Armour Durability Damage Timer

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Armour Durability Damage Timer

Post by Farlius » Wed Feb 21, 2018 12:47 am

Add a timer so no other armour piece can take damage within a period of time, say, 1/turn period after a durability point loss has occured.
Consecutive rounds of rolling badly due to the way the RNG process outputs numbers can result in several points of damage at once, even against targets far below your level on top tier armour.
A short enough period between rolls would still cause loss thus necessitating repair kits on longer journeys.

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Re: Armour Durability Damage Timer

Post by miesny_jez » Thu Feb 22, 2018 3:00 am

Sorry not worth the effort to actually sit on it