Basically, alchemy needs more stuff that goes boom.
Tanglefoot Bag (DC 5)
10 Leather (Small)
5 Spider Silk
1 Lesser Alchemic Catalyst
Produces: Tanglefoot Bag x10
Acid Flask/Alchemist's Fire (DC 10)
10 Glass Vial
5 Malachite/Flourspar
1 Lesser Alchemic Catalyst
Produces: Acid Flask/Alchemist's Fire x10
Acid/Fire Bomb (DC 15)
10 Acid Flask/Alchemist's Fire
5 Flask of Oil
1 Temporary Essence (1d4 Acid/Fire)
Produces: Acid/Fire Bomb x10
Lead Ball (DC 25)
10 Fire Bomb
10 Ingot (Lead)
1 Powderkeg
Produces: Lead Ball x10
(These are already in the loot matrix. They're a single-use item that casts Inferno.)
DCs could obviously stand to be tweaked, I was just ballparking on these. Went for batches of 10 to reduce tediousness of crafting.
Alchemic Grenades
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Alchemic Grenades
Rolled: Helene d'Arque, Sara Lyonall
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain