Herbalism Suggestion(s)

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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Serendipitous214
Posts: 12
Joined: Wed Oct 17, 2018 5:32 am

Herbalism Suggestion(s)

Post by Serendipitous214 » Fri Nov 02, 2018 10:29 am

More CL 15 Zoo potions please

the herbalism trade skill is woefully lackluster, poisons simply aren't that popular, even though they're cool, unless you're making them for yourself, there's no reason to make them because people simply do not want to buy them

healing kits are awesome, but the CP cost and rarity of ingredients to craft them (the higher tier ones at least) makes them either expensive in a shop to make up for time spent, or really only enough crafted to support the crafter's own needs

potions are a neat touch, I like where the neutralize poison potion sits as otherwise it's only dropped by mobs (and sold by the odd out of the way hard to access merchant) but the CL on most of these potions makes one wonder why they would even make them when they could just buy them en-masse instead

the exception to this being the potion of giant's strength, sure the ingredients are a pain to gather for each individual potion, but they can be priced reasonably and still be worthwhile to gather the ingredients and spend time crafting them, sadly the only variant of this is Bull's Strength. leaving no recipe for grace, endurance, wisdom, intelligence, charisma, or dexterity this alone could make herbalism a worthwhile skill to take in relation to the others available.

it would also be nice to lower the crafting point cost of healing kits to something a little more reasonable that 10 top tier healing kits per IG day so the prices of such could be lower when sold, at this point it's simply more effecient and less expensive to sail all the way to Skal to buy those kits from the temple there.

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Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4666
Joined: Tue Sep 09, 2014 7:13 pm

Re: Herbalism Suggestion(s)

Post by Irongron » Thu Dec 06, 2018 11:43 am

Already approved a change to the CP cost of healing kits elsewhere, and that's all I want to do here for now.

So moving this to rejected, as we don't need duplicates in the approved section.

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