Directing PvP conflict to specific zones

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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Dagonlives
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Joined: Mon Aug 06, 2018 12:26 am

Directing PvP conflict to specific zones

Post by Dagonlives » Sun Nov 25, 2018 5:25 pm

The concerns with player on player conflict are less that it exists, and more that it is occasionally undesirable, or affects lower level characters who can have little response. Many underdarker or paladin concepts specifically exist on the premise of fighting incursions against their P.C polarities. Player on Player conflict fun when it's desirable for both parties, but also when such conflict has spontaneity. Predictability is boring and leads to stagnation.

The 'no monsters raiding at daylight' is an effective I.C tool for example. To avoid underdark threats? Don't go out at dark.

Another incentive that would be effective would be to add in specific zones or change specific zones to incentivize raiders, reavers and holy warriors to go kill each other over there, instead of in low level starter zones like Bendir Dale or Cordor Outskirts. Give these zones some moderate rewards, such as rare metals, reagents, or possibilty small chests or gold spawns that can be looted. Have a specific premise framed that these zones are often fought over.

Then remove and make it difficult to reach zones outside of these specific 'incentivized' zones through restriction of portals and other convenient methods of travel. This will organically direct conflict and traffic to these desired locations and reduce the the frequency of undesirable conflict without removing the spontaneity that often makes such conflict fun in the first place.
My Rp kinda like droppin' a betta in an otherwise serene fish-tank.

Current Concepts:
Jhaamdath Wenchslayer, Drow weaponmaster and pirate captain

Eruantien Chil Ryilnn Aelorothi Aleansha, War-mage and Diviner of Evermeet. .

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Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4690
Joined: Tue Sep 09, 2014 7:13 pm

Re: Directing PvP conflict to specific zones

Post by Irongron » Wed Dec 05, 2018 4:00 pm

I understand the concern, but wouldn't want to make PvP into more of a mini-game, or give mechanical support (and thus incentive) to do it.

Rejected.

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