Divination School Buffs?

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Dreams
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Divination School Buffs?

Post by Dreams » Sun Nov 12, 2017 6:22 am

Transmutation has just received some pretty astounding upgrades. I wanted to suggest that Divination is looked at also. There aren't very many useful spells in the school, and whilst the abilities that come with the spell foci are fun for flavour, they're not anywhere near as useful as those of other schools.

I'm listing the various Divination school spells here along with possibilities/suggestions for small upgrades. Take or leave as you like!

Level 1
True strike - Each spell focus might add 1 second to duration.

Level 2
Identify - Each spell focus might add 1 round to duration.

Level 3
Find traps - When cast with Greater Spell Focus Divination, chance of disabling found traps.

Level 5
Feeblemind - Each spell focus might add another 1d4 Intelligence damage, duration changed to permanent (meaning it would require a restoration to remove, also adding the possibility of death via the destruction of the mind when INT is lowered below 3).
Legend lore - Each spell focus might add bonus 5 Lore.

Level 7
Power word, stun - Each spell focus might improve the hp requirement on the target. e.g. +50hp per spell focus taken would mean the spell could target creatures with up to 300hp once the caster has epic spell focus Divination.

Level 8
Premonition - Each spell focus might add additional soak damage.

Level 9
Power word, kill - Each spell focus might improve the hp requirement on the target. e.g. +50hp per spell focus taken would mean the spell could target creatures with up to 250hp once the caster has epic spell focus Divination.

Edit to reply:
These are just suggestions, you don't have to implement stuff that I put here. We have a balance team that could make balanced alternatives if tasked to it, right? All I'm trying to do is signal the need for /something/ for the divination school.
Last edited by Dreams on Mon Nov 13, 2017 12:01 pm, edited 1 time in total.

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miesny_jez
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Joined: Mon Sep 15, 2014 11:03 am
Location: Ireland (Poland)

Re: Divination School Buffs?

Post by miesny_jez » Mon Nov 13, 2017 3:55 am

Unfortunately the proposed changes are too OP Dreams. Come up with something more toned down/thematic for divination specialists and we will certainly consider it.

True strike - too OP, Any spellsword build/WM...etc..
Identify - Truly saying irrelevant,
Find traps - This will never happen
Feeblemind - too OP, stat damage dealt by Feeblemind is already high
Power word, stun - mix with Epic Spellls and would lead to instakills by mages
Power word, kill - too OP, same point as PW:Stun

Though I think we have something on the table of changes to Div Spells - just never had the time to do it.

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