Expand Settlement Sabotage System

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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Emotionaloverload
Arelith Platinum Supporter
Arelith Platinum Supporter
Posts: 1259
Joined: Mon Sep 08, 2014 4:39 am

Expand Settlement Sabotage System

Post by Emotionaloverload » Thu Nov 08, 2018 3:34 am

Hi.

Over the years, the amount of things you can do to a settlement have drastically been cut down which has reduced the avenues of conflict between settlements and between settlements and individuals.

Right now your only option (aside from pvp and generally targeting the faction) is:

-Poisoning food to lower food stocks
-Poisoning wells
-Assassination
-Buying settlement stocks in order to feed NPC mobs (this is very limited)

Perhaps rather than tying any sabotage to pvp or resources (since this appears to upset people a lot), there might be a morale meter that can be sabotaged through various options and instability that can then decrease the attentiveness of guards (exile dcs) or allow officials to be bribed to a % or change the merchant prices or stocks.

((P.S. The degrade/anarchy script is very broad in terms of its effectiveness so a settlement can recover almost overnight which is why I haven't included it))

Thank you,
-S
Formerly; Echo Hemlocke-Ralkai, Joshua Colt, Namil Evanara, Elanor Shortwick, Sawyer Brook, Kaylessa Dree, Sines Oliver Selakiir, Birgitta Birdie Swordhill, Bella Weartherbee, Arael Laceflower, Corbin, Rupert Silveroak, Hadi the Slave and others.

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Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
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Joined: Tue Sep 09, 2014 7:13 pm

Re: Expand Settlement Sabotage System

Post by Irongron » Wed Dec 05, 2018 11:09 pm

I'm not keen on supporting settlement confict yet further. I always felt the war mechanic encouraged these conflicts as a core part of the game, and thus gave the players the expectation we wanted to see it happen. There are some great servers out there for constant guild/settlement war conflict, but I do feel Arelith is at its best when its more story-based, and based around an individual character's narrative.

That's not to say that settlement conflict is bad, or unwelcome, but I'd rather see it based around RP and special events than something perpetual. Rejected.

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