Fine tune ogres.

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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Sab1
Posts: 1269
Joined: Fri Oct 17, 2014 8:44 pm

Fine tune ogres.

Post by Sab1 » Fri Sep 28, 2018 2:09 am

'm not suggesting a super power boost to an ogre. But when compared to an orog, another 2 ecl race they are pretty weak. Maybe some tweaks.

Cost greater reward yet they don't get power attack like half orcs or orogs. Same ECL as an orog yet orog have 10% fire and cold immunity and access to race specific items. +2 int vs ogre -4. +4 cha vs ogre -4.

Ogre get +2 str and con and 2 natural armor vs orog 1.

Both have 5% physical immunity.

For a greater reward it just seems like not many reasons for one to take an ogre. And can get a lot of perks with the no reward orog. Especially when both are the same ECL.

Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 2347
Joined: Tue Sep 09, 2014 7:13 pm

Re: Fine tune ogres.

Post by Irongron » Sat Dec 08, 2018 8:44 pm

I actually prefer reward races to be more thematic than mechanically powerful, and ogres are something special to play. Making them stronger would lead to more than I would like present on the server.

Rejected.

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