Alchemic Grenades

A place to file suggestions that have been completed.

Moderators: Forum Moderators, Active DMs, Contributors, Suggestion Moderators

Locked
User avatar
Baron Saturday
Posts: 2364
Joined: Mon Sep 08, 2014 4:34 am

Alchemic Grenades

Post by Baron Saturday » Sun Jan 28, 2018 10:36 am

Basically, alchemy needs more stuff that goes boom.

Tanglefoot Bag (DC 5)
10 Leather (Small)
5 Spider Silk
1 Lesser Alchemic Catalyst
Produces: Tanglefoot Bag x10

Acid Flask/Alchemist's Fire (DC 10)
10 Glass Vial
5 Malachite/Flourspar
1 Lesser Alchemic Catalyst
Produces: Acid Flask/Alchemist's Fire x10

Acid/Fire Bomb (DC 15)
10 Acid Flask/Alchemist's Fire
5 Flask of Oil
1 Temporary Essence (1d4 Acid/Fire)
Produces: Acid/Fire Bomb x10

Lead Ball (DC 25)
10 Fire Bomb
10 Ingot (Lead)
1 Powderkeg
Produces: Lead Ball x10
(These are already in the loot matrix. They're a single-use item that casts Inferno.)


DCs could obviously stand to be tweaked, I was just ballparking on these. Went for batches of 10 to reduce tediousness of crafting.
Rolled: Helene d'Arque, Sara Lyonall
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain

Locked