Increase Maximum Settlement Resource Sale Price

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- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
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Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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Memelord
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Increase Maximum Settlement Resource Sale Price

Post by Memelord » Wed Nov 07, 2018 2:55 am

Repeatedly over the last year or so, it's been proven that the settlement system simply has failed to keep pace with the rate of gold accumulating in the game - simply put, there's far too much gold floating around for the system to be meaningful anymore. It's an almost trifling matter for a private individual to save up gold for a RL month or so and then just buy out a settlement's stockpiles completely, laughing off the cost of a few million gold pieces.

There are only three real solutions to this issue, since I can't see a major goldsink being added/bank accounts being truncated:

1) Increase the maximum sale price of resources beyond 999% - because 9 gold per resource is effectively meaningless with the amount of gold floating around right now.

2) Add an option to disable purchases from the stockpiles except by individuals granted permission from the settlement, perhaps at a significant yearly resource cost to ensure this safeguard. The current restriction to only allow citizens to purchase things is meaningless, since citizenship is a trifling 10k gold away.

3) Just gut the system. It's pointless and tedious, rarely generates any meaningful RP, and is only ever really used to antagonize a settlement in an entirely non-interactive way.

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Irongron
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Re: Increase Maximum Settlement Resource Sale Price

Post by Irongron » Wed Dec 05, 2018 11:30 pm

Rejected. We'll do it this way.

viewtopic.php?f=51&t=21717

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