This is an idea for a prisoner RP tool.
It would be great to have an item that you can use on other players, to prevent the use of items/weapons or spells requiring gestures. Rope is somewhat handy for mechanically defeated players, but it'd be even better if you could apply shackles to a non-injured player if they 'accept' the debuff.
Some thought would be needed for how they might be removed, but perhaps make them degrade over time in DC difficulty to pick or bash off? Though, it could be fun to have to find a good lockpicker (with an increased DC if you try to pick your own!)
Suggested new spells/items related to capture:
New Item: Shackles
Unlimited Use per day: When used on a player they get to accept the debuff, similar to the new Pacifying Shackles spell. If accepted, they are bound for one turn/level. While shackled, the subject is permitted to move at a decreased rate of speed, but may not cast spells or perform actions. Shackle is removed on death, or with a DC 60 open lock (or 80 from the player bound). Can also be removed by the Knock Spell, but only with a DC 50 spellcraft. Prisoner must have Still Spell to cast it on themselves. The shackled player also gets a '(Shackled)' after their name.
This item could also be used for longer term 'punishment' for surface cities, as a temporary sentence that would enable them to RP city-arrest or doing community service.
Thanks for reading!