Epic Dungeon: Ghost Ship

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- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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Dreams
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Epic Dungeon: Ghost Ship

Post by Dreams » Mon Aug 26, 2019 3:38 am

Yarr! Something terrible this way blows... Tis the ghost ship! A terror on the seas that haunts the rocks of Arelith's archipelago!

An epic-leveled dungeon that has an entry point which moves every 1/2/3 ticks to a different location along the coastlines of Arelith and surrounding islands. Maybe it only appears at night, and only on specific nights of the month that shifts depending on the time of year.

Maybe on a particular night every month/year it will end up at the exact same spot, or the 'randomness' of the spawning point could be tied into a different spot per day of the year IG. Information could be released in books and legends found around the island to help players narrow down where/when they should look for the fabled ghost ship.

You could have some story-hook that reveals the ghost ship to adventurers, with a way of swimming out or boarding the ship as it comes close to shore. A deck area, below deck area, and perhaps some kind of astral gate that takes the adventure into some other ghostly dungeon that ends with a planar portal for a way out.

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Irongron
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Re: Epic Dungeon: Ghost Ship

Post by Irongron » Sat Sep 21, 2019 9:16 am

We already have ghost ships, and while I like the dynamic idea here I really am swamped with area projects at the moment due to work on the new city.

Suggest again in another 18 months?

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