These items are fair too easy to acquire, and make most conflict oriented roleplay pointless. I can't count the number of times someone has escaped or avoided a situation due to this item. They make distances, prison cells, and walls, which are all important narrative tools entirely pointless.
At least before this, you had to beg a wizard, or go forbid, walk.
No one takes a prison cell seriously. No one takes a locked wizard's tower seriously. Even an armed monster mob is not taken very seriously. They know they can just spend 2250 gold to escape that scenario without consequence. The amount of times I've seen a lens enhance roleplay versus detract from it are minimal.
When the gameplay mechanics inhibit or prevent cool roleplay rather then enhance it, they really need to be looked at, similar to my post about Timestop.
Remove or heavily restrict portal lenses
Moderators: Forum Moderators, Contributors, Suggestion Moderators
-
- Posts: 92
- Joined: Mon Aug 06, 2018 12:26 am
Remove or heavily restrict portal lenses
My Rp kinda like droppin' a betta in an otherwise serene fish-tank.
Current Concepts:
Jhaamdath Wenchslayer, Drow weaponmaster and pirate captain
Eruantien Chil Ryilnn Aelorothi Aleansha, War-mage and Diviner of Evermeet. .
Current Concepts:
Jhaamdath Wenchslayer, Drow weaponmaster and pirate captain
Eruantien Chil Ryilnn Aelorothi Aleansha, War-mage and Diviner of Evermeet. .
Re: Remove or heavily restrict portal lenses
Many jail cells have a feature to prevent the use of these items, and they also have a great utility for players who, for RL reasons can find they need to quickly abandon play.
They'll stay in at their current value.
Rejected.
They'll stay in at their current value.
Rejected.