Tribal Path for Fighters

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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WanderingPoet
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Tribal Path for Fighters

Post by WanderingPoet » Sun Sep 30, 2018 9:34 pm

I suggest the tribal path be added for fighters at the cost of some of their feats. Rather than tribesmen they would be proper soldiers. This would allow a fighter to have their own backup while not needing to be a barbarian.

Alternatively, copy whatever armour is on the barbarian as well as weapons so that a barbarian tribesman can at least pretend to not be tribal (and allow renaming of the warriors).
Path_of_Play wrote:Fear, intimidation, anger - All these, the tyrant's tools.
Laughter, encouragement, play - not simply just for fools.
These tools reveal,
More is learned,
From another in an hour of play,
Than in a year of contention.

Irongron
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Re: Tribal Path for Fighters

Post by Irongron » Sat Dec 08, 2018 8:02 pm

I'm not fond of having more of this, as I don't really like the current version. Personally I'd prefer they were Ancestral Spirits rather than flesh & blood henchmen.

Rejected.

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