Renaming loot items

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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Eters
Posts: 200
Joined: Wed Dec 21, 2016 1:44 pm

Renaming loot items

Post by Eters » Mon Sep 24, 2018 9:42 pm

Allow the character that first takes an item from a loot chest (That isn't a crafting component- Runic component- Ressource- Poison- Essences- Etc..) To be able to rename said items if they wish to in the basin, as if they've owned them. That could allow people to expand and make beautiful descriptions and narratives to items that are otherwise repetitive. (Especially for items we can't reduce weight and would require a hard 5% for us to do.)

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Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4666
Joined: Tue Sep 09, 2014 7:13 pm

Re: Renaming loot items

Post by Irongron » Tue Sep 25, 2018 8:46 pm

This is a nice suggestion, but not one we'd be able to implement.

There's no easy way to exclude the items you mentioned, and even if we could crafting components change over time and it would require the list to be updated each time.

Far too many problems would stem from not excluding those items, as you pointed out.

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