Faction Quarter/Key

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- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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Marshmellow Knight
Posts: 60
Joined: Fri Oct 10, 2014 4:32 am
Location: Dim Sum Canyon

Faction Quarter/Key

Post by Marshmellow Knight » Fri Jul 10, 2015 4:35 am

First off this update was a solid 9/10.
My suggestion would be to split keyless entry and create key into two separate powers.
That's it.

And thank you for this update.
It really is something I've personally been aching for, for years.
"I don't care to belong to a club that accepts people like me as members." - Groucho Marx

Skype: thefiddlingfox

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