Restrict these portals from non-outcast and monster concepts

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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Dagonlives
Posts: 92
Joined: Mon Aug 06, 2018 12:26 am

Restrict these portals from non-outcast and monster concepts

Post by Dagonlives » Sun Nov 25, 2018 4:49 pm

Removing these portals from non-outcasts and monsters will help create a sense of distance and scale and force more planning into exploration and conflict interaction. This will reduce frequency of player conflict organically and emphasize more planning for higher tier dungeons.

Slums Portal (one way)
Outpost Portal (Two way)
Upper Dark Tradepost Portal (Two way)
Burning Shores portal (Two way)
Burning Spires portal (East) (One way)
Crinti Ruins Portal. (Two way)
My Rp kinda like droppin' a betta in an otherwise serene fish-tank.

Current Concepts:
Jhaamdath Wenchslayer, Drow weaponmaster and pirate captain

Eruantien Chil Ryilnn Aelorothi Aleansha, War-mage and Diviner of Evermeet. .

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Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4679
Joined: Tue Sep 09, 2014 7:13 pm

Re: Restrict these portals from non-outcast and monster concepts

Post by Irongron » Wed Dec 05, 2018 4:09 pm

I don't want to limit dungeon portals, they're there for all players, surface and UDers alike. The others? Perhaps in time. Rejected.

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