Caravan master... should be stronger

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The Man of the Moon
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Caravan master... should be stronger

Post by The Man of the Moon » Thu Sep 25, 2014 8:13 am

Frecuently, a mob encounter lured by a runner character player going careless towards Bendir Tower, the Monastery or Guldorand, ends with the complete caravan slayed.

The caravan crosses dangerous and ferocious zones... Must a Caravan Master be not alone a good connoisseur of the ways that he must cross, but also the sufficiently strong and skilful as to protect to the caravan of the dangers of the way (an ex-adventurer, for example?)

I ask if would be possible to give him level 15 of warrior (or what could be considered decently enough) and defensive attitude (in order that he doesn't leave his position of the caravan, but could protect himself and to his caravan)
Disclaimer: All what I write are simple opinions of a player and always with honest intention to contribute constructively and from respect, but with a poor knowledge of English.

Thank you

Winter83
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Re: Caravan master... should be stronger

Post by Winter83 » Thu Sep 25, 2014 10:23 am

*Dominates caravan master for free henchman*

But yes, joke aside, those guys keep ending up dead. Add a few guard npcs esp to Guldorand. That can whack the brain out of those pesky NPC mobs attacking the place.

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The Rambling Midget
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Re: Caravan master... should be stronger

Post by The Rambling Midget » Thu Sep 25, 2014 2:55 pm

For a safer future.


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DM_Ironfist
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Re: Caravan master... should be stronger

Post by DM_Ironfist » Thu Sep 25, 2014 4:59 pm

I prefer watching you suffer.

Also I would perfer to see Guldorand defended by PCs, not extra NPCs that as yet, have no IC reason to be there. Everyone getting murdered by Wereboars all the time = less people. Not more.

DirtyDeity
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Re: Caravan master... should be stronger

Post by DirtyDeity » Thu Sep 25, 2014 10:29 pm

All praise Erika and Alyss. *Salutes*

Counter suggestion: Make these 'useless' NPCs inflicted with 'fear' debuff, when in combat.

Or at least paralyzed/docile. More often than not, the oxen/commoners/caravan master run into battle that isn't difficult, and get slaughtered due to aggro switch.

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