Giving Rangers 3.5e Love

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

Moderators: Forum Moderators, Contributors, Suggestion Moderators

Locked
User avatar
KregorRanger
Posts: 462
Joined: Mon Sep 08, 2014 3:42 am

Giving Rangers 3.5e Love

Post by KregorRanger » Fri Sep 12, 2014 8:03 am

In light of the improvements given to Fighters, and paths like Favored Soul, it seems it would be possible to make some adjustments to the Ranger class, that would update it to be similar to the 3.5e D&D ranger, rather than 3.0.

Essentially, the ranger in 3.5e became a gestalt of sorts between Ranger and Rogue, taking some of the key features of stealth and agility, and leaving behind some the signature abilities, like Sneak Attack. The 3.5e Ranger progresses as follows:

Hit die is d8 instead of d10.
Not proficient in medium armor.
Reflex and Fort saves are both high.
Skill points per level 6 instead of 4.

1st level - Track, Favored Enemy, Trackless Step
2nd level - Combat Style Feat
3rd level - Endurance (equate by allowing rangers a lower decrease in hunger/thirst/sleep than others)
4th level - Animal Companion (yes, two levels earlier)
5th level - Favored Enemy
6th level - Combat Style Feat
7th level - Woodland Stride
8th level
9th level - Evasion
10th level - Favored Enemy
11th level - Combat Style Feat
12th level - Camouflage (equate by doubling the bonuses gained by Trackless Step)
13th level
14th level
15th level - Favored Enemy
16th level
17th level - Hide in Plain Sight (which is disabled in Arelith, maybe Imp Evasion instead)
18th level
19th level
20th level - Favored Enemy

Combat Style feats are Dual Wield and Improved Dual Wield, in case of standard ranger, or Point Blank/Rapid Shot and Mobility for Sniper path Rangers. The third feat at level 11 would have been Greater Two Weapon and Manyshot, which are not feats in NWN. What to best put in place, not sure. Spring Attack or Whirlwind for melee and Called Shot for Sniper?
Last edited by KregorRanger on Fri Sep 12, 2014 5:06 pm, edited 2 times in total.

User avatar
Mr_Rieper
Posts: 785
Joined: Mon Sep 08, 2014 9:01 am

Re: Giving Rangers 3.5e Love

Post by Mr_Rieper » Fri Sep 12, 2014 2:43 pm

Sadly, giving one class 3.5e benefits may just involve giving them ALL 3.5e benefits. I mean, I love this game but I sometimes wish the rule system was a plugin rather than an integral part of the engine. It would have been fun to just swap out 3e for 3.5e.

Besides, I'd really like no spell penalties on my chain shirt wearing bard. That would be awesome.
CosmicOrderV wrote:
Sat May 11, 2019 4:55 pm
Be the change you want to see, and shape the server because of it. Players can absolutely help keep their fellow players accountable.

User avatar
KregorRanger
Posts: 462
Joined: Mon Sep 08, 2014 3:42 am

Re: Giving Rangers 3.5e Love

Post by KregorRanger » Fri Sep 12, 2014 5:03 pm

Mr_Rieper wrote:Besides, I'd really like no spell penalties on my chain shirt wearing bard. That would be awesome.
I suggested that on the old forum too! :) We have Favored Soul and Warlock paths with reduced ASF and hit die changes that now serve as a proof of concept that it can be done.

I'm personally, in favor of moving as much to 3.5e as NWNX and Mithreas' scripting wizardry can allow. Had we 3.5e Rangers, Kregor would have been a pure class build all the way into epics. Not that I regret the level of Rogue mix he has now, but in concept, a pure 3.5e Ranger would have fit better.

Going even beyond 3.5e, there's Pathfinder RPG's evolution of the rule set, which the new Arelith Fighter abilities very closely mimic (though Mithreas said he's never even peeked at the rules), that could add some oomph to many of the mundane classes - Rogue bonus feats kick in earlier. Assassins are... really Assassins, not some weird arcane casting mish mash. Bards get a whole plethora of Bardic songs to cause different effects and really BE a Bard. Barbarians get new rage powers and abilities that really capitalize on that signature ability. And so on.

And they didn't nerf clerics... well, except for taking away Heavy Armor Proficiency.

Valo65
Posts: 126
Joined: Mon Sep 08, 2014 8:49 pm

Re: Giving Rangers 3.5e Love

Post by Valo65 » Fri Sep 12, 2014 8:27 pm

Rangers are extremely powerful, honestly. The Favored Enemy bonuses add significant damage bonuses, especially if you stick with it and get Bane of Enemies.

