Weapons variety

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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Amineh123
Posts: 137
Joined: Thu Nov 24, 2016 7:49 am

Weapons variety

Post by Amineh123 » Sun Oct 07, 2018 8:50 pm

As it is known, rapier and scimitar are the most popular weapon of choice of most melee characters, but frankly, they look silly with most melee characters.

My suggestion is, make every weapon of same size - also same base damage and crit range.
For example
Tiny: 1d4 crit 18-20x2 (smallest damage so slightly better crit)
Small: 1d6 crit 19-20x2
Medium: 1d8 crit 19-20x2
Large: 1d10 crit 18-20x2 (two-handed so slightly better crit)

I think if all of those (same size) weapons are equal - we will finally see warriors with weapons of their choice, not constantly same mechanically best weapons.

Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 2356
Joined: Tue Sep 09, 2014 7:13 pm

Re: Weapons variety

Post by Irongron » Sat Dec 08, 2018 3:33 pm

This was suggested before, even among the team. As far as I'm concerned this approach takes balance way too far. It's not going to happen.

Rejected.

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