Wharftown's Catapults

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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Baron Saturday
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Wharftown's Catapults

Post by Baron Saturday » Sat Oct 25, 2014 6:52 pm

I notice that Wharftown's walls already have catapults mounted by the gates - but they never get used in rp (say, during attacks on the town) because no-one can get to them. I'd love to see them made accessible!
Rolled: Helene d'Arque, Sara Lyonall
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain

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Artos13
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Location: Knoxvegas, baby. YEAH!

Re: Wharftown's Catapults

Post by Artos13 » Wed Oct 29, 2014 8:20 pm

No walkmesh up on those towers. In fact, those aren't even towers. Just a bunch of rugs with stoneskin on them floating inside a square of palisades, and a bunch of placeables sitting on the right z-axis.

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