The only thing I'd recommend is that Bane of Enemies be buffed so as to let you bypass Damage Reduction.
No one expects the Elvish Inquisition!

User avatar
KregorRanger
Posts: 462
Joined: Mon Sep 08, 2014 3:42 am

Re: Giving Rangers 3.5e Love

Post by KregorRanger » Fri Sep 12, 2014 10:55 pm

There are those who take favored enemies for the sake of the mechanical benefit against every playable race in the game.

There are others who pick their favored enemies by what actually fits their concept and rp, and otherwise take other feats in epic levels.

I qualify that by saying that neither on Arelith is wrong. Just that you can't make a blanket statement on the class by who optimizes it, otherwise, we can do a debate on why we should restrict cleric domains to the appropriate deities among other mechanics vs. rp and crunch vs. fluff debates

The bulk of Rangers are not OP, and many multi in other class abilities in order to bolster their otherwise lackluster progression past level 9, unless you plan on doing option 1) above. Bully for anyone if they do. 3.5e rangers trade off being better stealthers and skirmishers in exchange for losing hit points and armor (and on a server with fixed hit points per level, that's a huge difference over 30 levels.) Seeing you do not gain abilities that mechanically enhance damage based on stealth (ie, sneak attack, the change in mechanical power is negligible, but it sure makes them more versatile, not just a fighter with damage bonuses.

Valo65
Posts: 126
Joined: Mon Sep 08, 2014 8:49 pm

Re: Giving Rangers 3.5e Love

Post by Valo65 » Fri Sep 12, 2014 11:05 pm

There are those who take favored enemies for the sake of the mechanical benefit against every playable race in the game.

There are others who pick their favored enemies by what actually fits their concept and rp, and otherwise take other feats in epic levels.
False dichotomies are fun.
No one expects the Elvish Inquisition!

User avatar
The Rambling Midget
Arelith Supporter
Arelith Supporter
Posts: 3293
Joined: Mon Sep 08, 2014 2:02 am
Location: Wandering Aimlessly in the Wiki

Re: Giving Rangers 3.5e Love

Post by The Rambling Midget » Fri Sep 12, 2014 11:09 pm

Valo65 wrote:False dichotomies are fun.
Image
The Beginner's Guide to Factions
New to Arelith? Read this!
This is not a single player game. -Mithreas
You have enemies? Good. That means you've stood up for something, sometime in your life. -Winston Churchill

User avatar
Preacher
Posts: 361
Joined: Wed Sep 10, 2014 4:32 am

Re: Giving Rangers 3.5e Love

Post by Preacher » Sat Sep 13, 2014 12:40 am

The Rambling Midget wrote:
Valo65 wrote:False dichotomies are fun.
Image
LOL Where do you find these wonderful toy... erm... Memes?
You have the thanks of a grateful server conglomeration of nations... Thanks!
:) - Jjjerm

Yevon - it would have been safer for me to walk around Wharftown proclaiming Bane to be the god of love and pink frills.

Seven Sons of Sin
Posts: 2186
Joined: Mon Sep 08, 2014 3:40 am

Re: Giving Rangers 3.5e Love

Post by Seven Sons of Sin » Sat Sep 13, 2014 12:44 am

I think this would overpower the class. It's giving the ranger a lot of stuff, where the ranger has a lot of stuff already.

I don't think there's any class, really, that's meant to be played pure class. for flavour, yeah. but multiclass just begs to be had. It's not fault of anyone, simply the system.
Previous:
Oskarr of Procampur, Ro Irokon, Nahal Azyen, Nelehein Afsana (of Impiltur), Vencenti Medici, Nizram ali Balazdam, (Roznik) Naethandreil

User avatar
Jagel
Posts: 1250
Joined: Tue Sep 09, 2014 3:50 pm
Location: Scandinavia

Re: Giving Rangers 3.5e Love

Post by Jagel » Sat Sep 13, 2014 3:43 pm

The new companion buff actually upped ranger power significantly since you can build around the companion's strength. That allows you to leave a few holes in your build. I'm really sad I deleted my drow ranger as this update would have made him a real powerhouse :P

User avatar
Mithreas
Emeritus Admin
Emeritus Admin
Posts: 2555
Joined: Sat Sep 06, 2014 3:09 am

Re: Giving Rangers 3.5e Love

Post by Mithreas » Sat Sep 13, 2014 8:45 pm

Between the companion buff and enhanced tracking, rangers are a long way down my priority list for Dev attention right now.
xkcd.com is best viewed with Netscape Navigator 4.0 or below on a Pentium 3±1 emulated in Javascript on an Apple IIGS at a screen resolution of 1024x1.For security reasons, please leave caps lock on while browsing.

Locked