Disable crafting auto-fail on 1 roll

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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strong yeet
Posts: 292
Joined: Wed May 02, 2018 9:09 pm

Disable crafting auto-fail on 1 roll

Post by strong yeet » Tue Oct 23, 2018 6:00 pm

PLEASE

It's such an awful feeling to lose rare mats or something just because I didn't want to twist my roleplay and find an excuse to take Red Knight instead of Torm or whatever I would have rather picked. Necessitating the choice of a deity with k&i just so I don't have to deal with RNG destroying 2 mithril dust is really a gross feeling.

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MalKalz
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Posts: 3038
Joined: Sat Jun 10, 2017 10:33 pm

Re: Disable crafting auto-fail on 1 roll

Post by MalKalz » Wed Oct 24, 2018 2:42 am

There has to be some risk to crafting. It can’t always be reward.

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