More CL 15 Zoo potions please
the herbalism trade skill is woefully lackluster, poisons simply aren't that popular, even though they're cool, unless you're making them for yourself, there's no reason to make them because people simply do not want to buy them
healing kits are awesome, but the CP cost and rarity of ingredients to craft them (the higher tier ones at least) makes them either expensive in a shop to make up for time spent, or really only enough crafted to support the crafter's own needs
potions are a neat touch, I like where the neutralize poison potion sits as otherwise it's only dropped by mobs (and sold by the odd out of the way hard to access merchant) but the CL on most of these potions makes one wonder why they would even make them when they could just buy them en-masse instead
the exception to this being the potion of giant's strength, sure the ingredients are a pain to gather for each individual potion, but they can be priced reasonably and still be worthwhile to gather the ingredients and spend time crafting them, sadly the only variant of this is Bull's Strength. leaving no recipe for grace, endurance, wisdom, intelligence, charisma, or dexterity this alone could make herbalism a worthwhile skill to take in relation to the others available.
it would also be nice to lower the crafting point cost of healing kits to something a little more reasonable that 10 top tier healing kits per IG day so the prices of such could be lower when sold, at this point it's simply more effecient and less expensive to sail all the way to Skal to buy those kits from the temple there.
Herbalism Suggestion(s)
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Re: Herbalism Suggestion(s)
Already approved a change to the CP cost of healing kits elsewhere, and that's all I want to do here for now.
So moving this to rejected, as we don't need duplicates in the approved section.
So moving this to rejected, as we don't need duplicates in the approved section.