Add More Drow 'Houses'

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- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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Durvayas
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Add More Drow 'Houses'

Post by Durvayas » Fri Jul 10, 2015 12:20 am

Back in the heyday of Udos Droxun, and more recently, when Udos was a ruin, there used to be enough guild houses around to accomadate drow house RP comfortably.

Presently, there is only one(maybe two if you count the shipyards.) The sharps effectively has two for lesser race RP(grondhouse, and the goblin caves)

My suggestion is to add 1-2 more 'guildhouses/towers' to the devil's table district to encourage more drow house RP. running a faction out of a single storage chest is unfair to those people playing matrons, but also a logistical nightmare. Having more guildhouses in the table would allow for centralized factions without penalizing their leaders(since giving someone a key to the door is also giving them a key to the house chest.), as well as making it possible to house a faction under one roof, rather than having, say, five drow from a single house occupying five different quarters all over the table, depriving non-aligned drow characters from having quarters there. It makes more sense for those in a 'house' to live communally in a house like old times.

Alternatively, put a 'drow' style guildhouse at the outpost so a drow house could take up residence there, or add a guildhouse to the colloseum district to breathe some life into that area, because as it is right now no one has any reason to go there. Separating them might actually serve as a better idea, because then each house could project their power in their own 'territory' and encroach upon eachother.
Plays: Durvayas(deleted), Marco(deleted), Hounynrae(NPC), Sinithra Auvry'ndal(rolled), Rauvlin Barrith(Active), Madeline Clavelle(Shelved)

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