of biteback and rage on hit damage for insane amounts of healing, as well weapon spec. But it is still a direct upgrade to the normal barbarian build except in very few scenarios, a 200-400 HP heal (depending on the level and HP) that can be used 11 times, on top of rage, makes them incredibly absurd in PvP, and lose about nothing in PvE.
Bard 20/PDK 10 is not a problem with bard, but that PDK syncs far too well with it, it capitalizes on every strength the bard has (buffs and debuffs), a direct upgrade from Bard/Ftr or Pal and variants, there is no downside other than missing out on scimitar.
Paladin/PDK is also strong and I wouldn't say it's a direct upgrade from Brycer yet due to feat starvation, but it can either a) Valiant for PvE cheese and giving everyone paladin-tier saves, b) Vanguard for using and abusing their high CHA on fear, or c) Protector for powerful sustainability in PvE and PvP.
Wizard/PDK can use Oath of Wrath(which is a free action, it does NOT leave them vulnerable, it does not take up an action) to give -14(bit less if not 30, but still at least -10) AC, meaning their party members and their summon(probably an EDK) will absolutely tear them apart. Not to mention it is likely to invalidate a number of bosses.
Fighter/PDK is simple but straightforward, it's not overpowered but you can't say it's weak. It doesn't have the DPS of a WM but depending on how you build it, it can be an offensive debuffer with fear, or an EDR support tank with Final Stand.
Bard/PM/PDK has even less DPS than the normal version, but makes up for party aid, it's essentially an immortal support, forcing people to remove fear or have clarity/mind blank full time due to Fear, and still able to AC debuff further with Taunt.
Ranger/PDK, it's bad but it's still an upgrade from vanilla ranger, it misses out on some constant damage, but instead can get more AB with Oath of Wrath vs FE, and stronger debuffs.
Many of the above issues could be solved by keeping most of the abilities on a cooldown but infinite use, and tweaking their powers and functions a bit. Their spam power makes them immensely strong in PvP, and their main power is still numerous enough for PvE to be a breeze.
edit: Lo and behold, the ultimate unholy abomination... the Rog/PDK/WM.
1 Rog WF Rapier+Expertise
2 Rog
3 Rog Dodge
4 PDK
5 PDK
6 PDK Mobility
7 PDK
7 PDK
9 PDK Whirlwind Attack
10 PDK
11 PDK
12 PDK Spring Attack
13 WM
14 WM
15 WM Imp Critical Rapier
16 WM
17 WM
18 WM KD or Blind Fight
19 WM
20 WM
21 WM EWF Rapier
22 WM
23 WM
24 WM KD/Blind Fight/IE
25 WM Armor Skin
26 WM
27 WM KD/Blind Fight/IE
28 PDK
29 Rog
30 WM Epic Prowess/ESF Disc
Gets some essential feats late... but it's still a WM rockin' 48 AB, base 40 AC (potential of high 50s), 27.5 damage(+2 from oath of wrath, more with extra buffing), 554 potential HP, and Vanguard fear debuffing. Not as much raw damage as a vanilla WM, but they can safely debuff someone with Oath for about -5 AC if they buff themselves with a Fox's Cunning, and even more with Fear.
edit 2: actually the above cant get plate armor or shields so nevermind most of that.