Counter for artifact arguements

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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livingNPC
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Counter for artifact arguements

Post by livingNPC » Fri Jul 03, 2015 8:00 am

How about making artifacts drop when a player dies. Be it in PvP or NPCs death...maybe also add a muling code on the artifacts, in case a player runs back to their body after their death by NPCs. Or disappears with their corpse, upon re-spawn.

This could counter the end game items argument.

If someone says this would encourage more PvP, you could argue that it already encourages dialog-less grinding. Atleast PvP requires careful RP

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