Skills

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Skills

Postby Lorkas » Wed Mar 30, 2016 7:31 am

• Animal Empathy: characters with 75% or more of their levels as ranger levels can turn animals into henchmen, allowing them to use Animal Empathy on more than one animal at one time.
• Appraise: Does not affect buying prices from NPCs, only when selling. A higher appraise score will increase both the item value and the "gold cap per item" that the store allows. Dealing with a trader from the same settlement will factor positively in the reaction. All sources of the appraise skill are valid. In a party, the largest appraise bonus is used, provided the ally is in the same map. The reaction roll does not reset each time talking to the vendor, but instead, once every two hours.
• Bluff: Affects the strength of a character's disguise, if Bluff is higher than Perform. The Bluff skill also lowers the accuracy of information that other characters receive when examining your character.
• Craft Armor/Craft Weapon: Each skill gives 1 crafting point per 2 ranks. This increases the number of CP that can be spent on projects each 24 IG hours, but does not increase the number of points that you can assign to crafting disciplines. Only base ranks and ranks gained through feats count toward this bonus.
• Discipline: Characteristics of a PC, including their sense of martial discipline, can be revealed by examining a character. Other characters can roleplay according to it.
• Intimidate: Characteristics of a PC, including their ability to intimidate, can be revealed by examining a character. Other characters can roleplay according to it.
• Lore: Lore can be used for understanding (but not learning) languages. Skill bonuses from items do not contribute to the lore check to understand languages. It is also used alongside Search in using -investigate on bloodstains.
• Parry:Parried attacks have +5 AB and damage bonus equal to half the parry skill up to 20 ranks, and 1/4 beyond 20 ranks. Skill bonus from items count. Parry is a toggled mode, like the modified (Improved) Expertise.
• Perform: Affects the strength of a character's disguise, if Perform is higher than Bluff.
• Persuade: Characteristics of a PC, including their ability to persuade, can be revealed by examining a character. Other characters can roleplay according to it. Additionally, it allows characters to receive slightly more gold when turning in bounties.
• Pickpocket: Specific rules about Theft apply to Pickpocket. You may not pickpocket the same character more than one time (successfully) within the same 24-hour period.
• Ride: Is not needed to ride horses (this requires only a Normal Reward), but is used in the wyvern riding fast travel system in the Underdark (details of this system are FOIG).
• Search: Search is used alongside Lore in using -investigate on bloodstains.
• Spot: In addition to standard detection of Hide and Pickpocket attempts, Spot is used for Inspecting and recognition of disguised characters.
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Re: Skills

Postby Dalek Caan » Mon Oct 17, 2016 5:14 pm

Craft ARmor/Weapons is outdated, I believe.
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Re: Skills

Postby Lorkas » Mon Oct 17, 2016 5:30 pm

Thanks, updated.
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Re: Skills

Postby Astral » Mon Oct 24, 2016 12:08 pm

Also worth mentioning that Apprise benefits from effects like Prayer, Bard Song and probably all other magical/ability effects. Same with Lore, for understanding languages. - Everything that is not skill bonus on items works for both these skills.
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Re: Skills

Postby Cybernet21 » Fri Nov 25, 2016 2:32 am

Isnt concentration missing?i would like to know what it represents rp wise
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Re: Skills

Postby Lorkas » Fri Nov 25, 2016 3:50 am

It's not missing: only skills with mechanical changes are listed here, and concentration doesn't have any mechanical changes on Arelith.
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Re: Skills

Postby Iceborn » Fri Nov 25, 2016 3:51 am

There's no mechanical change subject to Concentration, as far as I remember, beside, probably, some loose skill check buried somewhere deep within the modules.
If it represents something RP wise, it's what you make of it.
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Re: Skills

Postby Iceborn » Fri Nov 25, 2016 3:51 am

Damn you, Lorkas! You and your superior Ninjutsu.
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Re: Skills

Postby Cybernet21 » Sat Nov 26, 2016 3:44 am

[quote="Lorkas"]It's not missing: only skills with mechanical changes are listed here, and concentration doesn't have any mechanical changes on Arelith.[/quote]
Ah i see,thanks for the answer :)
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Re: Skills

Postby High Primate » Thu Jan 26, 2017 10:01 am

This could be updated to reflect the changes to Parry.
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Re: Skills

Postby Zuratul » Mon Oct 09, 2017 3:54 am

I believe Ride is outdated, now.
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