Totem druid

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- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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CptJonas
Posts: 422
Joined: Sun Feb 04, 2018 9:36 pm

Totem druid

Post by CptJonas » Tue Aug 13, 2019 2:16 pm

Well...There is allready one topic on Totem druids...(This one: viewtopic.php?f=15&t=24772 )
But I would like to give more specific sugestion....

1) I would make these skill bonuses what totem druids gets on some forms as all forms gets skill bonus and let that bonus scale with level...start as small... for example +1 to that skill per 3 levels...so you will end up at +10 with pure...

2) More forms, and specificly more UD viable forms....
Examples - Boar, Badger, Mole, Deer, Rothe,....

3) This one is moust controversial....Give totem druids 1 BAB (Full BAB), and make it so they in exchange cant summon creatures...
Maybe let this one be as option what you can chose at begining of game...Lets call it "Lone wolf" option....

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Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4680
Joined: Tue Sep 09, 2014 7:13 pm

Re: Totem druid

Post by Irongron » Wed Aug 14, 2019 7:46 pm

Class reworks take a lot of time and attention, and totem druids is not currently on the development horizon.

Perhaps in 6 months or so we'll be able to look at it.

Rejected.

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