Rogue

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Liareth
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Rogue

Post by Liareth » Mon Feb 15, 2016 8:51 pm

Rogue characters on Arelith gain the ability to use thieves' cant (-th).

New rogue characters have one path available to them: kensai.

See also:
Paths

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Lorkas
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Re: Rogue

Post by Lorkas » Sat Feb 20, 2016 5:37 pm

Updated

blksabbath74
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Joined: Wed Dec 12, 2018 4:01 pm

Re: Rogue

Post by blksabbath74 » Thu Feb 28, 2019 11:45 am

Can we please update this with the changes to rogue? This has caused me to botch my build...

blksabbath74
Posts: 153
Joined: Wed Dec 12, 2018 4:01 pm

Re: Rogue

Post by blksabbath74 » Thu Feb 28, 2019 11:55 am

ROGUE UPDATE

Class Changes
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- HP per level improved from 1d6 to 1d8.

- Weapon Finesse granted at class level 2.

- Stealth Bonuses, based on Class Level.
Level 16: 10% Movement Speed *
Level 18: 20% Movement Speed; +1 AB for one round after leaving stealth, triggers only once per five rounds.
Level 20: 30% Movement Speed
Level 22: 40% Movement Speed
Level 24: 50% Movement Speed; +2 AB for one round after leaving stealth, triggers only once per five rounds.
*- Speed reduced by 10% if the rogue has monk levels.

- Detection Bonuses based on Class Level.
Level 10: Keen Senses feat. If the Rogue is an elf, she instead gets a cumulative +2 Spot and Listen.
Level 14: +5 Spot and Listen
Level 24: +10 Spot and Listen. This replaces the Level 14 bonus.

- Specialty Weapons. The Rogue gets a bonus to the AB property to any equipped weapon falling under the Rogue Proficiency category, with the exception of Quarterstaff.
Level 19: +1 AB
Level 24: +2 AB

- Lightly Armored. The Rogue, when wearing Light Armor, gets bonus Dodge AC equal to the amount their DEX modifier exceeds their armor's max DEX bonus. This Dodge AC is capped at Rogue class levels / 3.

- Sword & Dagger. At level 10 and beyond, Rogues with the Ambidexterity feat will receive a free weapon feat in Dagger for every weapon feat invested in Rapier, and vice versa. This applies retroactively to any weapon feats chosen before level 10. If the Rogue is a size Small creature, the applicable weapon types are instead Short Sword and Dagger.
Feats Covered: Weapon Focus, Epic Weapon Focus, Weapon Specialization, Epic Weapon Specialization, Improved Critical.


Epic Feat: Blinding Speed
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- Blinding Speed is now an instant action and an extraordinary effect.
- Duration lengthened to 3 turns.
- Use/Day replaced with an 8 turn cooldown.
- Every 6 Rogue class levels reduce the cooldown of this feat by 1 turn.


Itemization
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- Rogue Leathers, a specialty leather armor, is now available as a Tailoring Craft Recipe.


Special Consumables
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Rogues now have access to a -rogue command that allows them to requisition a stack of special items once per IG day, in exchange for gold.

These consumables are single-use items and specialty grenades. Their requisition and uses requires a specific number of Rogue class levels, and their effectiveness scales with further Rogue levels.

Level 12: Smoke Screen - Creates a cloud effect at the Rogue's location. Creatures passing through the cloud gain a lingering debuff to Spot, a lingering buff to Hide and 20% concealment.

Level 14: Exploding Holy Flask - Anti-Undead Grenade that does increasing amounts of damage with Rogue levels and slows undead targets on a failed Reflex save. Affects PC Undead.

Level 16: Dust of Silence - Buffs the Move Silently of the Rogue and nearby party members for a number of turns equal to Rogue class level.

Level 18: Disjunction Shard - Anti-Construct grenade that does increasing amounts of damage with Rogue levels. Also does an AoE breach effect that affects both constructs and non-constructs.

Level 20: Mirror Dust - Creates a cloud effect at the Rogue's location. Creatures passing through the cloud gain a lingering debuff to AB and a lingering Miss Chance debuff.

Level 22: Beholder Dust - Creates a cloud effect at the Rogue's location. Creatures passing through the cloud gain a lingering debuff to Concentration and a Spell Failure Chance.

Level 24: Paralytic Caltrops - Creates a field of caltrops that causes one round of immobilize and a lingering movement speed debuff on a failed Reflex save. Targets who fail the saving throw are immune to further flashbang and paralytic caltrop effects for 3 rounds.

Level 24: Flashbang - This grenade causes a one round Stun effect and a lingering -2 universal save debuff on a failed Reflex save. Targets who fail the saving throw are immune to further flashbang and paralytic caltrop effects for 3 rounds.

Reflex DC on any rogue grenade will be 10 + 1/2 Rogue Level + DEX mod.

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